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menu.c

/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
#include "quakedef.h"
#include "cdaudio.h"
#include "image.h"
#include "progsvm.h"

#include "mprogdefs.h"

#define TYPE_DEMO 1
#define TYPE_GAME 2
#define TYPE_BOTH 3

static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };

static int NehGameType;

enum m_state_e m_state;
char m_return_reason[128];

void M_Menu_Main_f (void);
      void M_Menu_SinglePlayer_f (void);
            void M_Menu_Transfusion_Episode_f (void);
                  void M_Menu_Transfusion_Skill_f (void);
            void M_Menu_Load_f (void);
            void M_Menu_Save_f (void);
      void M_Menu_MultiPlayer_f (void);
            void M_Menu_Setup_f (void);
      void M_Menu_Options_f (void);
      void M_Menu_Options_Effects_f (void);
      void M_Menu_Options_Graphics_f (void);
      void M_Menu_Options_ColorControl_f (void);
            void M_Menu_Keys_f (void);
            void M_Menu_Reset_f (void);
            void M_Menu_Video_f (void);
      void M_Menu_Help_f (void);
      void M_Menu_Credits_f (void);
      void M_Menu_Quit_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_ServerList_f (void);
void M_Menu_ModList_f (void);

static void M_Main_Draw (void);
      static void M_SinglePlayer_Draw (void);
            static void M_Transfusion_Episode_Draw (void);
                  static void M_Transfusion_Skill_Draw (void);
            static void M_Load_Draw (void);
            static void M_Save_Draw (void);
      static void M_MultiPlayer_Draw (void);
            static void M_Setup_Draw (void);
      static void M_Options_Draw (void);
      static void M_Options_Effects_Draw (void);
      static void M_Options_Graphics_Draw (void);
      static void M_Options_ColorControl_Draw (void);
            static void M_Keys_Draw (void);
            static void M_Reset_Draw (void);
            static void M_Video_Draw (void);
      static void M_Help_Draw (void);
      static void M_Credits_Draw (void);
      static void M_Quit_Draw (void);
static void M_LanConfig_Draw (void);
static void M_GameOptions_Draw (void);
static void M_ServerList_Draw (void);
static void M_ModList_Draw (void);


static void M_Main_Key (int key, int ascii);
      static void M_SinglePlayer_Key (int key, int ascii);
            static void M_Transfusion_Episode_Key (int key, int ascii);
                  static void M_Transfusion_Skill_Key (int key, int ascii);
            static void M_Load_Key (int key, int ascii);
            static void M_Save_Key (int key, int ascii);
      static void M_MultiPlayer_Key (int key, int ascii);
            static void M_Setup_Key (int key, int ascii);
      static void M_Options_Key (int key, int ascii);
      static void M_Options_Effects_Key (int key, int ascii);
      static void M_Options_Graphics_Key (int key, int ascii);
      static void M_Options_ColorControl_Key (int key, int ascii);
            static void M_Keys_Key (int key, int ascii);
            static void M_Reset_Key (int key, int ascii);
            static void M_Video_Key (int key, int ascii);
      static void M_Help_Key (int key, int ascii);
      static void M_Credits_Key (int key, int ascii);
      static void M_Quit_Key (int key, int ascii);
static void M_LanConfig_Key (int key, int ascii);
static void M_GameOptions_Key (int key, int ascii);
static void M_ServerList_Key (int key, int ascii);
static void M_ModList_Key (int key, int ascii);

static qboolean   m_entersound;           ///< play after drawing a frame, so caching won't disrupt the sound

void M_Update_Return_Reason(const char *s)
{
      strlcpy(m_return_reason, s, sizeof(m_return_reason));
      if (s)
            Con_DPrintf("%s\n", s);
}

#define StartingGame    (m_multiplayer_cursor == 1)
#define JoiningGame           (m_multiplayer_cursor == 0)

// Nehahra
#define NumberOfNehahraDemos 34
00122 typedef struct nehahrademonames_s
{
      const char *name;
      const char *desc;
} nehahrademonames_t;

static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
{
      {"intro", "Prologue"},
      {"genf", "The Beginning"},
      {"genlab", "A Doomed Project"},
      {"nehcre", "The New Recruits"},
      {"maxneh", "Breakthrough"},
      {"maxchar", "Renewal and Duty"},
      {"crisis", "Worlds Collide"},
      {"postcris", "Darkening Skies"},
      {"hearing", "The Hearing"},
      {"getjack", "On a Mexican Radio"},
      {"prelude", "Honor and Justice"},
      {"abase", "A Message Sent"},
      {"effect", "The Other Side"},
      {"uhoh", "Missing in Action"},
      {"prepare", "The Response"},
      {"vision", "Farsighted Eyes"},
      {"maxturns", "Enter the Immortal"},
      {"backlot", "Separate Ways"},
      {"maxside", "The Ancient Runes"},
      {"counter", "The New Initiative"},
      {"warprep", "Ghosts to the World"},
      {"counter1", "A Fate Worse Than Death"},
      {"counter2", "Friendly Fire"},
      {"counter3", "Minor Setback"},
      {"madmax", "Scores to Settle"},
      {"quake", "One Man"},
      {"cthmm", "Shattered Masks"},
      {"shades", "Deal with the Dead"},
      {"gophil", "An Unlikely Hero"},
      {"cstrike", "War in Hell"},
      {"shubset", "The Conspiracy"},
      {"shubdie", "Even Death May Die"},
      {"newranks", "An Empty Throne"},
      {"seal", "The Seal is Broken"}
};

static float menu_x, menu_y, menu_width, menu_height;

static void M_Background(int width, int height)
{
      menu_width = bound(1.0f, (float)width, vid_conwidth.value);
      menu_height = bound(1.0f, (float)height, vid_conheight.value);
      menu_x = (vid_conwidth.integer - menu_width) * 0.5;
      menu_y = (vid_conheight.integer - menu_height) * 0.5;
      //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
      DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
}

/*
================
M_DrawCharacter

Draws one solid graphics character
================
*/
static void M_DrawCharacter (float cx, float cy, int num)
{
      char temp[2];
      temp[0] = num;
      temp[1] = 0;
      DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
}

static void M_PrintColored(float cx, float cy, const char *str)
{
      DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
}

static void M_Print(float cx, float cy, const char *str)
{
      DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
}

static void M_PrintRed(float cx, float cy, const char *str)
{
      DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
}

static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
{
      if (unghosted)
            DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
      else
            DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
}

static void M_DrawPic(float cx, float cy, const char *picname)
{
      DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
}

static void M_DrawTextBox(float x, float y, float width, float height)
{
      int n;
      float cx, cy;

      // draw left side
      cx = x;
      cy = y;
      M_DrawPic (cx, cy, "gfx/box_tl");
      for (n = 0; n < height; n++)
      {
            cy += 8;
            M_DrawPic (cx, cy, "gfx/box_ml");
      }
      M_DrawPic (cx, cy+8, "gfx/box_bl");

      // draw middle
      cx += 8;
      while (width > 0)
      {
            cy = y;
            M_DrawPic (cx, cy, "gfx/box_tm");
            for (n = 0; n < height; n++)
            {
                  cy += 8;
                  if (n >= 1)
                        M_DrawPic (cx, cy, "gfx/box_mm2");
                  else
                        M_DrawPic (cx, cy, "gfx/box_mm");
            }
            M_DrawPic (cx, cy+8, "gfx/box_bm");
            width -= 2;
            cx += 16;
      }

      // draw right side
      cy = y;
      M_DrawPic (cx, cy, "gfx/box_tr");
      for (n = 0; n < height; n++)
      {
            cy += 8;
            M_DrawPic (cx, cy, "gfx/box_mr");
      }
      M_DrawPic (cx, cy+8, "gfx/box_br");
}

//=============================================================================

//int m_save_demonum;

/*
================
M_ToggleMenu
================
*/
void M_ToggleMenu(int mode)
{
      m_entersound = true;

      if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
      {
            if(mode == 0)
                  return; // the menu is off, and we want it off
            M_Menu_Main_f ();
      }
      else
      {
            if(mode == 1)
                  return; // the menu is on, and we want it on
            key_dest = key_game;
            m_state = m_none;
      }
}


static int demo_cursor;
static void M_Demo_Draw (void)
{
      int i;

      M_Background(320, 200);

      for (i = 0;i < NumberOfNehahraDemos;i++)
            M_Print(16, 16 + 8*i, NehahraDemos[i].desc);

      // line cursor
      M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
}


void M_Menu_Demos_f (void)
{
      key_dest = key_menu;
      m_state = m_demo;
      m_entersound = true;
}


static void M_Demo_Key (int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            M_Menu_Main_f ();
            break;

      case K_ENTER:
            S_LocalSound ("sound/misc/menu2.wav");
            m_state = m_none;
            key_dest = key_game;
            Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
            return;

      case K_UPARROW:
      case K_LEFTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            demo_cursor--;
            if (demo_cursor < 0)
                  demo_cursor = NumberOfNehahraDemos-1;
            break;

      case K_DOWNARROW:
      case K_RIGHTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            demo_cursor++;
            if (demo_cursor >= NumberOfNehahraDemos)
                  demo_cursor = 0;
            break;
      }
}

//=============================================================================
/* MAIN MENU */

static int  m_main_cursor;
static qboolean m_missingdata = false;

static int MAIN_ITEMS = 4; // Nehahra: Menu Disable


void M_Menu_Main_f (void)
{
      const char *s;
      s = "gfx/mainmenu";

      if (gamemode == GAME_NEHAHRA)
      {
            if (FS_FileExists("maps/neh1m4.bsp"))
            {
                  if (FS_FileExists("hearing.dem"))
                  {
                        Con_DPrint("Main menu: Nehahra movie and game detected.\n");
                        NehGameType = TYPE_BOTH;
                  }
                  else
                  {
                        Con_DPrint("Nehahra game detected.\n");
                        NehGameType = TYPE_GAME;
                  }
            }
            else
            {
                  if (FS_FileExists("hearing.dem"))
                  {
                        Con_DPrint("Nehahra movie detected.\n");
                        NehGameType = TYPE_DEMO;
                  }
                  else
                  {
                        Con_DPrint("Nehahra not found.\n");
                        NehGameType = TYPE_GAME; // could just complain, but...
                  }
            }
            if (NehGameType == TYPE_DEMO)
                  MAIN_ITEMS = 4;
            else if (NehGameType == TYPE_GAME)
                  MAIN_ITEMS = 5;
            else
                  MAIN_ITEMS = 6;
      }
      else if (gamemode == GAME_TRANSFUSION)
      {
            s = "gfx/menu/mainmenu1";
            if (sv.active && !cl.intermission && cl.islocalgame)
                  MAIN_ITEMS = 8;
            else
                  MAIN_ITEMS = 7;
      }
      else
            MAIN_ITEMS = 5;

      // check if the game data is missing and use a different main menu if so
      m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
      if (m_missingdata)
            MAIN_ITEMS = 2;

      /*
      if (key_dest != key_menu)
      {
            m_save_demonum = cls.demonum;
            cls.demonum = -1;
      }
      */
      key_dest = key_menu;
      m_state = m_main;
      m_entersound = true;
}


static void M_Main_Draw (void)
{
      int         f;
      cachepic_t  *p;

      if (m_missingdata)
      {
            float y;
            const char *s;
            M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
            y = 480/3-16;
            s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
            y+=8;
            s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
            s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
            s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
            M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
            M_Print (640/2 - 48, 480/2 + 8, "Quit");
            M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
            return;
      }

      if (gamemode == GAME_TRANSFUSION) {
            int y1, y2, y3;
            M_Background(640, 480);
            p = Draw_CachePic ("gfx/menu/tb-transfusion");
            M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
            y2 = 120;
            // 8 rather than MAIN_ITEMS to skip a number and not miss the last option
            for (y1 = 1; y1 <= 8; y1++)
            {
                  if (MAIN_ITEMS == 7 && y1 == 4)
                        y1++;
                  M_DrawPic (0, y2, va("gfx/menu/mainmenu%i", y1));
                  y2 += 40;
            }
            if (MAIN_ITEMS == 7 && m_main_cursor > 2)
                  y3 = m_main_cursor + 2;
            else
                  y3 = m_main_cursor + 1;
            M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
            return;
      }

      M_Background(320, 200);
      M_DrawPic (16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/ttl_main");
      M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
// Nehahra
      if (gamemode == GAME_NEHAHRA)
      {
            if (NehGameType == TYPE_BOTH)
                  M_DrawPic (72, 32, "gfx/mainmenu");
            else if (NehGameType == TYPE_GAME)
                  M_DrawPic (72, 32, "gfx/gamemenu");
            else
                  M_DrawPic (72, 32, "gfx/demomenu");
      }
      else
            M_DrawPic (72, 32, "gfx/mainmenu");

      f = (int)(realtime * 10)%6;

      M_DrawPic (54, 32 + m_main_cursor * 20, va("gfx/menudot%i", f+1));
}


static void M_Main_Key (int key, int ascii)
{
      switch (key)
      {
      case K_ESCAPE:
            key_dest = key_game;
            m_state = m_none;
            //cls.demonum = m_save_demonum;
            //if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
            //    CL_NextDemo ();
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            if (++m_main_cursor >= MAIN_ITEMS)
                  m_main_cursor = 0;
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            if (--m_main_cursor < 0)
                  m_main_cursor = MAIN_ITEMS - 1;
            break;

      case K_ENTER:
            m_entersound = true;

            if (m_missingdata)
            {
                  switch (m_main_cursor)
                  {
                  case 0:
                        if (cls.state == ca_connected)
                        {
                              m_state = m_none;
                              key_dest = key_game;
                        }
                        Con_ToggleConsole_f ();
                        break;
                  case 1:
                        M_Menu_Quit_f ();
                        break;
                  }
            }
            else if (gamemode == GAME_NEHAHRA)
            {
                  switch (NehGameType)
                  {
                  case TYPE_BOTH:
                        switch (m_main_cursor)
                        {
                        case 0:
                              M_Menu_SinglePlayer_f ();
                              break;

                        case 1:
                              M_Menu_Demos_f ();
                              break;

                        case 2:
                              M_Menu_MultiPlayer_f ();
                              break;

                        case 3:
                              M_Menu_Options_f ();
                              break;

                        case 4:
                              key_dest = key_game;
                              if (sv.active)
                                    Cbuf_AddText ("disconnect\n");
                              Cbuf_AddText ("playdemo endcred\n");
                              break;

                        case 5:
                              M_Menu_Quit_f ();
                              break;
                        }
                        break;
                  case TYPE_GAME:
                        switch (m_main_cursor)
                        {
                        case 0:
                              M_Menu_SinglePlayer_f ();
                              break;

                        case 1:
                              M_Menu_MultiPlayer_f ();
                              break;

                        case 2:
                              M_Menu_Options_f ();
                              break;

                        case 3:
                              key_dest = key_game;
                              if (sv.active)
                                    Cbuf_AddText ("disconnect\n");
                              Cbuf_AddText ("playdemo endcred\n");
                              break;

                        case 4:
                              M_Menu_Quit_f ();
                              break;
                        }
                        break;
                  case TYPE_DEMO:
                        switch (m_main_cursor)
                        {
                        case 0:
                              M_Menu_Demos_f ();
                              break;

                        case 1:
                              key_dest = key_game;
                              if (sv.active)
                                    Cbuf_AddText ("disconnect\n");
                              Cbuf_AddText ("playdemo endcred\n");
                              break;

                        case 2:
                              M_Menu_Options_f ();
                              break;

                        case 3:
                              M_Menu_Quit_f ();
                              break;
                        }
                        break;
                  }
            }
            else if (gamemode == GAME_TRANSFUSION) {
                  if (MAIN_ITEMS == 7)
                  {
                        switch (m_main_cursor)
                        {
                        case 0:
                              M_Menu_Transfusion_Episode_f ();
                              break;

                        case 1:
                              M_Menu_MultiPlayer_f ();
                              break;

                        case 2:
                              M_Menu_Options_f ();
                              break;

                        case 3:
                              M_Menu_Load_f ();
                              break;

                        case 4:
                              M_Menu_Help_f ();
                              break;

                        case 5:
                              M_Menu_Credits_f ();
                              break;

                        case 6:
                              M_Menu_Quit_f ();
                              break;
                        }
                  }
                  else
                  {
                        switch (m_main_cursor)
                        {
                        case 0:
                              M_Menu_Transfusion_Episode_f ();
                              break;

                        case 1:
                              M_Menu_MultiPlayer_f ();
                              break;

                        case 2:
                              M_Menu_Options_f ();
                              break;

                        case 3:
                              M_Menu_Save_f ();
                              break;

                        case 4:
                              M_Menu_Load_f ();
                              break;

                        case 5:
                              M_Menu_Help_f ();
                              break;

                        case 6:
                              M_Menu_Credits_f ();
                              break;

                        case 7:
                              M_Menu_Quit_f ();
                              break;
                        }
                  }
            }
            else
            {
                  switch (m_main_cursor)
                  {
                  case 0:
                        M_Menu_SinglePlayer_f ();
                        break;

                  case 1:
                        M_Menu_MultiPlayer_f ();
                        break;

                  case 2:
                        M_Menu_Options_f ();
                        break;

                  case 3:
                        M_Menu_Help_f ();
                        break;

                  case 4:
                        M_Menu_Quit_f ();
                        break;
                  }
            }
      }
}

//=============================================================================
/* SINGLE PLAYER MENU */

static int  m_singleplayer_cursor;
#define     SINGLEPLAYER_ITEMS      3


void M_Menu_SinglePlayer_f (void)
{
      key_dest = key_menu;
      m_state = m_singleplayer;
      m_entersound = true;
}


static void M_SinglePlayer_Draw (void)
{
      cachepic_t  *p;

      M_Background(320, 200);

      M_DrawPic (16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/ttl_sgl");

      // Some mods don't have a single player mode
      if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
      {
            M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");

            M_DrawTextBox (60, 8 * 8, 23, 4);
            if (gamemode == GAME_GOODVSBAD2)
                  M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
            else  // if (gamemode == GAME_BATTLEMECH)
                  M_Print(95, 10 * 8, "Battlemech is for");
            M_Print(83, 11 * 8, "multiplayer play only");
      }
      else
      {
            int         f;

            M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
            M_DrawPic (72, 32, "gfx/sp_menu");

            f = (int)(realtime * 10)%6;

            M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va("gfx/menudot%i", f+1));
      }
}


static void M_SinglePlayer_Key (int key, int ascii)
{
      if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
      {
            if (key == K_ESCAPE || key == K_ENTER)
                  m_state = m_main;
            return;
      }

      switch (key)
      {
      case K_ESCAPE:
            M_Menu_Main_f ();
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
                  m_singleplayer_cursor = 0;
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            if (--m_singleplayer_cursor < 0)
                  m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
            break;

      case K_ENTER:
            m_entersound = true;

            switch (m_singleplayer_cursor)
            {
            case 0:
                  key_dest = key_game;
                  if (sv.active)
                        Cbuf_AddText ("disconnect\n");
                  Cbuf_AddText ("maxplayers 1\n");
                  Cbuf_AddText ("deathmatch 0\n");
                  Cbuf_AddText ("coop 0\n");
                  if (gamemode == GAME_TRANSFUSION)
                  {
                        key_dest = key_menu;
                        M_Menu_Transfusion_Episode_f ();
                        break;
                  }
                  Cbuf_AddText ("startmap_sp\n");
                  break;

            case 1:
                  M_Menu_Load_f ();
                  break;

            case 2:
                  M_Menu_Save_f ();
                  break;
            }
      }
}

//=============================================================================
/* LOAD/SAVE MENU */

static int        load_cursor;            ///< 0 < load_cursor < MAX_SAVEGAMES

static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
static int        loadable[MAX_SAVEGAMES];

static void M_ScanSaves (void)
{
      int         i, j;
      size_t      len;
      char  name[MAX_OSPATH];
      char  buf[SAVEGAME_COMMENT_LENGTH + 256];
      const char *t;
      qfile_t     *f;
//    int         version;

      for (i=0 ; i<MAX_SAVEGAMES ; i++)
      {
            strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
            loadable[i] = false;
            dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
            f = FS_OpenRealFile (name, "rb", false);
            if (!f)
                  continue;
            // read enough to get the comment
            len = FS_Read(f, buf, sizeof(buf) - 1);
            len = min(len, sizeof(buf)-1);
            buf[len] = 0;
            t = buf;
            // version
            COM_ParseToken_Simple(&t, false, false);
            //version = atoi(com_token);
            // description
            COM_ParseToken_Simple(&t, false, false);
            strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));

      // change _ back to space
            for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
                  if (m_filenames[i][j] == '_')
                        m_filenames[i][j] = ' ';
            loadable[i] = true;
            FS_Close (f);
      }
}

void M_Menu_Load_f (void)
{
      m_entersound = true;
      m_state = m_load;
      key_dest = key_menu;
      M_ScanSaves ();
}


void M_Menu_Save_f (void)
{
      if (!sv.active)
            return;
#if 1
      // LordHavoc: allow saving multiplayer games
      if (cl.islocalgame && cl.intermission)
            return;
#else
      if (cl.intermission)
            return;
      if (!cl.islocalgame)
            return;
#endif
      m_entersound = true;
      m_state = m_save;
      key_dest = key_menu;
      M_ScanSaves ();
}


static void M_Load_Draw (void)
{
      int         i;
      cachepic_t  *p;

      M_Background(320, 200);

      p = Draw_CachePic ("gfx/p_load");
      M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );

      for (i=0 ; i< MAX_SAVEGAMES; i++)
            M_Print(16, 32 + 8*i, m_filenames[i]);

// line cursor
      M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}


static void M_Save_Draw (void)
{
      int         i;
      cachepic_t  *p;

      M_Background(320, 200);

      p = Draw_CachePic ("gfx/p_save");
      M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");

      for (i=0 ; i<MAX_SAVEGAMES ; i++)
            M_Print(16, 32 + 8*i, m_filenames[i]);

// line cursor
      M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}


static void M_Load_Key (int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            if (gamemode == GAME_TRANSFUSION)
                  M_Menu_Main_f ();
            else
                  M_Menu_SinglePlayer_f ();
            break;

      case K_ENTER:
            S_LocalSound ("sound/misc/menu2.wav");
            if (!loadable[load_cursor])
                  return;
            m_state = m_none;
            key_dest = key_game;

            // issue the load command
            Cbuf_AddText (va ("load s%i\n", load_cursor) );
            return;

      case K_UPARROW:
      case K_LEFTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            load_cursor--;
            if (load_cursor < 0)
                  load_cursor = MAX_SAVEGAMES-1;
            break;

      case K_DOWNARROW:
      case K_RIGHTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            load_cursor++;
            if (load_cursor >= MAX_SAVEGAMES)
                  load_cursor = 0;
            break;
      }
}


static void M_Save_Key (int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            if (gamemode == GAME_TRANSFUSION)
                  M_Menu_Main_f ();
            else
                  M_Menu_SinglePlayer_f ();
            break;

      case K_ENTER:
            m_state = m_none;
            key_dest = key_game;
            Cbuf_AddText (va("save s%i\n", load_cursor));
            return;

      case K_UPARROW:
      case K_LEFTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            load_cursor--;
            if (load_cursor < 0)
                  load_cursor = MAX_SAVEGAMES-1;
            break;

      case K_DOWNARROW:
      case K_RIGHTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            load_cursor++;
            if (load_cursor >= MAX_SAVEGAMES)
                  load_cursor = 0;
            break;
      }
}

//=============================================================================
/* Transfusion Single Player Episode Menu */

static int  m_episode_cursor;
#define     EPISODE_ITEMS     6

void M_Menu_Transfusion_Episode_f (void)
{
      m_entersound = true;
      m_state = m_transfusion_episode;
      key_dest = key_menu;
}

static void M_Transfusion_Episode_Draw (void)
{
      int y;
      cachepic_t *p;
      M_Background(640, 480);

      p = Draw_CachePic ("gfx/menu/tb-episodes");
      M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
      for (y = 0; y < EPISODE_ITEMS; y++){
            M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
      }

      M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va("gfx/menu/episode%iselected", m_episode_cursor + 1));
}

static void M_Transfusion_Episode_Key (int key, int ascii)
{
      switch (key)
      {
      case K_ESCAPE:
            M_Menu_Main_f ();
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            m_episode_cursor++;
            if (m_episode_cursor >= EPISODE_ITEMS)
                  m_episode_cursor = 0;
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            m_episode_cursor--;
            if (m_episode_cursor < 0)
                  m_episode_cursor = EPISODE_ITEMS - 1;
            break;

      case K_ENTER:
            Cbuf_AddText ("deathmatch 0\n");
            m_entersound = true;
            M_Menu_Transfusion_Skill_f ();
      }
}

//=============================================================================
/* Transfusion Single Player Skill Menu */

static int  m_skill_cursor = 2;
#define     SKILL_ITEMS 5

void M_Menu_Transfusion_Skill_f (void)
{
      m_entersound = true;
      m_state = m_transfusion_skill;
      key_dest = key_menu;
}

static void M_Transfusion_Skill_Draw (void)
{
      int y;
      cachepic_t  *p;
      M_Background(640, 480);

      p = Draw_CachePic ("gfx/menu/tb-difficulty");
      M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");

      for (y = 0; y < SKILL_ITEMS; y++)
      {
            M_DrawPic (0, 180 + y * 40, va("gfx/menu/difficulty%i", y+1));
      }
      M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va("gfx/menu/difficulty%iselected", m_skill_cursor + 1));
}

static void M_Transfusion_Skill_Key (int key, int ascii)
{
      switch (key)
      {
      case K_ESCAPE:
            M_Menu_Transfusion_Episode_f ();
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            m_skill_cursor++;
            if (m_skill_cursor >= SKILL_ITEMS)
                  m_skill_cursor = 0;
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            m_skill_cursor--;
            if (m_skill_cursor < 0)
                  m_skill_cursor = SKILL_ITEMS - 1;
            break;

      case K_ENTER:
            m_entersound = true;
            switch (m_skill_cursor)
            {
            case 0:
                  Cbuf_AddText ("skill 1\n");
                  break;
            case 1:
                  Cbuf_AddText ("skill 2\n");
                  break;
            case 2:
                  Cbuf_AddText ("skill 3\n");
                  break;
            case 3:
                  Cbuf_AddText ("skill 4\n");
                  break;
            case 4:
                  Cbuf_AddText ("skill 5\n");
                  break;
            }
            key_dest = key_game;
            if (sv.active)
                  Cbuf_AddText ("disconnect\n");
            Cbuf_AddText ("maxplayers 1\n");
            Cbuf_AddText ("deathmatch 0\n");
            Cbuf_AddText ("coop 0\n");
            switch (m_episode_cursor)
            {
            case 0:
                  Cbuf_AddText ("map e1m1\n");
                  break;
            case 1:
                  Cbuf_AddText ("map e2m1\n");
                  break;
            case 2:
                  Cbuf_AddText ("map e3m1\n");
                  break;
            case 3:
                  Cbuf_AddText ("map e4m1\n");
                  break;
            case 4:
                  Cbuf_AddText ("map e6m1\n");
                  break;
            case 5:
                  Cbuf_AddText ("map cp01\n");
                  break;
            }
      }
}
//=============================================================================
/* MULTIPLAYER MENU */

static int  m_multiplayer_cursor;
#define     MULTIPLAYER_ITEMS 3


void M_Menu_MultiPlayer_f (void)
{
      key_dest = key_menu;
      m_state = m_multiplayer;
      m_entersound = true;
}


static void M_MultiPlayer_Draw (void)
{
      int         f;
      cachepic_t  *p;

      if (gamemode == GAME_TRANSFUSION)
      {
            M_Background(640, 480);
            p = Draw_CachePic ("gfx/menu/tb-online");
            M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
            for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
                  M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
            M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va("gfx/menu/online%iselected", m_multiplayer_cursor + 1));
            return;
      }
      M_Background(320, 200);

      M_DrawPic (16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_multi");
      M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
      M_DrawPic (72, 32, "gfx/mp_menu");

      f = (int)(realtime * 10)%6;

      M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va("gfx/menudot%i", f+1));
}


static void M_MultiPlayer_Key (int key, int ascii)
{
      switch (key)
      {
      case K_ESCAPE:
            M_Menu_Main_f ();
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
                  m_multiplayer_cursor = 0;
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            if (--m_multiplayer_cursor < 0)
                  m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
            break;

      case K_ENTER:
            m_entersound = true;
            switch (m_multiplayer_cursor)
            {
            case 0:
            case 1:
                  M_Menu_LanConfig_f ();
                  break;

            case 2:
                  M_Menu_Setup_f ();
                  break;
            }
      }
}

//=============================================================================
/* SETUP MENU */

static int        setup_cursor = 4;
static int        setup_cursor_table[] = {40, 64, 88, 124, 140};

static char setup_myname[MAX_SCOREBOARDNAME];
static int        setup_oldtop;
static int        setup_oldbottom;
static int        setup_top;
static int        setup_bottom;
static int        setup_rate;
static int        setup_oldrate;

#define     NUM_SETUP_CMDS    5

void M_Menu_Setup_f (void)
{
      key_dest = key_menu;
      m_state = m_setup;
      m_entersound = true;
      strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
      setup_top = setup_oldtop = cl_color.integer >> 4;
      setup_bottom = setup_oldbottom = cl_color.integer & 15;
      setup_rate = cl_rate.integer;
}

static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
static unsigned char *menuplyr_pixels;
static unsigned int *menuplyr_translated;

01293 typedef struct ratetable_s
{
      int rate;
      const char *name;
}
ratetable_t;

#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
static ratetable_t setup_ratetable[] =
{
      {1000, "28.8 bad"},
      {1500, "28.8 mediocre"},
      {2000, "28.8 good"},
      {2500, "33.6 mediocre"},
      {3000, "33.6 good"},
      {3500, "56k bad"},
      {4000, "56k mediocre"},
      {4500, "56k adequate"},
      {5000, "56k good"},
      {7000, "64k ISDN"},
      {15000, "128k ISDN"},
      {25000, "broadband"}
};

static int setup_rateindex(int rate)
{
      int i;
      for (i = 0;i < RATES;i++)
            if (setup_ratetable[i].rate > setup_rate)
                  break;
      return bound(1, i, RATES) - 1;
}

static void M_Setup_Draw (void)
{
      int i, j;
      cachepic_t  *p;

      M_Background(320, 200);

      M_DrawPic (16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_multi");
      M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");

      M_Print(64, 40, "Your name");
      M_DrawTextBox (160, 32, 16, 1);
      M_PrintColored(168, 40, setup_myname);

      if (gamemode != GAME_GOODVSBAD2)
      {
            M_Print(64, 64, "Shirt color");
            M_Print(64, 88, "Pants color");
      }

      M_Print(64, 124-8, "Network speed limit");
      M_Print(168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));

      M_DrawTextBox (64, 140-8, 14, 1);
      M_Print(72, 140, "Accept Changes");

      // LordHavoc: rewrote this code greatly
      if (menuplyr_load)
      {
            unsigned char *f;
            fs_offset_t filesize;
            menuplyr_load = false;
            menuplyr_top = -1;
            menuplyr_bottom = -1;
            f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
            if (f && filesize >= 9)
            {
                  int width, height;
                  width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
                  height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
                  if (filesize >= 8 + width * height)
                  {
                        menuplyr_width = width;
                        menuplyr_height = height;
                        menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
                        menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
                        memcpy(menuplyr_pixels, f + 8, width * height);
                  }
            }
            if (f)
                  Mem_Free(f);
      }

      if (menuplyr_pixels)
      {
            if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
            {
                  menuplyr_top = setup_top;
                  menuplyr_bottom = setup_bottom;

                  for (i = 0;i < menuplyr_width * menuplyr_height;i++)
                  {
                        j = menuplyr_pixels[i];
                        if (j >= TOP_RANGE && j < TOP_RANGE + 16)
                        {
                              if (menuplyr_top < 8 || menuplyr_top == 14)
                                    j = menuplyr_top * 16 + (j - TOP_RANGE);
                              else
                                    j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
                        }
                        else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
                        {
                              if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
                                    j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
                              else
                                    j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
                        }
                        menuplyr_translated[i] = palette_bgra_transparent[j];
                  }
                  Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
            }
            M_DrawPic(160, 48, "gfx/bigbox");
            M_DrawPic(172, 56, "gfx/menuplyr");
      }

      if (setup_cursor == 0)
            M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
      else
            M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
}


static void M_Setup_Key (int k, int ascii)
{
      int               l;

      switch (k)
      {
      case K_ESCAPE:
            M_Menu_MultiPlayer_f ();
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            setup_cursor--;
            if (setup_cursor < 0)
                  setup_cursor = NUM_SETUP_CMDS-1;
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            setup_cursor++;
            if (setup_cursor >= NUM_SETUP_CMDS)
                  setup_cursor = 0;
            break;

      case K_LEFTARROW:
            if (setup_cursor < 1)
                  return;
            S_LocalSound ("sound/misc/menu3.wav");
            if (setup_cursor == 1)
                  setup_top = setup_top - 1;
            if (setup_cursor == 2)
                  setup_bottom = setup_bottom - 1;
            if (setup_cursor == 3)
            {
                  l = setup_rateindex(setup_rate) - 1;
                  if (l < 0)
                        l = RATES - 1;
                  setup_rate = setup_ratetable[l].rate;
            }
            break;
      case K_RIGHTARROW:
            if (setup_cursor < 1)
                  return;
forward:
            S_LocalSound ("sound/misc/menu3.wav");
            if (setup_cursor == 1)
                  setup_top = setup_top + 1;
            if (setup_cursor == 2)
                  setup_bottom = setup_bottom + 1;
            if (setup_cursor == 3)
            {
                  l = setup_rateindex(setup_rate) + 1;
                  if (l >= RATES)
                        l = 0;
                  setup_rate = setup_ratetable[l].rate;
            }
            break;

      case K_ENTER:
            if (setup_cursor == 0)
                  return;

            if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
                  goto forward;

            // setup_cursor == 4 (Accept changes)
            if (strcmp(cl_name.string, setup_myname) != 0)
                  Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
            if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
                  Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
            if (setup_rate != setup_oldrate)
                  Cbuf_AddText(va("rate %i\n", setup_rate));

            m_entersound = true;
            M_Menu_MultiPlayer_f ();
            break;

      case K_BACKSPACE:
            if (setup_cursor == 0)
            {
                  if (strlen(setup_myname))
                        setup_myname[strlen(setup_myname)-1] = 0;
            }
            break;

      default:
            if (ascii < 32)
                  break;
            if (setup_cursor == 0)
            {
                  l = (int)strlen(setup_myname);
                  if (l < 15)
                  {
                        setup_myname[l+1] = 0;
                        setup_myname[l] = ascii;
                  }
            }
      }

      if (setup_top > 15)
            setup_top = 0;
      if (setup_top < 0)
            setup_top = 15;
      if (setup_bottom > 15)
            setup_bottom = 0;
      if (setup_bottom < 0)
            setup_bottom = 15;
}

//=============================================================================
/* OPTIONS MENU */

#define     SLIDER_RANGE      10

static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
{
      char text[16];
      int i;
      float range;
      range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
      M_DrawCharacter (x-8, y, 128);
      for (i = 0;i < SLIDER_RANGE;i++)
            M_DrawCharacter (x + i*8, y, 129);
      M_DrawCharacter (x+i*8, y, 130);
      M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
      if (fabs((int)num - num) < 0.01)
            dpsnprintf(text, sizeof(text), "%i", (int)num);
      else
            dpsnprintf(text, sizeof(text), "%.3f", num);
      M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
}

static void M_DrawCheckbox (int x, int y, int on)
{
      if (on)
            M_Print(x, y, "on");
      else
            M_Print(x, y, "off");
}


//#define OPTIONS_ITEMS 25 aule was here
#define OPTIONS_ITEMS 27


static int options_cursor;

void M_Menu_Options_f (void)
{
      key_dest = key_menu;
      m_state = m_options;
      m_entersound = true;
}

extern cvar_t slowmo;
extern dllhandle_t jpeg_dll;
extern cvar_t gl_texture_anisotropy;
extern cvar_t r_textshadow;
extern cvar_t r_hdr_scenebrightness;

static void M_Menu_Options_AdjustSliders (int dir)
{
      int optnum;
      double f;
      S_LocalSound ("sound/misc/menu3.wav");

      optnum = 0;
           if (options_cursor == optnum++) ;
      else if (options_cursor == optnum++) ;
      else if (options_cursor == optnum++) ;
      else if (options_cursor == optnum++) ;
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
      else if (options_cursor == optnum++)
      {
            if (cl_forwardspeed.value > 200)
            {
                  Cvar_SetValueQuick (&cl_forwardspeed, 200);
                  Cvar_SetValueQuick (&cl_backspeed, 200);
            }
            else
            {
                  Cvar_SetValueQuick (&cl_forwardspeed, 400);
                  Cvar_SetValueQuick (&cl_backspeed, 400);
            }
      }
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
      else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
      else if (options_cursor == optnum++) ;
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
      else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
}

static int optnum;
static int opty;
static int optcursor;

static void M_Options_PrintCommand(const char *s, int enabled)
{
      if (opty >= 32)
      {
            if (optnum == optcursor)
                  DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
            M_ItemPrint(0 + 48, opty, s, enabled);
      }
      opty += 8;
      optnum++;
}

static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
{
      if (opty >= 32)
      {
            if (optnum == optcursor)
                  DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
            M_ItemPrint(0 + 48, opty, s, enabled);
            M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
      }
      opty += 8;
      optnum++;
}

static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
{
      if (opty >= 32)
      {
            if (optnum == optcursor)
                  DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
            M_ItemPrint(0 + 48, opty, s, enabled);
            M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
      }
      opty += 8;
      optnum++;
}

static void M_Options_Draw (void)
{
      int visible;
      cachepic_t  *p;

      M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));

      M_DrawPic(16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_option");
      M_DrawPic((320-p->width)/2, 4, "gfx/p_option");

      optnum = 0;
      optcursor = options_cursor;
      visible = (int)((menu_height - 32) / 8);
      opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;

      M_Options_PrintCommand( "    Customize controls", true);
      M_Options_PrintCommand( "         Go to console", true);
      M_Options_PrintCommand( "     Reset to defaults", true);
      M_Options_PrintCommand( "     Change Video Mode", true);
      M_Options_PrintSlider(  "             Crosshair", true, crosshair.value, 0, 7);
      M_Options_PrintSlider(  "           Mouse Speed", true, sensitivity.value, 1, 50);
      M_Options_PrintCheckbox("          Invert Mouse", true, m_pitch.value < 0);
      M_Options_PrintSlider(  "         Field of View", true, scr_fov.integer, 1, 170);
      M_Options_PrintCheckbox("            Always Run", true, cl_forwardspeed.value > 200);
      M_Options_PrintCheckbox("        Show Framerate", true, showfps.integer);
      M_Options_PrintCheckbox("    Show Date and Time", true, showdate.integer && showtime.integer);
      M_Options_PrintCommand( "     Custom Brightness", true);
      M_Options_PrintSlider(  "       Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
      M_Options_PrintSlider(  "            Brightness", true, v_contrast.value, 1, 2);
      M_Options_PrintSlider(  "                 Gamma", true, v_gamma.value, 0.5, 3);
      M_Options_PrintSlider(  "          Sound Volume", snd_initialized.integer, volume.value, 0, 1);
      M_Options_PrintSlider(  "          Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
      M_Options_PrintCommand( "     Customize Effects", true);
      M_Options_PrintCommand( "       Effects:  Quake", true);
      M_Options_PrintCommand( "       Effects: Normal", true);
      M_Options_PrintCommand( "       Effects:   High", true);
      M_Options_PrintCommand( "    Customize Lighting", true);
      M_Options_PrintCommand( "      Lighting: Flares", true);
      M_Options_PrintCommand( "      Lighting: Normal", true);
      M_Options_PrintCommand( "      Lighting:   High", true);
      M_Options_PrintCommand( "      Lighting:   Full", true);
      M_Options_PrintCommand( "           Browse Mods", true);
}


static void M_Options_Key (int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            M_Menu_Main_f ();
            break;

      case K_ENTER:
            m_entersound = true;
            switch (options_cursor)
            {
            case 0:
                  M_Menu_Keys_f ();
                  break;
            case 1:
                  m_state = m_none;
                  key_dest = key_game;
                  Con_ToggleConsole_f ();
                  break;
            case 2:
                  M_Menu_Reset_f ();
                  break;
            case 3:
                  M_Menu_Video_f ();
                  break;
            case 11:
                  M_Menu_Options_ColorControl_f ();
                  break;
            case 17: // Customize Effects
                  M_Menu_Options_Effects_f ();
                  break;
            case 18: // Effects: Quake
                  Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
                  break;
            case 19: // Effects: Normal
                  Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
                  break;
            case 20: // Effects: High
                  Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
                  break;
            case 21:
                  M_Menu_Options_Graphics_f ();
                  break;
            case 22: // Lighting: Flares
                  Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
                  break;
            case 23: // Lighting: Normal
                  Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
                  break;
            case 24: // Lighting: High
                  Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
                  break;
            case 25: // Lighting: Full
                  Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
                  break;
            case 26:
                  M_Menu_ModList_f ();
                  break;
            default:
                  M_Menu_Options_AdjustSliders (1);
                  break;
            }
            return;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_cursor--;
            if (options_cursor < 0)
                  options_cursor = OPTIONS_ITEMS-1;
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_cursor++;
            if (options_cursor >= OPTIONS_ITEMS)
                  options_cursor = 0;
            break;

      case K_LEFTARROW:
            M_Menu_Options_AdjustSliders (-1);
            break;

      case K_RIGHTARROW:
            M_Menu_Options_AdjustSliders (1);
            break;
      }
}

#define     OPTIONS_EFFECTS_ITEMS   35

static int options_effects_cursor;

void M_Menu_Options_Effects_f (void)
{
      key_dest = key_menu;
      m_state = m_options_effects;
      m_entersound = true;
}


extern cvar_t cl_stainmaps;
extern cvar_t cl_stainmaps_clearonload;
extern cvar_t r_explosionclip;
extern cvar_t r_coronas;
extern cvar_t gl_flashblend;
extern cvar_t cl_beams_polygons;
extern cvar_t cl_beams_quakepositionhack;
extern cvar_t cl_beams_instantaimhack;
extern cvar_t cl_beams_lightatend;
extern cvar_t r_lightningbeam_thickness;
extern cvar_t r_lightningbeam_scroll;
extern cvar_t r_lightningbeam_repeatdistance;
extern cvar_t r_lightningbeam_color_red;
extern cvar_t r_lightningbeam_color_green;
extern cvar_t r_lightningbeam_color_blue;
extern cvar_t r_lightningbeam_qmbtexture;

static void M_Menu_Options_Effects_AdjustSliders (int dir)
{
      int optnum;
      S_LocalSound ("sound/misc/menu3.wav");

      optnum = 0;
           if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
      else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
}

static void M_Options_Effects_Draw (void)
{
      int visible;
      cachepic_t  *p;

      M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));

      M_DrawPic(16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_option");
      M_DrawPic((320-p->width)/2, 4, "gfx/p_option");

      optcursor = options_effects_cursor;
      optnum = 0;
      visible = (int)((menu_height - 32) / 8);
      opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;

      M_Options_PrintCheckbox("             Particles", true, cl_particles.integer);
      M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
      M_Options_PrintSlider(  "     Particles Quality", true, cl_particles_quality.value, 1, 4);
      M_Options_PrintCheckbox("       Explosion Shell", true, cl_particles_explosions_shell.integer);
      M_Options_PrintCheckbox("  Explosion Shell Clip", true, r_explosionclip.integer);
      M_Options_PrintCheckbox("             Stainmaps", true, cl_stainmaps.integer);
      M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
      M_Options_PrintCheckbox("                Decals", true, cl_decals.integer);
      M_Options_PrintCheckbox("        Bullet Impacts", true, cl_particles_bulletimpacts.integer);
      M_Options_PrintCheckbox("                 Smoke", true, cl_particles_smoke.integer);
      M_Options_PrintCheckbox("                Sparks", true, cl_particles_sparks.integer);
      M_Options_PrintCheckbox("               Bubbles", true, cl_particles_bubbles.integer);
      M_Options_PrintCheckbox("                 Blood", true, cl_particles_blood.integer);
      M_Options_PrintSlider(  "         Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
      M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
      M_Options_PrintCheckbox("     Polygon Lightning", true, cl_beams_polygons.integer);
      M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
      M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
      M_Options_PrintCheckbox("   Lightning End Light", true, cl_beams_lightatend.integer);
      M_Options_PrintSlider(  "   Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
      M_Options_PrintSlider(  "      Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
      M_Options_PrintSlider(  " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
      M_Options_PrintSlider(  "   Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
      M_Options_PrintSlider(  " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
      M_Options_PrintSlider(  "  Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
      M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
      M_Options_PrintCheckbox("   Model Interpolation", true, r_lerpmodels.integer);
      M_Options_PrintCheckbox("  Sprite Interpolation", true, r_lerpsprites.integer);
      M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
      M_Options_PrintSlider(  "            View Blend", true, gl_polyblend.value, 0, 1);
      M_Options_PrintSlider(  "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
      M_Options_PrintSlider(  "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
      M_Options_PrintSlider(  "  Underwater View Warp", true, r_waterwarp.value, 0, 1);
      M_Options_PrintSlider(  " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
      M_Options_PrintSlider(  "        Water Movement", true, r_waterscroll.value, 0, 10);
}


static void M_Options_Effects_Key (int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            M_Menu_Options_f ();
            break;

      case K_ENTER:
            M_Menu_Options_Effects_AdjustSliders (1);
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_effects_cursor--;
            if (options_effects_cursor < 0)
                  options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_effects_cursor++;
            if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
                  options_effects_cursor = 0;
            break;

      case K_LEFTARROW:
            M_Menu_Options_Effects_AdjustSliders (-1);
            break;

      case K_RIGHTARROW:
            M_Menu_Options_Effects_AdjustSliders (1);
            break;
      }
}


#define     OPTIONS_GRAPHICS_ITEMS  20

static int options_graphics_cursor;

void M_Menu_Options_Graphics_f (void)
{
      key_dest = key_menu;
      m_state = m_options_graphics;
      m_entersound = true;
}

extern cvar_t r_shadow_gloss;
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_dlight_shadows;
extern cvar_t r_shadow_realtime_world;
extern cvar_t r_shadow_realtime_world_lightmaps;
extern cvar_t r_shadow_realtime_world_shadows;
extern cvar_t r_bloom;
extern cvar_t r_bloom_colorscale;
extern cvar_t r_bloom_colorsubtract;
extern cvar_t r_bloom_colorexponent;
extern cvar_t r_bloom_blur;
extern cvar_t r_bloom_brighten;
extern cvar_t r_bloom_resolution;
extern cvar_t r_hdr;
extern cvar_t r_hdr_scenebrightness;
extern cvar_t r_hdr_glowintensity;
extern cvar_t r_hdr_range;
extern cvar_t gl_picmip;

static void M_Menu_Options_Graphics_AdjustSliders (int dir)
{
      int optnum;
      S_LocalSound ("sound/misc/menu3.wav");

      optnum = 0;

           if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss,                                      bound(0, r_shadow_gloss.integer + dir, 2));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight,                      !r_shadow_realtime_dlight.integer);
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows,        !r_shadow_realtime_dlight_shadows.integer);
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world,                             !r_shadow_realtime_world.integer);
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps,       bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows,               !r_shadow_realtime_world_shadows.integer);
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness,                   bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom,                                 !r_bloom.integer);
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr,                                   !r_hdr.integer);
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range,                             bound(1, r_hdr_range.value + dir * 0.25, 16));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity,                     bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale,                      bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract,                   bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent,                   bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten,                        bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur,                            bound(1, r_bloom_blur.value + dir * 1, 16));
      else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution,                      bound(64, r_bloom_resolution.value + dir * 64, 2048));
      else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
}


static void M_Options_Graphics_Draw (void)
{
      int visible;
      cachepic_t  *p;

      M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));

      M_DrawPic(16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_option");
      M_DrawPic((320-p->width)/2, 4, "gfx/p_option");

      optcursor = options_graphics_cursor;
      optnum = 0;
      visible = (int)((menu_height - 32) / 8);
      opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;

      M_Options_PrintSlider(  "      Corona Intensity", true, r_coronas.value, 0, 4);
      M_Options_PrintCheckbox("      Use Only Coronas", true, gl_flashblend.integer);
      M_Options_PrintSlider(  "            Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
      M_Options_PrintCheckbox("            RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
      M_Options_PrintCheckbox("     RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
      M_Options_PrintCheckbox("              RT World", true, r_shadow_realtime_world.integer);
      M_Options_PrintSlider(  "    RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
      M_Options_PrintCheckbox("       RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
      M_Options_PrintSlider(  "      Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
      M_Options_PrintCheckbox("          Bloom Effect", !r_hdr.integer, r_bloom.integer);
      M_Options_PrintCheckbox("      HDR Bloom Effect", true, r_hdr.integer);
      M_Options_PrintSlider(  "     HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
      M_Options_PrintSlider(  "    HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
      M_Options_PrintSlider(  "     Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
      M_Options_PrintSlider(  "  Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
      M_Options_PrintSlider(  "  Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
      M_Options_PrintSlider(  "       Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
      M_Options_PrintSlider(  "            Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
      M_Options_PrintSlider(  "      Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
      M_Options_PrintCommand( "      Restart Renderer", true);
}


static void M_Options_Graphics_Key (int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            M_Menu_Options_f ();
            break;

      case K_ENTER:
            M_Menu_Options_Graphics_AdjustSliders (1);
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_graphics_cursor--;
            if (options_graphics_cursor < 0)
                  options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_graphics_cursor++;
            if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
                  options_graphics_cursor = 0;
            break;

      case K_LEFTARROW:
            M_Menu_Options_Graphics_AdjustSliders (-1);
            break;

      case K_RIGHTARROW:
            M_Menu_Options_Graphics_AdjustSliders (1);
            break;
      }
}


#define     OPTIONS_COLORCONTROL_ITEMS    18

static int        options_colorcontrol_cursor;

// intensity value to match up to 50% dither to 'correct' quake
static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};

void M_Menu_Options_ColorControl_f (void)
{
      key_dest = key_menu;
      m_state = m_options_colorcontrol;
      m_entersound = true;
}


static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
{
      int optnum;
      float f;
      S_LocalSound ("sound/misc/menu3.wav");

      optnum = 1;
      if (options_colorcontrol_cursor == optnum++)
            Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 0);
            Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 0);
            Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 0);
            Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
            Cvar_SetValueQuick (&v_color_black_r, f);
            Cvar_SetValueQuick (&v_color_black_g, f);
            Cvar_SetValueQuick (&v_color_black_b, f);
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
            Cvar_SetValueQuick (&v_color_grey_r, f);
            Cvar_SetValueQuick (&v_color_grey_g, f);
            Cvar_SetValueQuick (&v_color_grey_b, f);
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
      }
      else if (options_colorcontrol_cursor == optnum++)
      {
            Cvar_SetValueQuick (&v_color_enable, 1);
            f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
            Cvar_SetValueQuick (&v_color_white_r, f);
            Cvar_SetValueQuick (&v_color_white_g, f);
            Cvar_SetValueQuick (&v_color_white_b, f);
      }
}

static void M_Options_ColorControl_Draw (void)
{
      int visible;
      float x, c, s, t, u, v;
      cachepic_t  *p, *dither;

      dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);

      M_Background(320, 256);

      M_DrawPic(16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_option");
      M_DrawPic((320-p->width)/2, 4, "gfx/p_option");

      optcursor = options_colorcontrol_cursor;
      optnum = 0;
      visible = (int)((menu_height - 32) / 8);
      opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;

      M_Options_PrintCommand( "     Reset to defaults", true);
      M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
      M_Options_PrintSlider(  "                 Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
      M_Options_PrintSlider(  "              Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
      M_Options_PrintSlider(  "            Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
      M_Options_PrintCheckbox("  Color Level Controls", true, v_color_enable.integer);
      M_Options_PrintSlider(  "          Black: Red  ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
      M_Options_PrintSlider(  "          Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
      M_Options_PrintSlider(  "          Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
      M_Options_PrintSlider(  "          Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
      M_Options_PrintSlider(  "           Grey: Red  ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
      M_Options_PrintSlider(  "           Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
      M_Options_PrintSlider(  "           Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
      M_Options_PrintSlider(  "           Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
      M_Options_PrintSlider(  "          White: Red  ", v_color_enable.integer, v_color_white_r.value, 1, 5);
      M_Options_PrintSlider(  "          White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
      M_Options_PrintSlider(  "          White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
      M_Options_PrintSlider(  "          White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);

      opty += 4;
      DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
      s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
      t = (float) 4 / 2 * vid.height / vid_conheight.integer;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
      DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL  , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;

      c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
      s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
      t = (float) 48 / 2 * vid.height / vid_conheight.integer;
      u = s * 0.5;
      v = t * 0.5;
      opty += 8;
      x = 4;
      DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
      DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
      DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
      x += 80;
      DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
      DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
      DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
      x += 80;
      DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
      DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
      DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
      x += 80;
      DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
      DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
      DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
}


static void M_Options_ColorControl_Key (int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            M_Menu_Options_f ();
            break;

      case K_ENTER:
            m_entersound = true;
            switch (options_colorcontrol_cursor)
            {
            case 0:
                  Cvar_SetValueQuick(&v_hwgamma, 1);
                  Cvar_SetValueQuick(&v_gamma, 1);
                  Cvar_SetValueQuick(&v_contrast, 1);
                  Cvar_SetValueQuick(&v_brightness, 0);
                  Cvar_SetValueQuick(&v_color_enable, 0);
                  Cvar_SetValueQuick(&v_color_black_r, 0);
                  Cvar_SetValueQuick(&v_color_black_g, 0);
                  Cvar_SetValueQuick(&v_color_black_b, 0);
                  Cvar_SetValueQuick(&v_color_grey_r, 0);
                  Cvar_SetValueQuick(&v_color_grey_g, 0);
                  Cvar_SetValueQuick(&v_color_grey_b, 0);
                  Cvar_SetValueQuick(&v_color_white_r, 1);
                  Cvar_SetValueQuick(&v_color_white_g, 1);
                  Cvar_SetValueQuick(&v_color_white_b, 1);
                  break;
            default:
                  M_Menu_Options_ColorControl_AdjustSliders (1);
                  break;
            }
            return;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_colorcontrol_cursor--;
            if (options_colorcontrol_cursor < 0)
                  options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            options_colorcontrol_cursor++;
            if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
                  options_colorcontrol_cursor = 0;
            break;

      case K_LEFTARROW:
            M_Menu_Options_ColorControl_AdjustSliders (-1);
            break;

      case K_RIGHTARROW:
            M_Menu_Options_ColorControl_AdjustSliders (1);
            break;
      }
}


//=============================================================================
/* KEYS MENU */

static const char *quakebindnames[][2] =
{
{"+attack",             "attack"},
{"impulse 10",          "next weapon"},
{"impulse 12",          "previous weapon"},
{"+jump",               "jump / swim up"},
{"+forward",            "walk forward"},
{"+back",               "backpedal"},
{"+left",               "turn left"},
{"+right",              "turn right"},
{"+speed",              "run"},
{"+moveleft",           "step left"},
{"+moveright",          "step right"},
{"+strafe",             "sidestep"},
{"+lookup",             "look up"},
{"+lookdown",           "look down"},
{"centerview",          "center view"},
{"+mlook",              "mouse look"},
{"+klook",              "keyboard look"},
{"+moveup",             "swim up"},
{"+movedown",           "swim down"}
};

static const char *transfusionbindnames[][2] =
{
{"",                    "Movement"},            // Movement commands
{"+forward",            "walk forward"},
{"+back",               "backpedal"},
{"+left",               "turn left"},
{"+right",              "turn right"},
{"+moveleft",           "step left"},
{"+moveright",          "step right"},
{"+jump",               "jump / swim up"},
{"+movedown",           "swim down"},
{"",                    "Combat"},              // Combat commands
{"impulse 1",           "Pitch Fork"},
{"impulse 2",           "Flare Gun"},
{"impulse 3",           "Shotgun"},
{"impulse 4",           "Machine Gun"},
{"impulse 5",           "Incinerator"},
{"impulse 6",           "Bombs (TNT)"},
{"impulse 35",          "Proximity Bomb"},
{"impulse 36",          "Remote Detonator"},
{"impulse 7",           "Aerosol Can"},
{"impulse 8",           "Tesla Cannon"},
{"impulse 9",           "Life Leech"},
{"impulse 10",          "Voodoo Doll"},
{"impulse 21",          "next weapon"},
{"impulse 22",          "previous weapon"},
{"+attack",             "attack"},
{"+button3",            "altfire"},
{"",                    "Inventory"},           // Inventory commands
{"impulse 40",          "Dr.'s Bag"},
{"impulse 41",          "Crystal Ball"},
{"impulse 42",          "Beast Vision"},
{"impulse 43",          "Jump Boots"},
{"impulse 23",          "next item"},
{"impulse 24",          "previous item"},
{"impulse 25",          "use item"},
{"",                    "Misc"},                // Misc commands
{"+button4",            "use"},
{"impulse 50",          "add bot (red)"},
{"impulse 51",          "add bot (blue)"},
{"impulse 52",          "kick a bot"},
{"impulse 26",          "next armor type"},
{"impulse 27",          "identify player"},
{"impulse 55",          "voting menu"},
{"impulse 56",          "observer mode"},
{"",                    "Taunts"},            // Taunts
{"impulse 70",          "taunt 0"},
{"impulse 71",          "taunt 1"},
{"impulse 72",          "taunt 2"},
{"impulse 73",          "taunt 3"},
{"impulse 74",          "taunt 4"},
{"impulse 75",          "taunt 5"},
{"impulse 76",          "taunt 6"},
{"impulse 77",          "taunt 7"},
{"impulse 78",          "taunt 8"},
{"impulse 79",          "taunt 9"}
};

static const char *goodvsbad2bindnames[][2] =
{
{"impulse 69",          "Power 1"},
{"impulse 70",          "Power 2"},
{"impulse 71",          "Power 3"},
{"+jump",               "jump / swim up"},
{"+forward",            "walk forward"},
{"+back",               "backpedal"},
{"+left",               "turn left"},
{"+right",              "turn right"},
{"+speed",              "run"},
{"+moveleft",           "step left"},
{"+moveright",          "step right"},
{"+strafe",             "sidestep"},
{"+lookup",             "look up"},
{"+lookdown",           "look down"},
{"centerview",          "center view"},
{"+mlook",              "mouse look"},
{"kill",                "kill yourself"},
{"+moveup",             "swim up"},
{"+movedown",           "swim down"}
};

static int numcommands;
static const char *(*bindnames)[2];

/*
typedef struct binditem_s
{
      char *command, *description;
      struct binditem_s *next;
}
binditem_t;

typedef struct bindcategory_s
{
      char *name;
      binditem_t *binds;
      struct bindcategory_s *next;
}
bindcategory_t;

static bindcategory_t *bindcategories = NULL;

static void M_ClearBinds (void)
{
      for (c = bindcategories;c;c = cnext)
      {
            cnext = c->next;
            for (b = c->binds;b;b = bnext)
            {
                  bnext = b->next;
                  Z_Free(b);
            }
            Z_Free(c);
      }
      bindcategories = NULL;
}

static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
{
      for (b = &c->binds;*b;*b = &(*b)->next);
      *b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
      *b->command = (char *)((*b) + 1);
      *b->description = *b->command + strlen(command) + 1;
      strlcpy(*b->command, command, strlen(command) + 1);
      strlcpy(*b->description, description, strlen(description) + 1);
}

static void M_AddBind (char *category, char *command, char *description)
{
      for (c = &bindcategories;*c;c = &(*c)->next)
      {
            if (!strcmp(category, (*c)->name))
            {
                  M_AddBindToCategory(*c, command, description);
                  return;
            }
      }
      *c = Z_Alloc(sizeof(bindcategory_t));
      M_AddBindToCategory(*c, command, description);
}

static void M_DefaultBinds (void)
{
      M_ClearBinds();
      M_AddBind("movement", "+jump", "jump / swim up");
      M_AddBind("movement", "+forward", "walk forward");
      M_AddBind("movement", "+back", "backpedal");
      M_AddBind("movement", "+left", "turn left");
      M_AddBind("movement", "+right", "turn right");
      M_AddBind("movement", "+speed", "run");
      M_AddBind("movement", "+moveleft", "step left");
      M_AddBind("movement", "+moveright", "step right");
      M_AddBind("movement", "+strafe", "sidestep");
      M_AddBind("movement", "+lookup", "look up");
      M_AddBind("movement", "+lookdown", "look down");
      M_AddBind("movement", "centerview", "center view");
      M_AddBind("movement", "+mlook", "mouse look");
      M_AddBind("movement", "+klook", "keyboard look");
      M_AddBind("movement", "+moveup", "swim up");
      M_AddBind("movement", "+movedown", "swim down");
      M_AddBind("weapons", "+attack", "attack");
      M_AddBind("weapons", "impulse 10", "next weapon");
      M_AddBind("weapons", "impulse 12", "previous weapon");
      M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
      M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
      M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
      M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
      M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
      M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
      M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
      M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
}
*/


static int        keys_cursor;
static int        bind_grab;

void M_Menu_Keys_f (void)
{
      key_dest = key_menu_grabbed;
      m_state = m_keys;
      m_entersound = true;

      if (gamemode == GAME_TRANSFUSION)
      {
            numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
            bindnames = transfusionbindnames;
      }
      else if (gamemode == GAME_GOODVSBAD2)
      {
            numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
            bindnames = goodvsbad2bindnames;
      }
      else
      {
            numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
            bindnames = quakebindnames;
      }

      // Make sure "keys_cursor" doesn't start on a section in the binding list
      keys_cursor = 0;
      while (bindnames[keys_cursor][0][0] == '\0')
      {
            keys_cursor++;

            // Only sections? There may be a problem somewhere...
            if (keys_cursor >= numcommands)
                  Sys_Error ("M_Init: The key binding list only contains sections");
      }
}

#define NUMKEYS 5

static void M_UnbindCommand (const char *command)
{
      int         j;
      const char  *b;

      for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
      {
            b = keybindings[0][j];
            if (!b)
                  continue;
            if (!strcmp (b, command))
                  Key_SetBinding (j, 0, "");
      }
}


static void M_Keys_Draw (void)
{
      int         i, j;
      int         keys[NUMKEYS];
      int         y;
      cachepic_t  *p;
      char  keystring[MAX_INPUTLINE];

      M_Background(320, 48 + 8 * numcommands);

      p = Draw_CachePic ("gfx/ttl_cstm");
      M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");

      if (bind_grab)
            M_Print(12, 32, "Press a key or button for this action");
      else
            M_Print(18, 32, "Enter to change, backspace to clear");

// search for known bindings
      for (i=0 ; i<numcommands ; i++)
      {
            y = 48 + 8*i;

            // If there's no command, it's just a section
            if (bindnames[i][0][0] == '\0')
            {
                  M_PrintRed (4, y, "\x0D");  // #13 is the little arrow pointing to the right
                  M_PrintRed (16, y, bindnames[i][1]);
                  continue;
            }
            else
                  M_Print(16, y, bindnames[i][1]);

            Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);

            // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
            if (keys[0] == -1)
                  strlcpy(keystring, "???", sizeof(keystring));
            else
            {
                  keystring[0] = 0;
                  for (j = 0;j < NUMKEYS;j++)
                  {
                        if (keys[j] != -1)
                        {
                              if (j > 0)
                                    strlcat(keystring, " or ", sizeof(keystring));
                              strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
                        }
                  }
            }
            M_Print(150, y, keystring);
      }

      if (bind_grab)
            M_DrawCharacter (140, 48 + keys_cursor*8, '=');
      else
            M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}


static void M_Keys_Key (int k, int ascii)
{
      char  cmd[80];
      int         keys[NUMKEYS];

      if (bind_grab)
      {     // defining a key
            S_LocalSound ("sound/misc/menu1.wav");
            if (k == K_ESCAPE)
            {
                  bind_grab = false;
            }
            else //if (k != '`')
            {
                  dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
                  Cbuf_InsertText (cmd);
            }

            bind_grab = false;
            return;
      }

      switch (k)
      {
      case K_ESCAPE:
            M_Menu_Options_f ();
            break;

      case K_LEFTARROW:
      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            do
            {
                  keys_cursor--;
                  if (keys_cursor < 0)
                        keys_cursor = numcommands-1;
            }
            while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
            break;

      case K_DOWNARROW:
      case K_RIGHTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            do
            {
                  keys_cursor++;
                  if (keys_cursor >= numcommands)
                        keys_cursor = 0;
            }
            while (bindnames[keys_cursor][0][0] == '\0');  // skip sections
            break;

      case K_ENTER:           // go into bind mode
            Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
            S_LocalSound ("sound/misc/menu2.wav");
            if (keys[NUMKEYS - 1] != -1)
                  M_UnbindCommand (bindnames[keys_cursor][0]);
            bind_grab = true;
            break;

      case K_BACKSPACE:       // delete bindings
      case K_DEL:                   // delete bindings
            S_LocalSound ("sound/misc/menu2.wav");
            M_UnbindCommand (bindnames[keys_cursor][0]);
            break;
      }
}

void M_Menu_Reset_f (void)
{
      key_dest = key_menu;
      m_state = m_reset;
      m_entersound = true;
}


static void M_Reset_Key (int key, int ascii)
{
      switch (key)
      {
      case 'Y':
      case 'y':
            Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
            // no break here since we also exit the menu

      case K_ESCAPE:
      case 'n':
      case 'N':
            m_state = m_options;
            m_entersound = true;
            break;

      default:
            break;
      }
}

static void M_Reset_Draw (void)
{
      int lines = 2, linelength = 20;
      M_Background(linelength * 8 + 16, lines * 8 + 16);
      M_DrawTextBox(0, 0, linelength, lines);
      M_Print(8 + 4 * (linelength - 19),  8, "Really wanna reset?");
      M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
}

//=============================================================================
/* VIDEO MENU */

video_resolution_t video_resolutions_hardcoded[] =
{
{"Standard 4x3"              ,  320, 240, 320, 240, 1     },
{"Standard 4x3"              ,  400, 300, 400, 300, 1     },
{"Standard 4x3"              ,  512, 384, 512, 384, 1     },
{"Standard 4x3"              ,  640, 480, 640, 480, 1     },
{"Standard 4x3"              ,  800, 600, 640, 480, 1     },
{"Standard 4x3"              , 1024, 768, 640, 480, 1     },
{"Standard 4x3"              , 1152, 864, 640, 480, 1     },
{"Standard 4x3"              , 1280, 960, 640, 480, 1     },
{"Standard 4x3"              , 1400,1050, 640, 480, 1     },
{"Standard 4x3"              , 1600,1200, 640, 480, 1     },
{"Standard 4x3"              , 1792,1344, 640, 480, 1     },
{"Standard 4x3"              , 1856,1392, 640, 480, 1     },
{"Standard 4x3"              , 1920,1440, 640, 480, 1     },
{"Standard 4x3"              , 2048,1536, 640, 480, 1     },
{"Short Pixel (CRT) 5x4"     ,  320, 256, 320, 256, 0.9375},
{"Short Pixel (CRT) 5x4"     ,  640, 512, 640, 512, 0.9375},
{"Short Pixel (CRT) 5x4"     , 1280,1024, 640, 512, 0.9375},
{"Tall Pixel (CRT) 8x5"      ,  320, 200, 320, 200, 1.2   },
{"Tall Pixel (CRT) 8x5"      ,  640, 400, 640, 400, 1.2   },
{"Tall Pixel (CRT) 8x5"      ,  840, 525, 640, 400, 1.2   },
{"Tall Pixel (CRT) 8x5"      ,  960, 600, 640, 400, 1.2   },
{"Tall Pixel (CRT) 8x5"      , 1680,1050, 640, 400, 1.2   },
{"Tall Pixel (CRT) 8x5"      , 1920,1200, 640, 400, 1.2   },
{"Square Pixel (LCD) 5x4"    ,  320, 256, 320, 256, 1     },
{"Square Pixel (LCD) 5x4"    ,  640, 512, 640, 512, 1     },
{"Square Pixel (LCD) 5x4"    , 1280,1024, 640, 512, 1     },
{"WideScreen 5x3"            ,  640, 384, 640, 384, 1     },
{"WideScreen 5x3"            , 1280, 768, 640, 384, 1     },
{"WideScreen 8x5"            ,  320, 200, 320, 200, 1     },
{"WideScreen 8x5"            ,  640, 400, 640, 400, 1     },
{"WideScreen 8x5"            ,  720, 450, 720, 450, 1     },
{"WideScreen 8x5"            ,  840, 525, 640, 400, 1     },
{"WideScreen 8x5"            ,  960, 600, 640, 400, 1     },
{"WideScreen 8x5"            , 1280, 800, 640, 400, 1     },
{"WideScreen 8x5"            , 1440, 900, 720, 450, 1     },
{"WideScreen 8x5"            , 1680,1050, 640, 400, 1     },
{"WideScreen 8x5"            , 1920,1200, 640, 400, 1     },
{"WideScreen 8x5"            , 2560,1600, 640, 400, 1     },
{"WideScreen 8x5"            , 3840,2400, 640, 400, 1     },
{"WideScreen 14x9"           ,  840, 540, 640, 400, 1     },
{"WideScreen 14x9"           , 1680,1080, 640, 400, 1     },
{"WideScreen 16x9"           ,  640, 360, 640, 360, 1     },
{"WideScreen 16x9"           ,  683, 384, 683, 384, 1     },
{"WideScreen 16x9"           ,  960, 540, 640, 360, 1     },
{"WideScreen 16x9"           , 1280, 720, 640, 360, 1     },
{"WideScreen 16x9"           , 1360, 768, 680, 384, 1     },
{"WideScreen 16x9"           , 1366, 768, 683, 384, 1     },
{"WideScreen 16x9"           , 1920,1080, 640, 360, 1     },
{"WideScreen 16x9"           , 2560,1440, 640, 360, 1     },
{"WideScreen 16x9"           , 3840,2160, 640, 360, 1     },
{"NTSC 3x2"                  ,  360, 240, 360, 240, 1.125 },
{"NTSC 3x2"                  ,  720, 480, 720, 480, 1.125 },
{"PAL 14x11"                 ,  360, 283, 360, 283, 0.9545},
{"PAL 14x11"                 ,  720, 566, 720, 566, 0.9545},
{"NES 8x7"                   ,  256, 224, 256, 224, 1.1667},
{"SNES 8x7"                  ,  512, 448, 512, 448, 1.1667},
{NULL, 0, 0, 0, 0, 0}
};
// this is the number of the default mode (640x480) in the list above
int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;

#define VIDEO_ITEMS 11
static int video_cursor = 0;
static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
static int menu_video_resolution;

video_resolution_t *video_resolutions;
int video_resolutions_count;

static video_resolution_t *menu_video_resolutions;
static int menu_video_resolutions_count;
static qboolean menu_video_resolutions_forfullscreen;

static void M_Menu_Video_FindResolution(int w, int h, float a)
{
      int i;

      if(menu_video_resolutions_forfullscreen)
      {
            menu_video_resolutions = video_resolutions;
            menu_video_resolutions_count = video_resolutions_count;
      }
      else
      {
            menu_video_resolutions = video_resolutions_hardcoded;
            menu_video_resolutions_count = video_resolutions_hardcoded_count;
      }

      // Look for the closest match to the current resolution
      menu_video_resolution = 0;
      for (i = 1;i < menu_video_resolutions_count;i++)
      {
            // if the new mode would be a worse match in width, skip it
            if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
                  continue;
            // if it is equal in width, check height
            if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
            {
                  // if the new mode would be a worse match in height, skip it
                  if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
                        continue;
                  // if it is equal in width and height, check pixel aspect
                  if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
                  {
                        // if the new mode would be a worse match in pixel aspect, skip it
                        if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
                              continue;
                        // if it is equal in everything, skip it (prefer earlier modes)
                        if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
                              continue;
                        // better match for width, height, and pixel aspect
                        menu_video_resolution = i;
                  }
                  else // better match for width and height
                        menu_video_resolution = i;
            }
            else // better match for width
                  menu_video_resolution = i;
      }
}

void M_Menu_Video_f (void)
{
      key_dest = key_menu;
      m_state = m_video;
      m_entersound = true;

      M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
}


static void M_Video_Draw (void)
{
      int t;
      cachepic_t  *p;

      if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
      {
            video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
            menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
            M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
      }

      M_Background(320, 200);

      M_DrawPic(16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/vidmodes");
      M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");

      t = 0;

      // Current and Proposed Resolution
      M_Print(16, video_cursor_table[t] - 12, "    Current Resolution");
      if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
            M_Print(220, video_cursor_table[t] - 12, va("%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
      else
            M_Print(220, video_cursor_table[t] - 12, va("%dx%d", vid.width, vid.height));
      M_Print(16, video_cursor_table[t], "        New Resolution");
      M_Print(220, video_cursor_table[t], va("%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
      M_Print(96, video_cursor_table[t] + 8, va("Type: %s", menu_video_resolutions[menu_video_resolution].type));
      t++;

      // Bits per pixel
      M_Print(16, video_cursor_table[t], "        Bits per pixel");
      M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
      t++;

      // Bits per pixel
      M_Print(16, video_cursor_table[t], "          Antialiasing");
      M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
      t++;

      // Refresh Rate
      M_ItemPrint(16, video_cursor_table[t], "      Use Refresh Rate", vid_supportrefreshrate);
      M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
      t++;

      // Refresh Rate
      M_ItemPrint(16, video_cursor_table[t], "          Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
      M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
      t++;

      // Fullscreen
      M_Print(16, video_cursor_table[t], "            Fullscreen");
      M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
      t++;

      // Vertical Sync
      M_ItemPrint(16, video_cursor_table[t], "         Vertical Sync", true);
      M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
      t++;

      M_ItemPrint(16, video_cursor_table[t], "    Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
      M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
      t++;

      M_ItemPrint(16, video_cursor_table[t], "       Texture Quality", true);
      M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
      t++;

      M_ItemPrint(16, video_cursor_table[t], "   Texture Compression", vid.support.arb_texture_compression);
      M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
      t++;

      // "Apply" button
      M_Print(220, video_cursor_table[t], "Apply");
      t++;

      // Cursor
      M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
}


static void M_Menu_Video_AdjustSliders (int dir)
{
      int t;

      S_LocalSound ("sound/misc/menu3.wav");

      t = 0;
      if (video_cursor == t++)
      {
            // Resolution
            int r;
            for(r = 0;r < menu_video_resolutions_count;r++)
            {
                  menu_video_resolution += dir;
                  if (menu_video_resolution >= menu_video_resolutions_count)
                        menu_video_resolution = 0;
                  if (menu_video_resolution < 0)
                        menu_video_resolution = menu_video_resolutions_count - 1;
                  if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
                        break;
            }
      }
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
      else if (video_cursor == t++)
            Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
}


static void M_Video_Key (int key, int ascii)
{
      switch (key)
      {
            case K_ESCAPE:
                  // vid_shared.c has a copy of the current video config. We restore it
                  Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
                  Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
                  Cvar_SetValueQuick(&vid_samples, vid.samples);
                  if (vid_supportrefreshrate)
                        Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
                  Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);

                  S_LocalSound ("sound/misc/menu1.wav");
                  M_Menu_Options_f ();
                  break;

            case K_ENTER:
                  m_entersound = true;
                  switch (video_cursor)
                  {
                        case (VIDEO_ITEMS - 1):
                              Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
                              Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
                              Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
                              Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
                              Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
                              Cbuf_AddText ("vid_restart\n");
                              M_Menu_Options_f ();
                              break;
                        default:
                              M_Menu_Video_AdjustSliders (1);
                  }
                  break;

            case K_UPARROW:
                  S_LocalSound ("sound/misc/menu1.wav");
                  video_cursor--;
                  if (video_cursor < 0)
                        video_cursor = VIDEO_ITEMS-1;
                  break;

            case K_DOWNARROW:
                  S_LocalSound ("sound/misc/menu1.wav");
                  video_cursor++;
                  if (video_cursor >= VIDEO_ITEMS)
                        video_cursor = 0;
                  break;

            case K_LEFTARROW:
                  M_Menu_Video_AdjustSliders (-1);
                  break;

            case K_RIGHTARROW:
                  M_Menu_Video_AdjustSliders (1);
                  break;
      }
}

//=============================================================================
/* HELP MENU */

static int        help_page;
#define     NUM_HELP_PAGES    6


void M_Menu_Help_f (void)
{
      key_dest = key_menu;
      m_state = m_help;
      m_entersound = true;
      help_page = 0;
}



static void M_Help_Draw (void)
{
      M_Background(320, 200);
      M_DrawPic (0, 0, va("gfx/help%i", help_page));
}


static void M_Help_Key (int key, int ascii)
{
      switch (key)
      {
      case K_ESCAPE:
            M_Menu_Main_f ();
            break;

      case K_UPARROW:
      case K_RIGHTARROW:
            m_entersound = true;
            if (++help_page >= NUM_HELP_PAGES)
                  help_page = 0;
            break;

      case K_DOWNARROW:
      case K_LEFTARROW:
            m_entersound = true;
            if (--help_page < 0)
                  help_page = NUM_HELP_PAGES-1;
            break;
      }

}

//=============================================================================
/* CEDITS MENU */

void M_Menu_Credits_f (void)
{
      key_dest = key_menu;
      m_state = m_credits;
      m_entersound = true;
}



static void M_Credits_Draw (void)
{
      M_Background(640, 480);
      M_DrawPic (0, 0, "gfx/creditsmiddle");
      M_Print (640/2 - 14/2*8, 236, "Coming soon...");
      M_DrawPic (0, 0, "gfx/creditstop");
      M_DrawPic (0, 433, "gfx/creditsbottom");
}


static void M_Credits_Key (int key, int ascii)
{
            M_Menu_Main_f ();
}

//=============================================================================
/* QUIT MENU */

static const char *m_quit_message[9];
static int        m_quit_prevstate;
static qboolean   wasInMenus;


static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
{
      m_quit_message[0] = line1;
      m_quit_message[1] = line2;
      m_quit_message[2] = line3;
      m_quit_message[3] = line4;
      m_quit_message[4] = line5;
      m_quit_message[5] = line6;
      m_quit_message[6] = line7;
      m_quit_message[7] = line8;
      m_quit_message[8] = NULL;
      return 1;
}

static int M_ChooseQuitMessage(int request)
{
      if (m_missingdata)
      {
            // frag related quit messages are pointless for a fallback menu, so use something generic
            if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
            return 0;
      }
      switch (gamemode)
      {
      case GAME_NORMAL:
      case GAME_HIPNOTIC:
      case GAME_ROGUE:
      case GAME_NEHAHRA:
      case GAME_DEFEATINDETAIL2:
            if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
            break;
      case GAME_GOODVSBAD2:
            if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
            break;
      case GAME_BATTLEMECH:
            if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
            break;
      case GAME_OPENQUARTZ:
            if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
            break;
      default:
            if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
            if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
            break;
      }
      return 0;
}

void M_Menu_Quit_f (void)
{
      int n;
      if (m_state == m_quit)
            return;
      wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
      key_dest = key_menu;
      m_quit_prevstate = m_state;
      m_state = m_quit;
      m_entersound = true;
      // count how many there are
      for (n = 1;M_ChooseQuitMessage(n);n++);
      // choose one
      M_ChooseQuitMessage(rand() % n);
}


static void M_Quit_Key (int key, int ascii)
{
      switch (key)
      {
      case K_ESCAPE:
      case 'n':
      case 'N':
            if (wasInMenus)
            {
                  m_state = (enum m_state_e)m_quit_prevstate;
                  m_entersound = true;
            }
            else
            {
                  key_dest = key_game;
                  m_state = m_none;
            }
            break;

      case 'Y':
      case 'y':
            Host_Quit_f ();
            break;

      default:
            break;
      }
}

static void M_Quit_Draw (void)
{
      int i, l, linelength, firstline, lastline, lines;
      for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
      {
            if ((l = (int)strlen(m_quit_message[i])))
            {
                  if (firstline > i)
                        firstline = i;
                  if (lastline < i)
                        lastline = i;
                  if (linelength < l)
                        linelength = l;
            }
      }
      lines = (lastline - firstline) + 1;
      M_Background(linelength * 8 + 16, lines * 8 + 16);
      if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
            M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
      for (i = 0, l = firstline;i < lines;i++, l++)
            M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}

//=============================================================================
/* LAN CONFIG MENU */

static int        lanConfig_cursor = -1;
static int        lanConfig_cursor_table [] = {56, 76, 84, 120};
#define NUM_LANCONFIG_CMDS    4

static int  lanConfig_port;
static char lanConfig_portname[6];
static char lanConfig_joinname[40];

void M_Menu_LanConfig_f (void)
{
      key_dest = key_menu;
      m_state = m_lanconfig;
      m_entersound = true;
      if (lanConfig_cursor == -1)
      {
            if (JoiningGame)
                  lanConfig_cursor = 1;
      }
      if (StartingGame)
            lanConfig_cursor = 1;
      lanConfig_port = 26000;
      dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);

      M_Update_Return_Reason("");
}


static void M_LanConfig_Draw (void)
{
      cachepic_t  *p;
      int         basex;
      const char  *startJoin;
      const char  *protocol;

      M_Background(320, 200);

      M_DrawPic (16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_multi");
      basex = (320-p->width)/2;
      M_DrawPic (basex, 4, "gfx/p_multi");

      if (StartingGame)
            startJoin = "New Game";
      else
            startJoin = "Join Game";
      protocol = "TCP/IP";
      M_Print(basex, 32, va ("%s - %s", startJoin, protocol));
      basex += 8;

      M_Print(basex, lanConfig_cursor_table[0], "Port");
      M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
      M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);

      if (JoiningGame)
      {
            M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
            M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
            M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
            M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
            M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
      }
      else
      {
            M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
            M_Print(basex+8, lanConfig_cursor_table[1], "OK");
      }

      M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));

      if (lanConfig_cursor == 0)
            M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));

      if (lanConfig_cursor == 3)
            M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));

      if (*m_return_reason)
            M_Print(basex, 168, m_return_reason);
}


static void M_LanConfig_Key (int key, int ascii)
{
      int         l;

      switch (key)
      {
      case K_ESCAPE:
            M_Menu_MultiPlayer_f ();
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            lanConfig_cursor--;
            if (lanConfig_cursor < 0)
                  lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
            // when in start game menu, skip the unused search qw servers item
            if (StartingGame && lanConfig_cursor == 2)
                  lanConfig_cursor = 1;
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            lanConfig_cursor++;
            if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
                  lanConfig_cursor = 0;
            // when in start game menu, skip the unused search qw servers item
            if (StartingGame && lanConfig_cursor == 1)
                  lanConfig_cursor = 2;
            break;

      case K_ENTER:
            if (lanConfig_cursor == 0)
                  break;

            m_entersound = true;

            Cbuf_AddText ("stopdemo\n");

            Cvar_SetValue("port", lanConfig_port);

            if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
            {
                  if (StartingGame)
                  {
                        M_Menu_GameOptions_f ();
                        break;
                  }
                  M_Menu_ServerList_f();
                  break;
            }

            if (lanConfig_cursor == 3)
                  Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
            break;

      case K_BACKSPACE:
            if (lanConfig_cursor == 0)
            {
                  if (strlen(lanConfig_portname))
                        lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
            }

            if (lanConfig_cursor == 3)
            {
                  if (strlen(lanConfig_joinname))
                        lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
            }
            break;

      default:
            if (ascii < 32)
                  break;

            if (lanConfig_cursor == 3)
            {
                  l = (int)strlen(lanConfig_joinname);
                  if (l < (int)sizeof(lanConfig_joinname) - 1)
                  {
                        lanConfig_joinname[l+1] = 0;
                        lanConfig_joinname[l] = ascii;
                  }
            }

            if (ascii < '0' || ascii > '9')
                  break;
            if (lanConfig_cursor == 0)
            {
                  l = (int)strlen(lanConfig_portname);
                  if (l < (int)sizeof(lanConfig_portname) - 1)
                  {
                        lanConfig_portname[l+1] = 0;
                        lanConfig_portname[l] = ascii;
                  }
            }
      }

      if (StartingGame && lanConfig_cursor == 3)
      {
            if (key == K_UPARROW)
                  lanConfig_cursor = 1;
            else
                  lanConfig_cursor = 0;
      }

      l =  atoi(lanConfig_portname);
      if (l <= 65535)
            lanConfig_port = l;
      dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
}

//=============================================================================
/* GAME OPTIONS MENU */

03511 typedef struct level_s
{
      const char  *name;
      const char  *description;
} level_t;

03517 typedef struct episode_s
{
      const char  *description;
      int         firstLevel;
      int         levels;
} episode_t;

03524 typedef struct gamelevels_s
{
      const char *gamename;
      level_t *levels;
      episode_t *episodes;
      int numepisodes;
}
gamelevels_t;

static level_t quakelevels[] =
{
      {"start", "Entrance"},  // 0

      {"e1m1", "Slipgate Complex"},                   // 1
      {"e1m2", "Castle of the Damned"},
      {"e1m3", "The Necropolis"},
      {"e1m4", "The Grisly Grotto"},
      {"e1m5", "Gloom Keep"},
      {"e1m6", "The Door To Chthon"},
      {"e1m7", "The House of Chthon"},
      {"e1m8", "Ziggurat Vertigo"},

      {"e2m1", "The Installation"},                   // 9
      {"e2m2", "Ogre Citadel"},
      {"e2m3", "Crypt of Decay"},
      {"e2m4", "The Ebon Fortress"},
      {"e2m5", "The Wizard's Manse"},
      {"e2m6", "The Dismal Oubliette"},
      {"e2m7", "Underearth"},

      {"e3m1", "Termination Central"},                // 16
      {"e3m2", "The Vaults of Zin"},
      {"e3m3", "The Tomb of Terror"},
      {"e3m4", "Satan's Dark Delight"},
      {"e3m5", "Wind Tunnels"},
      {"e3m6", "Chambers of Torment"},
      {"e3m7", "The Haunted Halls"},

      {"e4m1", "The Sewage System"},                        // 23
      {"e4m2", "The Tower of Despair"},
      {"e4m3", "The Elder God Shrine"},
      {"e4m4", "The Palace of Hate"},
      {"e4m5", "Hell's Atrium"},
      {"e4m6", "The Pain Maze"},
      {"e4m7", "Azure Agony"},
      {"e4m8", "The Nameless City"},

      {"end", "Shub-Niggurath's Pit"},                // 31

      {"dm1", "Place of Two Deaths"},                       // 32
      {"dm2", "Claustrophobopolis"},
      {"dm3", "The Abandoned Base"},
      {"dm4", "The Bad Place"},
      {"dm5", "The Cistern"},
      {"dm6", "The Dark Zone"}
};

static episode_t quakeepisodes[] =
{
      {"Welcome to Quake", 0, 1},
      {"Doomed Dimension", 1, 8},
      {"Realm of Black Magic", 9, 7},
      {"Netherworld", 16, 7},
      {"The Elder World", 23, 8},
      {"Final Level", 31, 1},
      {"Deathmatch Arena", 32, 6}
};

 //MED 01/06/97 added hipnotic levels
static level_t     hipnoticlevels[] =
{
   {"start", "Command HQ"},  // 0

   {"hip1m1", "The Pumping Station"},          // 1
   {"hip1m2", "Storage Facility"},
   {"hip1m3", "The Lost Mine"},
   {"hip1m4", "Research Facility"},
   {"hip1m5", "Military Complex"},

   {"hip2m1", "Ancient Realms"},          // 6
   {"hip2m2", "The Black Cathedral"},
   {"hip2m3", "The Catacombs"},
   {"hip2m4", "The Crypt"},
   {"hip2m5", "Mortum's Keep"},
   {"hip2m6", "The Gremlin's Domain"},

   {"hip3m1", "Tur Torment"},       // 12
   {"hip3m2", "Pandemonium"},
   {"hip3m3", "Limbo"},
   {"hip3m4", "The Gauntlet"},

   {"hipend", "Armagon's Lair"},       // 16

   {"hipdm1", "The Edge of Oblivion"}           // 17
};

//MED 01/06/97  added hipnotic episodes
static episode_t   hipnoticepisodes[] =
{
   {"Scourge of Armagon", 0, 1},
   {"Fortress of the Dead", 1, 5},
   {"Dominion of Darkness", 6, 6},
   {"The Rift", 12, 4},
   {"Final Level", 16, 1},
   {"Deathmatch Arena", 17, 1}
};

//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
static level_t          roguelevels[] =
{
      {"start",   "Split Decision"},
      {"r1m1",    "Deviant's Domain"},
      {"r1m2",    "Dread Portal"},
      {"r1m3",    "Judgement Call"},
      {"r1m4",    "Cave of Death"},
      {"r1m5",    "Towers of Wrath"},
      {"r1m6",    "Temple of Pain"},
      {"r1m7",    "Tomb of the Overlord"},
      {"r2m1",    "Tempus Fugit"},
      {"r2m2",    "Elemental Fury I"},
      {"r2m3",    "Elemental Fury II"},
      {"r2m4",    "Curse of Osiris"},
      {"r2m5",    "Wizard's Keep"},
      {"r2m6",    "Blood Sacrifice"},
      {"r2m7",    "Last Bastion"},
      {"r2m8",    "Source of Evil"},
      {"ctf1",    "Division of Change"}
};

//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
static episode_t  rogueepisodes[] =
{
      {"Introduction", 0, 1},
      {"Hell's Fortress", 1, 7},
      {"Corridors of Time", 8, 8},
      {"Deathmatch Arena", 16, 1}
};

static level_t          nehahralevels[] =
{
      {"nehstart",      "Welcome to Nehahra"},
      {"neh1m1",  "Forge City1: Slipgates"},
      {"neh1m2",  "Forge City2: Boiler"},
      {"neh1m3",  "Forge City3: Escape"},
      {"neh1m4",  "Grind Core"},
      {"neh1m5",  "Industrial Silence"},
      {"neh1m6",  "Locked-Up Anger"},
      {"neh1m7",  "Wanderer of the Wastes"},
      {"neh1m8",  "Artemis System Net"},
      {"neh1m9",  "To the Death"},
      {"neh2m1",  "The Gates of Ghoro"},
      {"neh2m2",  "Sacred Trinity"},
      {"neh2m3",  "Realm of the Ancients"},
      {"neh2m4",  "Temple of the Ancients"},
      {"neh2m5",  "Dreams Made Flesh"},
      {"neh2m6",  "Your Last Cup of Sorrow"},
      {"nehsec",  "Ogre's Bane"},
      {"nehahra", "Nehahra's Den"},
      {"nehend",  "Quintessence"}
};

static episode_t  nehahraepisodes[] =
{
      {"Welcome to Nehahra", 0, 1},
      {"The Fall of Forge", 1, 9},
      {"The Outlands", 10, 7},
      {"Dimension of the Lost", 17, 2}
};

// Map list for Transfusion
static level_t          transfusionlevels[] =
{
      {"e1m1",          "Cradle to Grave"},
      {"e1m2",          "Wrong Side of the Tracks"},
      {"e1m3",          "Phantom Express"},
      {"e1m4",          "Dark Carnival"},
      {"e1m5",          "Hallowed Grounds"},
      {"e1m6",          "The Great Temple"},
      {"e1m7",          "Altar of Stone"},
      {"e1m8",          "House of Horrors"},

      {"e2m1",          "Shipwrecked"},
      {"e2m2",          "The Lumber Mill"},
      {"e2m3",          "Rest for the Wicked"},
      {"e2m4",          "The Overlooked Hotel"},
      {"e2m5",          "The Haunting"},
      {"e2m6",          "The Cold Rush"},
      {"e2m7",          "Bowels of the Earth"},
      {"e2m8",          "The Lair of Shial"},
      {"e2m9",          "Thin Ice"},

      {"e3m1",          "Ghost Town"},
      {"e3m2",          "The Siege"},
      {"e3m3",          "Raw Sewage"},
      {"e3m4",          "The Sick Ward"},
      {"e3m5",          "Spare Parts"},
      {"e3m6",          "Monster Bait"},
      {"e3m7",          "The Pit of Cerberus"},
      {"e3m8",          "Catacombs"},

      {"e4m1",          "Butchery Loves Company"},
      {"e4m2",          "Breeding Grounds"},
      {"e4m3",          "Charnel House"},
      {"e4m4",          "Crystal Lake"},
      {"e4m5",          "Fire and Brimstone"},
      {"e4m6",          "The Ganglion Depths"},
      {"e4m7",          "In the Flesh"},
      {"e4m8",          "The Hall of the Epiphany"},
      {"e4m9",          "Mall of the Dead"},

      {"bb1",                 "The Stronghold"},
      {"bb2",                 "Winter Wonderland"},
      {"bb3",                 "Bodies"},
      {"bb4",                 "The Tower"},
      {"bb5",                 "Click!"},
      {"bb6",                 "Twin Fortress"},
      {"bb7",                 "Midgard"},
      {"bb8",                 "Fun With Heads"},
      {"dm1",                 "Monolith Building 11"},
      {"dm2",                 "Power!"},
      {"dm3",                 "Area 15"},

      {"e6m1",          "Welcome to Your Life"},
      {"e6m2",          "They Are Here"},
      {"e6m3",          "Public Storage"},
      {"e6m4",          "Aqueducts"},
      {"e6m5",          "The Ruined Temple"},
      {"e6m6",          "Forbidden Rituals"},
      {"e6m7",          "The Dungeon"},
      {"e6m8",          "Beauty and the Beast"},
      {"e6m9",          "Forgotten Catacombs"},

      {"cp01",          "Boat Docks"},
      {"cp02",          "Old Opera House"},
      {"cp03",          "Gothic Library"},
      {"cp04",          "Lost Monastery"},
      {"cp05",          "Steamboat"},
      {"cp06",          "Graveyard"},
      {"cp07",          "Mountain Pass"},
      {"cp08",          "Abysmal Mine"},
      {"cp09",          "Castle"},
      {"cps1",          "Boggy Creek"},

      {"cpbb01",        "Crypt of Despair"},
      {"cpbb02",        "Pits of Blood"},
      {"cpbb03",        "Unholy Cathedral"},
      {"cpbb04",        "Deadly Inspirations"},

      {"b2a15",         "Area 15 (B2)"},
      {"b2bodies",      "BB_Bodies (B2)"},
      {"b2cabana",      "BB_Cabana"},
      {"b2power",       "BB_Power"},
      {"barena",        "Blood Arena"},
      {"bkeep",         "Blood Keep"},
      {"bstar",         "Brown Star"},
      {"crypt",         "The Crypt"},

      {"bb3_2k1",       "Bodies Infusion"},
      {"captasao",      "Captasao"},
      {"curandero",     "Curandero"},
      {"dcamp",         "DeathCamp"},
      {"highnoon",      "HighNoon"},
      {"qbb1",          "The Confluence"},
      {"qbb2",          "KathartiK"},
      {"qbb3",          "Caleb's Woodland Retreat"},
      {"zoo",                 "Zoo"},

      {"dranzbb6",      "Black Coffee"},
      {"fragm",         "Frag'M"},
      {"maim",          "Maim"},
      {"qe1m7",         "The House of Chthon"},
      {"qdm1",          "Place of Two Deaths"},
      {"qdm4",          "The Bad Place"},
      {"qdm5",          "The Cistern"},
      {"qmorbias",      "DM-Morbias"},
      {"simple",        "Dead Simple"}
};

static episode_t  transfusionepisodes[] =
{
      {"The Way of All Flesh", 0, 8},
      {"Even Death May Die", 8, 9},
      {"Farewell to Arms", 17, 8},
      {"Dead Reckoning", 25, 9},
      {"BloodBath", 34, 11},
      {"Post Mortem", 45, 9},
      {"Cryptic Passage", 54, 10},
      {"Cryptic BloodBath", 64, 4},
      {"Blood 2", 68, 8},
      {"Transfusion", 76, 9},
      {"Conversions", 85, 9}
};

static level_t goodvsbad2levels[] =
{
      {"rts", "Many Paths"},  // 0
      {"chess", "Chess, Scott Hess"},                         // 1
      {"dot", "Big Wall"},
      {"city2", "The Big City"},
      {"bwall", "0 G like Psychic TV"},
      {"snow", "Wireframed"},
      {"telep", "Infinite Falling"},
      {"faces", "Facing Bases"},
      {"island", "Adventure Islands"},
};

static episode_t goodvsbad2episodes[] =
{
      {"Levels? Bevels!", 0, 8},
};

static level_t battlemechlevels[] =
{
      {"start", "Parking Level"},
      {"dm1", "Hot Dump"},                        // 1
      {"dm2", "The Pits"},
      {"dm3", "Dimber Died"},
      {"dm4", "Fire in the Hole"},
      {"dm5", "Clubhouses"},
      {"dm6", "Army go Underground"},
};

static episode_t battlemechepisodes[] =
{
      {"Time for Battle", 0, 7},
};

static level_t openquartzlevels[] =
{
      {"start", "Welcome to Openquartz"},

      {"void1", "The center of nowhere"},                        // 1
      {"void2", "The place with no name"},
      {"void3", "The lost supply base"},
      {"void4", "Past the outer limits"},
      {"void5", "Into the nonexistance"},
      {"void6", "Void walk"},

      {"vtest", "Warp Central"},
      {"box", "The deathmatch box"},
      {"bunkers", "Void command"},
      {"house", "House of chaos"},
      {"office", "Overnight office kill"},
      {"am1", "The nameless chambers"},
};

static episode_t openquartzepisodes[] =
{
      {"Single Player", 0, 1},
      {"Void Deathmatch", 1, 6},
      {"Contrib", 7, 6},
};

static level_t defeatindetail2levels[] =
{
      {"atac3",   "River Crossing"},
      {"atac4",   "Canyon Chaos"},
      {"atac7",   "Desert Stormer"},
};

static episode_t defeatindetail2episodes[] =
{
      {"ATAC Campaign", 0, 3},
};

static level_t prydonlevels[] =
{
      {"curig2", "Capel Curig"},    // 0

      {"tdastart", "Gateway"},                        // 1
};

static episode_t prydonepisodes[] =
{
      {"Prydon Gate", 0, 1},
      {"The Dark Age", 1, 1}
};

static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};

03916 typedef struct gameinfo_s
{
      gamemode_t gameid;
      gamelevels_t *notregistered;
      gamelevels_t *registered;
}
gameinfo_t;

static gameinfo_t gamelist[] =
{
      {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
      {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
      {GAME_ROGUE, &roguegame, &roguegame},
      {GAME_NEHAHRA, &nehahragame, &nehahragame},
      {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
      {GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
      {GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
      {GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
      {GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
      {GAME_PRYDON, &prydongame, &prydongame},
};

static gamelevels_t *gameoptions_levels  = NULL;

static int  startepisode;
static int  startlevel;
static int maxplayers;
static qboolean m_serverInfoMessage = false;
static double m_serverInfoMessageTime;

void M_Menu_GameOptions_f (void)
{
      int i;
      key_dest = key_menu;
      m_state = m_gameoptions;
      m_entersound = true;
      if (maxplayers == 0)
            maxplayers = svs.maxclients;
      if (maxplayers < 2)
            maxplayers = min(8, MAX_SCOREBOARD);
      // pick game level list based on gamemode (use GAME_NORMAL if no matches)
      gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
      for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
            if (gamelist[i].gameid == gamemode)
                  gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
}


static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
#define     NUM_GAMEOPTIONS   12
static int        gameoptions_cursor;

void M_GameOptions_Draw (void)
{
      cachepic_t  *p;
      int         x;

      M_Background(320, 200);

      M_DrawPic (16, 4, "gfx/qplaque");
      p = Draw_CachePic ("gfx/p_multi");
      M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");

      M_DrawTextBox (152, 32, 10, 1);
      M_Print(160, 40, "begin game");

      M_Print(0, 56, "      Max players");
      M_Print(160, 56, va("%i", maxplayers) );

      if (gamemode != GAME_GOODVSBAD2)
      {
            M_Print(0, 64, "        Game Type");
            if (gamemode == GAME_TRANSFUSION)
            {
                  if (!coop.integer && !deathmatch.integer)
                        Cvar_SetValue("deathmatch", 1);
                  if (deathmatch.integer == 0)
                        M_Print(160, 64, "Cooperative");
                  else if (deathmatch.integer == 2)
                        M_Print(160, 64, "Capture the Flag");
                  else
                        M_Print(160, 64, "Blood Bath");
            }
            else if (gamemode == GAME_BATTLEMECH)
            {
                  if (!deathmatch.integer)
                        Cvar_SetValue("deathmatch", 1);
                  if (deathmatch.integer == 2)
                        M_Print(160, 64, "Rambo Match");
                  else
                        M_Print(160, 64, "Deathmatch");
            }
            else
            {
                  if (!coop.integer && !deathmatch.integer)
                        Cvar_SetValue("deathmatch", 1);
                  if (coop.integer)
                        M_Print(160, 64, "Cooperative");
                  else
                        M_Print(160, 64, "Deathmatch");
            }

            M_Print(0, 72, "        Teamplay");
            if (gamemode == GAME_ROGUE)
            {
                  const char *msg;

                  switch((int)teamplay.integer)
                  {
                        case 1: msg = "No Friendly Fire"; break;
                        case 2: msg = "Friendly Fire"; break;
                        case 3: msg = "Tag"; break;
                        case 4: msg = "Capture the Flag"; break;
                        case 5: msg = "One Flag CTF"; break;
                        case 6: msg = "Three Team CTF"; break;
                        default: msg = "Off"; break;
                  }
                  M_Print(160, 72, msg);
            }
            else
            {
                  const char *msg;

                  switch (teamplay.integer)
                  {
                        case 0: msg = "Off"; break;
                        case 2: msg = "Friendly Fire"; break;
                        default: msg = "No Friendly Fire"; break;
                  }
                  M_Print(160, 72, msg);
            }
            M_Print(0, 80, "            Skill");
            if (gamemode == GAME_TRANSFUSION)
            {
                  if (skill.integer == 1)
                        M_Print(160, 80, "Still Kicking");
                  else if (skill.integer == 2)
                        M_Print(160, 80, "Pink On The Inside");
                  else if (skill.integer == 3)
                        M_Print(160, 80, "Lightly Broiled");
                  else if (skill.integer == 4)
                        M_Print(160, 80, "Well Done");
                  else
                        M_Print(160, 80, "Extra Crispy");
            }
            else
            {
                  if (skill.integer == 0)
                        M_Print(160, 80, "Easy difficulty");
                  else if (skill.integer == 1)
                        M_Print(160, 80, "Normal difficulty");
                  else if (skill.integer == 2)
                        M_Print(160, 80, "Hard difficulty");
                  else
                        M_Print(160, 80, "Nightmare difficulty");
            }
            M_Print(0, 88, "       Frag Limit");
            if (fraglimit.integer == 0)
                  M_Print(160, 88, "none");
            else
                  M_Print(160, 88, va("%i frags", fraglimit.integer));

            M_Print(0, 96, "       Time Limit");
            if (timelimit.integer == 0)
                  M_Print(160, 96, "none");
            else
                  M_Print(160, 96, va("%i minutes", timelimit.integer));
      }

      M_Print(0, 104, "    Public server");
      M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");

      M_Print(0, 112, "   Server maxrate");
      M_Print(160, 112, va("%i", sv_maxrate.integer));

      M_Print(0, 128, "      Server name");
      M_DrawTextBox (0, 132, 38, 1);
      M_Print(8, 140, hostname.string);

      if (gamemode != GAME_GOODVSBAD2)
      {
            M_Print(0, 160, "         Episode");
            M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
      }

      M_Print(0, 168, "           Level");
      M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
      M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);

// line cursor
      if (gameoptions_cursor == 9)
            M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
      else
            M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));

      if (m_serverInfoMessage)
      {
            if ((realtime - m_serverInfoMessageTime) < 5.0)
            {
                  x = (320-26*8)/2;
                  M_DrawTextBox (x, 138, 24, 4);
                  x += 8;
                  M_Print(x, 146, " More than 255 players??");
                  M_Print(x, 154, "  First, question your  ");
                  M_Print(x, 162, "   sanity, then email   ");
                  M_Print(x, 170, " lordhavoc@ghdigital.com");
            }
            else
                  m_serverInfoMessage = false;
      }
}


static void M_NetStart_Change (int dir)
{
      int count;

      switch (gameoptions_cursor)
      {
      case 1:
            maxplayers += dir;
            if (maxplayers > MAX_SCOREBOARD)
            {
                  maxplayers = MAX_SCOREBOARD;
                  m_serverInfoMessage = true;
                  m_serverInfoMessageTime = realtime;
            }
            if (maxplayers < 2)
                  maxplayers = 2;
            break;

      case 2:
            if (gamemode == GAME_GOODVSBAD2)
                  break;
            if (gamemode == GAME_TRANSFUSION)
            {
                  switch (deathmatch.integer)
                  {
                        // From Cooperative to BloodBath
                        case 0:
                              Cvar_SetValueQuick (&coop, 0);
                              Cvar_SetValueQuick (&deathmatch, 1);
                              break;

                        // From BloodBath to CTF
                        case 1:
                              Cvar_SetValueQuick (&coop, 0);
                              Cvar_SetValueQuick (&deathmatch, 2);
                              break;

                        // From CTF to Cooperative
                        //case 2:
                        default:
                              Cvar_SetValueQuick (&coop, 1);
                              Cvar_SetValueQuick (&deathmatch, 0);
                  }
            }
            else if (gamemode == GAME_BATTLEMECH)
            {
                  if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
                        Cvar_SetValueQuick (&deathmatch, 0);
                  else // changing from Deathmatch to Rambo
                        Cvar_SetValueQuick (&deathmatch, 2);
            }
            else
            {
                  if (deathmatch.integer) // changing from deathmatch to coop
                  {
                        Cvar_SetValueQuick (&coop, 1);
                        Cvar_SetValueQuick (&deathmatch, 0);
                  }
                  else // changing from coop to deathmatch
                  {
                        Cvar_SetValueQuick (&coop, 0);
                        Cvar_SetValueQuick (&deathmatch, 1);
                  }
            }
            break;

      case 3:
            if (gamemode == GAME_GOODVSBAD2)
                  break;
            if (gamemode == GAME_ROGUE)
                  count = 6;
            else
                  count = 2;

            Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
            if (teamplay.integer > count)
                  Cvar_SetValueQuick (&teamplay, 0);
            else if (teamplay.integer < 0)
                  Cvar_SetValueQuick (&teamplay, count);
            break;

      case 4:
            if (gamemode == GAME_GOODVSBAD2)
                  break;
            Cvar_SetValueQuick (&skill, skill.integer + dir);
            if (gamemode == GAME_TRANSFUSION)
            {
                  if (skill.integer > 5)
                        Cvar_SetValueQuick (&skill, 1);
                  if (skill.integer < 1)
                        Cvar_SetValueQuick (&skill, 5);
            }
            else
            {
                  if (skill.integer > 3)
                        Cvar_SetValueQuick (&skill, 0);
                  if (skill.integer < 0)
                        Cvar_SetValueQuick (&skill, 3);
            }
            break;

      case 5:
            if (gamemode == GAME_GOODVSBAD2)
                  break;
            Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
            if (fraglimit.integer > 100)
                  Cvar_SetValueQuick (&fraglimit, 0);
            if (fraglimit.integer < 0)
                  Cvar_SetValueQuick (&fraglimit, 100);
            break;

      case 6:
            if (gamemode == GAME_GOODVSBAD2)
                  break;
            Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
            if (timelimit.value > 60)
                  Cvar_SetValueQuick (&timelimit, 0);
            if (timelimit.value < 0)
                  Cvar_SetValueQuick (&timelimit, 60);
            break;

      case 7:
            Cvar_SetValueQuick (&sv_public, !sv_public.integer);
            break;

      case 8:
            Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
            if (sv_maxrate.integer < NET_MINRATE)
                  Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
            break;

      case 9:
            break;

      case 10:
            if (gamemode == GAME_GOODVSBAD2)
                  break;
            startepisode += dir;

            if (startepisode < 0)
                  startepisode = gameoptions_levels->numepisodes - 1;

            if (startepisode >= gameoptions_levels->numepisodes)
                  startepisode = 0;

            startlevel = 0;
            break;

      case 11:
            startlevel += dir;

            if (startlevel < 0)
                  startlevel = gameoptions_levels->episodes[startepisode].levels - 1;

            if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
                  startlevel = 0;
            break;
      }
}

static void M_GameOptions_Key (int key, int ascii)
{
      int l;
      char hostnamebuf[128];

      switch (key)
      {
      case K_ESCAPE:
            M_Menu_MultiPlayer_f ();
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            gameoptions_cursor--;
            if (gameoptions_cursor < 0)
                  gameoptions_cursor = NUM_GAMEOPTIONS-1;
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            gameoptions_cursor++;
            if (gameoptions_cursor >= NUM_GAMEOPTIONS)
                  gameoptions_cursor = 0;
            break;

      case K_LEFTARROW:
            if (gameoptions_cursor == 0)
                  break;
            S_LocalSound ("sound/misc/menu3.wav");
            M_NetStart_Change (-1);
            break;

      case K_RIGHTARROW:
            if (gameoptions_cursor == 0)
                  break;
            S_LocalSound ("sound/misc/menu3.wav");
            M_NetStart_Change (1);
            break;

      case K_ENTER:
            S_LocalSound ("sound/misc/menu2.wav");
            if (gameoptions_cursor == 0)
            {
                  if (sv.active)
                        Cbuf_AddText ("disconnect\n");
                  Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );

                  Cbuf_AddText ( va ("map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
                  return;
            }

            M_NetStart_Change (1);
            break;

      case K_BACKSPACE:
            if (gameoptions_cursor == 9)
            {
                  l = (int)strlen(hostname.string);
                  if (l)
                  {
                        l = min(l - 1, 37);
                        memcpy(hostnamebuf, hostname.string, l);
                        hostnamebuf[l] = 0;
                        Cvar_Set("hostname", hostnamebuf);
                  }
            }
            break;

      default:
            if (ascii < 32)
                  break;
            if (gameoptions_cursor == 9)
            {
                  l = (int)strlen(hostname.string);
                  if (l < 37)
                  {
                        memcpy(hostnamebuf, hostname.string, l);
                        hostnamebuf[l] = ascii;
                        hostnamebuf[l+1] = 0;
                        Cvar_Set("hostname", hostnamebuf);
                  }
            }
      }
}

//=============================================================================
/* SLIST MENU */

static int slist_cursor;

void M_Menu_ServerList_f (void)
{
      key_dest = key_menu;
      m_state = m_slist;
      m_entersound = true;
      slist_cursor = 0;
      M_Update_Return_Reason("");
      if (lanConfig_cursor == 2)
            Net_SlistQW_f();
      else
            Net_Slist_f();
}


static void M_ServerList_Draw (void)
{
      int n, y, visible, start, end, numplayers, maxplayers;
      cachepic_t *p;
      const char *s;

      // use as much vertical space as available
      if (gamemode == GAME_TRANSFUSION)
            M_Background(640, vid_conheight.integer - 80);
      else
            M_Background(640, vid_conheight.integer);
      // scroll the list as the cursor moves
      ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
      s = va("%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
      M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
      if (*m_return_reason)
            M_Print(16, menu_height - 8, m_return_reason);
      y = 48;
      visible = (int)((menu_height - 16 - y) / 8 / 2);
      start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
      end = min(start + visible, serverlist_viewcount);

      p = Draw_CachePic ("gfx/p_multi");
      M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
      if (end > start)
      {
            for (n = start;n < end;n++)
            {
                  serverlist_entry_t *entry = ServerList_GetViewEntry(n);
                  DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
                  M_PrintColored(0, y, entry->line1);y += 8;
                  M_PrintColored(0, y, entry->line2);y += 8;
            }
      }
      else if (realtime - masterquerytime > 10)
      {
            if (masterquerycount)
                  M_Print(0, y, "No servers found");
            else
                  M_Print(0, y, "No master servers found (network problem?)");
      }
      else
      {
            if (serverquerycount)
                  M_Print(0, y, "Querying servers");
            else
                  M_Print(0, y, "Querying master servers");
      }
}


static void M_ServerList_Key(int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            M_Menu_LanConfig_f();
            break;

      case K_SPACE:
            if (lanConfig_cursor == 2)
                  Net_SlistQW_f();
            else
                  Net_Slist_f();
            break;

      case K_UPARROW:
      case K_LEFTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            slist_cursor--;
            if (slist_cursor < 0)
                  slist_cursor = serverlist_viewcount - 1;
            break;

      case K_DOWNARROW:
      case K_RIGHTARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            slist_cursor++;
            if (slist_cursor >= serverlist_viewcount)
                  slist_cursor = 0;
            break;

      case K_ENTER:
            S_LocalSound ("sound/misc/menu2.wav");
            if (serverlist_viewcount)
                  Cbuf_AddText(va("connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
            break;

      default:
            break;
      }

}

//=============================================================================
/* MODLIST MENU */
// same limit of mod dirs as in fs.c
#define MODLIST_MAXDIRS 16
static int modlist_enabled [MODLIST_MAXDIRS];   //array of indexs to modlist
static int modlist_numenabled;                  //number of enabled (or in process to be..) mods

04494 typedef struct modlist_entry_s
{
      qboolean loaded;  // used to determine whether this entry is loaded and running
      int enabled;            // index to array of modlist_enabled

      // name of the modification, this is (will...be) displayed on the menu entry
      char name[128];
      // directory where we will find it
      char dir[MAX_QPATH];
} modlist_entry_t;

static int modlist_cursor;
//static int modlist_viewcount;

static int modlist_count = 0;
static modlist_entry_t modlist[MODLIST_TOTALSIZE];

void ModList_RebuildList(void)
{
      int i,j;
      stringlist_t list;

      stringlistinit(&list);
      listdirectory(&list, fs_basedir, "");
      stringlistsort(&list, true);
      modlist_count = 0;
      modlist_numenabled = fs_numgamedirs;
      for (i = 0;i < list.numstrings;i++)
      {
            if (modlist_count >= MODLIST_TOTALSIZE)   break;
            // check all dirs to see if they "appear" to be mods
            // reject any dirs that are part of the base game
            if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
            //if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
            if (FS_CheckNastyPath (list.strings[i], true)) continue;
            if (!FS_CheckGameDir(list.strings[i])) continue;

            strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
            //check currently loaded mods
            modlist[modlist_count].loaded = false;
            if (fs_numgamedirs)
                  for (j = 0; j < fs_numgamedirs; j++)
                        if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
                        {
                              modlist[modlist_count].loaded = true;
                              modlist[modlist_count].enabled = j;
                              modlist_enabled[j] = modlist_count;
                              break;
                        }
            modlist_count ++;
      }
      stringlistfreecontents(&list);
}

void ModList_Enable (void)
{
      int i;
      int numgamedirs;
      char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];

      // copy our mod list into an array for FS_ChangeGameDirs
      numgamedirs = modlist_numenabled;
      for (i = 0; i < modlist_numenabled; i++)
            strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));

      // this code snippet is from FS_ChangeGameDirs
      if (fs_numgamedirs == numgamedirs)
      {
            for (i = 0;i < numgamedirs;i++)
                  if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
                        break;
            if (i == numgamedirs)
                  return; // already using this set of gamedirs, do nothing
      }

      // this part is basically the same as the FS_GameDir_f function
      if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
      {
            // actually, changing during game would work fine, but would be stupid
            Con_Printf("Can not change gamedir while client is connected or server is running!\n");
            return;
      }

      FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
}

void M_Menu_ModList_f (void)
{
      key_dest = key_menu;
      m_state = m_modlist;
      m_entersound = true;
      modlist_cursor = 0;
      M_Update_Return_Reason("");
      ModList_RebuildList();
}

static void M_Menu_ModList_AdjustSliders (int dir)
{
      int i;
      S_LocalSound ("sound/misc/menu3.wav");

      // stop adding mods, we reach the limit
      if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
      modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
      if (modlist[modlist_cursor].loaded)
      {
            modlist[modlist_cursor].enabled = modlist_numenabled;
            //push the value on the enabled list
            modlist_enabled[modlist_numenabled++] = modlist_cursor;
      }
      else
      {
            //eliminate the value from the enabled list
            for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
            {
                  modlist_enabled[i] = modlist_enabled[i+1];
                  modlist[modlist_enabled[i]].enabled--;
            }
            modlist_numenabled--;
      }
}

static void M_ModList_Draw (void)
{
      int n, y, visible, start, end;
      cachepic_t *p;
      const char *s_available = "Available Mods";
      const char *s_enabled = "Enabled Mods";

      // use as much vertical space as available
      if (gamemode == GAME_TRANSFUSION)
            M_Background(640, vid_conheight.integer - 80);
      else
            M_Background(640, vid_conheight.integer);

      M_PrintRed(48 + 32, 32, s_available);
      M_PrintRed(432, 32, s_enabled);
      // Draw a list box with all enabled mods
      DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
      for (y = 0; y < modlist_numenabled; y++)
            M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);

      if (*m_return_reason)
            M_Print(16, menu_height - 8, m_return_reason);
      // scroll the list as the cursor moves
      y = 48;
      visible = (int)((menu_height - 16 - y) / 8 / 2);
      start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
      end = min(start + visible, modlist_count);

      p = Draw_CachePic ("gfx/p_option");
      M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
      if (end > start)
      {
            for (n = start;n < end;n++)
            {
                  DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
                  M_ItemPrint(80, y, modlist[n].dir, true);
                  M_DrawCheckbox(48, y, modlist[n].loaded);
                  y +=8;
            }
      }
      else
      {
            M_Print(80, y, "No Mods found");
      }
}

static void M_ModList_Key(int k, int ascii)
{
      switch (k)
      {
      case K_ESCAPE:
            ModList_Enable ();
            M_Menu_Options_f();
            break;

      case K_SPACE:
            S_LocalSound ("sound/misc/menu2.wav");
            ModList_RebuildList();
            break;

      case K_UPARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            modlist_cursor--;
            if (modlist_cursor < 0)
                  modlist_cursor = modlist_count - 1;
            break;

      case K_LEFTARROW:
            M_Menu_ModList_AdjustSliders (-1);
            break;

      case K_DOWNARROW:
            S_LocalSound ("sound/misc/menu1.wav");
            modlist_cursor++;
            if (modlist_cursor >= modlist_count)
                  modlist_cursor = 0;
            break;

      case K_RIGHTARROW:
            M_Menu_ModList_AdjustSliders (1);
            break;

      case K_ENTER:
            S_LocalSound ("sound/misc/menu2.wav");
            ModList_Enable ();
            break;

      default:
            break;
      }

}

//=============================================================================
/* Menu Subsystem */

static void M_KeyEvent(int key, int ascii, qboolean downevent);
static void M_Draw(void);
void M_ToggleMenu(int mode);
static void M_Shutdown(void);

void M_Init (void)
{
      menuplyr_load = true;
      menuplyr_pixels = NULL;

      Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
      Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
      Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
      Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
      Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
      Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
      Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
      Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
      Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
      Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
      Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
      Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
      Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
      Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
      Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
      Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
      Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
      Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
      Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
}

void M_Draw (void)
{
      if (key_dest != key_menu && key_dest != key_menu_grabbed)
            m_state = m_none;

      if (m_state == m_none)
            return;

      switch (m_state)
      {
      case m_none:
            break;

      case m_main:
            M_Main_Draw ();
            break;

      case m_demo:
            M_Demo_Draw ();
            break;

      case m_singleplayer:
            M_SinglePlayer_Draw ();
            break;

      case m_transfusion_episode:
            M_Transfusion_Episode_Draw ();
            break;

      case m_transfusion_skill:
            M_Transfusion_Skill_Draw ();
            break;

      case m_load:
            M_Load_Draw ();
            break;

      case m_save:
            M_Save_Draw ();
            break;

      case m_multiplayer:
            M_MultiPlayer_Draw ();
            break;

      case m_setup:
            M_Setup_Draw ();
            break;

      case m_options:
            M_Options_Draw ();
            break;

      case m_options_effects:
            M_Options_Effects_Draw ();
            break;

      case m_options_graphics:
            M_Options_Graphics_Draw ();
            break;

      case m_options_colorcontrol:
            M_Options_ColorControl_Draw ();
            break;

      case m_keys:
            M_Keys_Draw ();
            break;

      case m_reset:
            M_Reset_Draw ();
            break;

      case m_video:
            M_Video_Draw ();
            break;

      case m_help:
            M_Help_Draw ();
            break;

      case m_credits:
            M_Credits_Draw ();
            break;

      case m_quit:
            M_Quit_Draw ();
            break;

      case m_lanconfig:
            M_LanConfig_Draw ();
            break;

      case m_gameoptions:
            M_GameOptions_Draw ();
            break;

      case m_slist:
            M_ServerList_Draw ();
            break;

      case m_modlist:
            M_ModList_Draw ();
            break;
      }

      if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
            if (m_state != m_credits) {
                  cachepic_t  *p, *drop1, *drop2, *drop3;
                  int g, scale_x, scale_y, scale_y_repeat, top_offset;
                  float scale_y_rate;
                  scale_y_repeat = vid_conheight.integer * 2;
                  g = (int)(realtime * 64)%96;
                  scale_y_rate = (float)(g+1) / 96;
                  top_offset = (g+12)/12;
                  p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset));
                  drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
                  drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
                  drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
                  for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
                        for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
                              DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x +  116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
                              DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
                        }
                        DrawQ_Pic (scale_x, -1, Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
                  }
            }
      }

      if (m_entersound)
      {
            S_LocalSound ("sound/misc/menu2.wav");
            m_entersound = false;
      }

      S_ExtraUpdate ();
}


void M_KeyEvent (int key, int ascii, qboolean downevent)
{
      if (!downevent)
            return;
      switch (m_state)
      {
      case m_none:
            return;

      case m_main:
            M_Main_Key (key, ascii);
            return;

      case m_demo:
            M_Demo_Key (key, ascii);
            return;

      case m_singleplayer:
            M_SinglePlayer_Key (key, ascii);
            return;

      case m_transfusion_episode:
            M_Transfusion_Episode_Key (key, ascii);
            return;

      case m_transfusion_skill:
            M_Transfusion_Skill_Key (key, ascii);
            return;

      case m_load:
            M_Load_Key (key, ascii);
            return;

      case m_save:
            M_Save_Key (key, ascii);
            return;

      case m_multiplayer:
            M_MultiPlayer_Key (key, ascii);
            return;

      case m_setup:
            M_Setup_Key (key, ascii);
            return;

      case m_options:
            M_Options_Key (key, ascii);
            return;

      case m_options_effects:
            M_Options_Effects_Key (key, ascii);
            return;

      case m_options_graphics:
            M_Options_Graphics_Key (key, ascii);
            return;

      case m_options_colorcontrol:
            M_Options_ColorControl_Key (key, ascii);
            return;

      case m_keys:
            M_Keys_Key (key, ascii);
            return;

      case m_reset:
            M_Reset_Key (key, ascii);
            return;

      case m_video:
            M_Video_Key (key, ascii);
            return;

      case m_help:
            M_Help_Key (key, ascii);
            return;

      case m_credits:
            M_Credits_Key (key, ascii);
            return;

      case m_quit:
            M_Quit_Key (key, ascii);
            return;

      case m_lanconfig:
            M_LanConfig_Key (key, ascii);
            return;

      case m_gameoptions:
            M_GameOptions_Key (key, ascii);
            return;

      case m_slist:
            M_ServerList_Key (key, ascii);
            return;

      case m_modlist:
            M_ModList_Key (key, ascii);
            return;
      }

}

void M_NewMap(void)
{
}

void M_Shutdown(void)
{
      // reset key_dest
      key_dest = key_game;
}

//============================================================================
// Menu prog handling

static const char *m_required_func[] = {
"m_init",
"m_keydown",
"m_draw",
"m_toggle",
"m_shutdown",
};

static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);

static prvm_required_field_t m_required_fields[] =
{
#define PRVM_DECLARE_serverglobalfloat(x)
#define PRVM_DECLARE_serverglobalvector(x)
#define PRVM_DECLARE_serverglobalstring(x)
#define PRVM_DECLARE_serverglobaledict(x)
#define PRVM_DECLARE_serverglobalfunction(x)
#define PRVM_DECLARE_clientglobalfloat(x)
#define PRVM_DECLARE_clientglobalvector(x)
#define PRVM_DECLARE_clientglobalstring(x)
#define PRVM_DECLARE_clientglobaledict(x)
#define PRVM_DECLARE_clientglobalfunction(x)
#define PRVM_DECLARE_menuglobalfloat(x)
#define PRVM_DECLARE_menuglobalvector(x)
#define PRVM_DECLARE_menuglobalstring(x)
#define PRVM_DECLARE_menuglobaledict(x)
#define PRVM_DECLARE_menuglobalfunction(x)
#define PRVM_DECLARE_serverfieldfloat(x)
#define PRVM_DECLARE_serverfieldvector(x)
#define PRVM_DECLARE_serverfieldstring(x)
#define PRVM_DECLARE_serverfieldedict(x)
#define PRVM_DECLARE_serverfieldfunction(x)
#define PRVM_DECLARE_clientfieldfloat(x)
#define PRVM_DECLARE_clientfieldvector(x)
#define PRVM_DECLARE_clientfieldstring(x)
#define PRVM_DECLARE_clientfieldedict(x)
#define PRVM_DECLARE_clientfieldfunction(x)
#define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
#define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
#define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
#define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
#define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
#define PRVM_DECLARE_serverfunction(x)
#define PRVM_DECLARE_clientfunction(x)
#define PRVM_DECLARE_menufunction(x)
#define PRVM_DECLARE_field(x)
#define PRVM_DECLARE_global(x)
#define PRVM_DECLARE_function(x)
#include "prvm_offsets.h"
#undef PRVM_DECLARE_serverglobalfloat
#undef PRVM_DECLARE_serverglobalvector
#undef PRVM_DECLARE_serverglobalstring
#undef PRVM_DECLARE_serverglobaledict
#undef PRVM_DECLARE_serverglobalfunction
#undef PRVM_DECLARE_clientglobalfloat
#undef PRVM_DECLARE_clientglobalvector
#undef PRVM_DECLARE_clientglobalstring
#undef PRVM_DECLARE_clientglobaledict
#undef PRVM_DECLARE_clientglobalfunction
#undef PRVM_DECLARE_menuglobalfloat
#undef PRVM_DECLARE_menuglobalvector
#undef PRVM_DECLARE_menuglobalstring
#undef PRVM_DECLARE_menuglobaledict
#undef PRVM_DECLARE_menuglobalfunction
#undef PRVM_DECLARE_serverfieldfloat
#undef PRVM_DECLARE_serverfieldvector
#undef PRVM_DECLARE_serverfieldstring
#undef PRVM_DECLARE_serverfieldedict
#undef PRVM_DECLARE_serverfieldfunction
#undef PRVM_DECLARE_clientfieldfloat
#undef PRVM_DECLARE_clientfieldvector
#undef PRVM_DECLARE_clientfieldstring
#undef PRVM_DECLARE_clientfieldedict
#undef PRVM_DECLARE_clientfieldfunction
#undef PRVM_DECLARE_menufieldfloat
#undef PRVM_DECLARE_menufieldvector
#undef PRVM_DECLARE_menufieldstring
#undef PRVM_DECLARE_menufieldedict
#undef PRVM_DECLARE_menufieldfunction
#undef PRVM_DECLARE_serverfunction
#undef PRVM_DECLARE_clientfunction
#undef PRVM_DECLARE_menufunction
#undef PRVM_DECLARE_field
#undef PRVM_DECLARE_global
#undef PRVM_DECLARE_function
};

static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);

static prvm_required_field_t m_required_globals[] =
{
#define PRVM_DECLARE_serverglobalfloat(x)
#define PRVM_DECLARE_serverglobalvector(x)
#define PRVM_DECLARE_serverglobalstring(x)
#define PRVM_DECLARE_serverglobaledict(x)
#define PRVM_DECLARE_serverglobalfunction(x)
#define PRVM_DECLARE_clientglobalfloat(x)
#define PRVM_DECLARE_clientglobalvector(x)
#define PRVM_DECLARE_clientglobalstring(x)
#define PRVM_DECLARE_clientglobaledict(x)
#define PRVM_DECLARE_clientglobalfunction(x)
#define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
#define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
#define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
#define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
#define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
#define PRVM_DECLARE_serverfieldfloat(x)
#define PRVM_DECLARE_serverfieldvector(x)
#define PRVM_DECLARE_serverfieldstring(x)
#define PRVM_DECLARE_serverfieldedict(x)
#define PRVM_DECLARE_serverfieldfunction(x)
#define PRVM_DECLARE_clientfieldfloat(x)
#define PRVM_DECLARE_clientfieldvector(x)
#define PRVM_DECLARE_clientfieldstring(x)
#define PRVM_DECLARE_clientfieldedict(x)
#define PRVM_DECLARE_clientfieldfunction(x)
#define PRVM_DECLARE_menufieldfloat(x)
#define PRVM_DECLARE_menufieldvector(x)
#define PRVM_DECLARE_menufieldstring(x)
#define PRVM_DECLARE_menufieldedict(x)
#define PRVM_DECLARE_menufieldfunction(x)
#define PRVM_DECLARE_serverfunction(x)
#define PRVM_DECLARE_clientfunction(x)
#define PRVM_DECLARE_menufunction(x)
#define PRVM_DECLARE_field(x)
#define PRVM_DECLARE_global(x)
#define PRVM_DECLARE_function(x)
#include "prvm_offsets.h"
#undef PRVM_DECLARE_serverglobalfloat
#undef PRVM_DECLARE_serverglobalvector
#undef PRVM_DECLARE_serverglobalstring
#undef PRVM_DECLARE_serverglobaledict
#undef PRVM_DECLARE_serverglobalfunction
#undef PRVM_DECLARE_clientglobalfloat
#undef PRVM_DECLARE_clientglobalvector
#undef PRVM_DECLARE_clientglobalstring
#undef PRVM_DECLARE_clientglobaledict
#undef PRVM_DECLARE_clientglobalfunction
#undef PRVM_DECLARE_menuglobalfloat
#undef PRVM_DECLARE_menuglobalvector
#undef PRVM_DECLARE_menuglobalstring
#undef PRVM_DECLARE_menuglobaledict
#undef PRVM_DECLARE_menuglobalfunction
#undef PRVM_DECLARE_serverfieldfloat
#undef PRVM_DECLARE_serverfieldvector
#undef PRVM_DECLARE_serverfieldstring
#undef PRVM_DECLARE_serverfieldedict
#undef PRVM_DECLARE_serverfieldfunction
#undef PRVM_DECLARE_clientfieldfloat
#undef PRVM_DECLARE_clientfieldvector
#undef PRVM_DECLARE_clientfieldstring
#undef PRVM_DECLARE_clientfieldedict
#undef PRVM_DECLARE_clientfieldfunction
#undef PRVM_DECLARE_menufieldfloat
#undef PRVM_DECLARE_menufieldvector
#undef PRVM_DECLARE_menufieldstring
#undef PRVM_DECLARE_menufieldedict
#undef PRVM_DECLARE_menufieldfunction
#undef PRVM_DECLARE_serverfunction
#undef PRVM_DECLARE_clientfunction
#undef PRVM_DECLARE_menufunction
#undef PRVM_DECLARE_field
#undef PRVM_DECLARE_global
#undef PRVM_DECLARE_function
};

static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);

void MR_SetRouting (qboolean forceold);

void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
void MP_Error(const char *format, ...)
{
      static qboolean processingError = false;
      char errorstring[MAX_INPUTLINE];
      va_list argptr;

      va_start (argptr, format);
      dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
      va_end (argptr);
      Con_Printf( "Menu_Error: %s\n", errorstring );

      if( !processingError ) {
            processingError = true;
            PRVM_Crash();
            processingError = false;
      } else {
            Con_Printf( "Menu_Error: Recursive call to MP_Error (from PRVM_Crash)!\n" );
      }

      // fall back to the normal menu

      // say it
      Con_Print("Falling back to normal menu\n");

      key_dest = key_game;

      // init the normal menu now -> this will also correct the menu router pointers
      MR_SetRouting (TRUE);

      // reset the active scene, too (to be on the safe side ;))
   R_SelectScene( RST_CLIENT );

      Host_AbortCurrentFrame();
}

void MP_KeyEvent (int key, int ascii, qboolean downevent)
{
      PRVM_Begin;
      PRVM_SetProg(PRVM_MENUPROG);

      // pass key
      prog->globals.generic[OFS_PARM0] = (float) key;
      prog->globals.generic[OFS_PARM1] = (float) ascii;
      if (downevent)
            PRVM_ExecuteProgram(PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
      else if (PRVM_menufunction(m_keyup))
            PRVM_ExecuteProgram(PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");

      PRVM_End;
}

void MP_Draw (void)
{
      // declarations that are needed right now

      float oldquality;

      R_SelectScene( RST_MENU );

      // reset the temp entities each frame
      r_refdef.scene.numtempentities = 0;

      // menu scenes do not use reduced rendering quality
      oldquality = r_refdef.view.quality;
      r_refdef.view.quality = 1;
      // TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
      r_refdef.scene.time = realtime;

      PRVM_Begin;
      PRVM_SetProg(PRVM_MENUPROG);

      // FIXME: this really shouldnt error out lest we have a very broken refdef state...?
      // or does it kill the server too?
      PRVM_ExecuteProgram(PRVM_menufunction(m_draw),"m_draw() required");

      PRVM_End;

      // TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
      r_refdef.view.quality = oldquality;

      R_SelectScene( RST_CLIENT );
}

void MP_ToggleMenu(int mode)
{
      PRVM_Begin;
      PRVM_SetProg(PRVM_MENUPROG);

      prog->globals.generic[OFS_PARM0] = (float) mode;
      PRVM_ExecuteProgram(PRVM_menufunction(m_toggle),"m_toggle() required");

      PRVM_End;
}

void MP_NewMap(void)
{
      PRVM_Begin;
      PRVM_SetProg(PRVM_MENUPROG);
      if (PRVM_menufunction(m_newmap))
            PRVM_ExecuteProgram(PRVM_menufunction(m_newmap),"m_newmap() required");
      PRVM_End;
}

void MP_Shutdown (void)
{
      PRVM_Begin;
      PRVM_SetProg(PRVM_MENUPROG);

      PRVM_ExecuteProgram(PRVM_menufunction(m_shutdown),"m_shutdown() required");

      // reset key_dest
      key_dest = key_game;

      // AK not using this cause Im not sure whether this is useful at all instead :
      PRVM_ResetProg();

      PRVM_End;
}

void MP_Init (void)
{
      PRVM_Begin;
      PRVM_InitProg(PRVM_MENUPROG);

      prog->edictprivate_size = 0; // no private struct used
      prog->name = M_NAME;
      prog->num_edicts = 1;
      prog->limit_edicts = M_MAX_EDICTS;
      prog->extensionstring = vm_m_extensions;
      prog->builtins = vm_m_builtins;
      prog->numbuiltins = vm_m_numbuiltins;
      prog->init_cmd = VM_M_Cmd_Init;
      prog->reset_cmd = VM_M_Cmd_Reset;
      prog->error_cmd = MP_Error;
      prog->ExecuteProgram = MVM_ExecuteProgram;

      // allocate the mempools
      prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);

      PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);

      // note: OP_STATE is not supported by menu qc, we don't even try to detect
      // it here

      in_client_mouse = true;

      // call the prog init
      PRVM_ExecuteProgram(PRVM_menufunction(m_init),"m_init() required");

      PRVM_End;
}

//============================================================================
// Menu router

void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
void (*MR_Draw) (void);
void (*MR_ToggleMenu) (int mode);
void (*MR_Shutdown) (void);
void (*MR_NewMap) (void);

void MR_SetRouting(qboolean forceold)
{
      // if the menu prog isnt available or forceqmenu ist set, use the old menu
      if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
      {
            // set menu router function pointers
            MR_KeyEvent = M_KeyEvent;
            MR_Draw = M_Draw;
            MR_ToggleMenu = M_ToggleMenu;
            MR_Shutdown = M_Shutdown;
            MR_NewMap = M_NewMap;
            M_Init();
      }
      else
      {
            // set menu router function pointers
            MR_KeyEvent = MP_KeyEvent;
            MR_Draw = MP_Draw;
            MR_ToggleMenu = MP_ToggleMenu;
            MR_Shutdown = MP_Shutdown;
            MR_NewMap = MP_NewMap;
            MP_Init();
      }
}

void MR_Restart(void)
{
      if(MR_Shutdown)
            MR_Shutdown ();
      MR_SetRouting (FALSE);
}

void Call_MR_ToggleMenu_f(void)
{
      int m;
      m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
      Host_StartVideo();
      if(MR_ToggleMenu)
            MR_ToggleMenu(m);
}

void MR_Init_Commands(void)
{
      // set router console commands
      Cvar_RegisterVariable (&forceqmenu);
      Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
      Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
      Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}

void MR_Init(void)
{
      vid_mode_t res[1024];
      size_t res_count, i;

      res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
      res_count = VID_SortModes(res, res_count, false, false, true);
      if(res_count)
      {
            video_resolutions_count = res_count;
            video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
            memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
            for(i = 0; i < res_count; ++i)
            {
                  int n, d, t;
                  video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
                  video_resolutions[i].width = res[i].width;
                  video_resolutions[i].height = res[i].height;
                  video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
                  n = res[i].pixelheight_denom * video_resolutions[i].width;
                  d = res[i].pixelheight_num * video_resolutions[i].height;
                  while(d)
                  {
                        t = n;
                        n = d;
                        d = t % d;
                  }
                  d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
                  n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
                  switch(n * 0x10000 | d)
                  {
                        case 0x00040003:
                              video_resolutions[i].conwidth = 640;
                              video_resolutions[i].conheight = 480;
                              video_resolutions[i].type = "Standard 4x3";
                              break;
                        case 0x00050004:
                              video_resolutions[i].conwidth = 640;
                              video_resolutions[i].conheight = 512;
                              if(res[i].pixelheight_denom == res[i].pixelheight_num)
                                    video_resolutions[i].type = "Square Pixel (LCD) 5x4";
                              else
                                    video_resolutions[i].type = "Short Pixel (CRT) 5x4";
                              break;
                        case 0x00080005:
                              video_resolutions[i].conwidth = 640;
                              video_resolutions[i].conheight = 400;
                              if(res[i].pixelheight_denom == res[i].pixelheight_num)
                                    video_resolutions[i].type = "Widescreen 8x5";
                              else
                                    video_resolutions[i].type = "Tall Pixel (CRT) 8x5";

                              break;
                        case 0x00050003:
                              video_resolutions[i].conwidth = 640;
                              video_resolutions[i].conheight = 384;
                              video_resolutions[i].type = "Widescreen 5x3";
                              break;
                        case 0x000D0009:
                              video_resolutions[i].conwidth = 640;
                              video_resolutions[i].conheight = 400;
                              video_resolutions[i].type = "Widescreen 14x9";
                              break;
                        case 0x00100009:
                              video_resolutions[i].conwidth = 640;
                              video_resolutions[i].conheight = 480;
                              video_resolutions[i].type = "Widescreen 16x9";
                              break;
                        case 0x00030002:
                              video_resolutions[i].conwidth = 720;
                              video_resolutions[i].conheight = 480;
                              video_resolutions[i].type = "NTSC 3x2";
                              break;
                        case 0x000D000B:
                              video_resolutions[i].conwidth = 720;
                              video_resolutions[i].conheight = 566;
                              video_resolutions[i].type = "PAL 14x11";
                              break;
                        case 0x00080007:
                              if(video_resolutions[i].width >= 512)
                              {
                                    video_resolutions[i].conwidth = 512;
                                    video_resolutions[i].conheight = 448;
                                    video_resolutions[i].type = "SNES 8x7";
                              }
                              else
                              {
                                    video_resolutions[i].conwidth = 256;
                                    video_resolutions[i].conheight = 224;
                                    video_resolutions[i].type = "NES 8x7";
                              }
                              break;
                        default:
                              video_resolutions[i].conwidth = 640;
                              video_resolutions[i].conheight = 640 * d / n;
                              video_resolutions[i].type = "Detected mode";
                              break;
                  }
                  if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
                  {
                        int f1, f2;
                        f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
                        f2 = video_resolutions[i].conheight > video_resolutions[i].height;
                        if(f1 > f2)
                        {
                              video_resolutions[i].conwidth = video_resolutions[i].width;
                              video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
                        }
                        else
                        {
                              video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
                              video_resolutions[i].conheight = video_resolutions[i].height;
                        }
                  }
            }
      }
      else
      {
            video_resolutions = video_resolutions_hardcoded;
            video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
      }

      menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
      M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);

      // use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
      if(COM_CheckParm("-forceqmenu"))
            Cvar_SetValueQuick(&forceqmenu,1);
      // use -useqmenu for debugging proposes, cause it starts
      // the normal quake menu only the first time
// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
      if(COM_CheckParm("-useqmenu"))
            MR_SetRouting (TRUE);
      else
            MR_SetRouting (FALSE);
}

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