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cl_parse.c

/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// cl_parse.c  -- parse a message received from the server

#include "quakedef.h"
#include "cdaudio.h"
#include "cl_collision.h"
#include "csprogs.h"
#include "libcurl.h"
#include "utf8lib.h"
#include "menu.h"
#include "cl_video.h"

const char *svc_strings[128] =
{
      "svc_bad",
      "svc_nop",
      "svc_disconnect",
      "svc_updatestat",
      "svc_version",          // [int] server version
      "svc_setview",          // [short] entity number
      "svc_sound",                  // <see code>
      "svc_time",             // [float] server time
      "svc_print",                  // [string] null terminated string
      "svc_stufftext",        // [string] stuffed into client's console buffer
                                    // the string should be \n terminated
      "svc_setangle",         // [vec3] set the view angle to this absolute value

      "svc_serverinfo",       // [int] version
                                    // [string] signon string
                                    // [string]..[0]model cache [string]...[0]sounds cache
                                    // [string]..[0]item cache
      "svc_lightstyle",       // [byte] [string]
      "svc_updatename",       // [byte] [string]
      "svc_updatefrags",      // [byte] [short]
      "svc_clientdata",       // <shortbits + data>
      "svc_stopsound",        // <see code>
      "svc_updatecolors",     // [byte] [byte]
      "svc_particle",         // [vec3] <variable>
      "svc_damage",                 // [byte] impact [byte] blood [vec3] from

      "svc_spawnstatic",
      "OBSOLETE svc_spawnbinary",
      "svc_spawnbaseline",

      "svc_temp_entity",            // <variable>
      "svc_setpause",
      "svc_signonnum",
      "svc_centerprint",
      "svc_killedmonster",
      "svc_foundsecret",
      "svc_spawnstaticsound",
      "svc_intermission",
      "svc_finale",                 // [string] music [string] text
      "svc_cdtrack",                // [byte] track [byte] looptrack
      "svc_sellscreen",
      "svc_cutscene",
      "svc_showlmp",    // [string] iconlabel [string] lmpfile [short] x [short] y
      "svc_hidelmp",    // [string] iconlabel
      "svc_skybox", // [string] skyname
      "", // 38
      "", // 39
      "", // 40
      "", // 41
      "", // 42
      "", // 43
      "", // 44
      "", // 45
      "", // 46
      "", // 47
      "", // 48
      "", // 49
      "svc_downloaddata", //                    50          // [int] start [short] size [variable length] data
      "svc_updatestatubyte", //                 51          // [byte] stat [byte] value
      "svc_effect", //              52          // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
      "svc_effect2", //             53          // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
      "svc_sound2", //              54          // short soundindex instead of byte
      "svc_spawnbaseline2", //      55          // short modelindex instead of byte
      "svc_spawnstatic2", //        56          // short modelindex instead of byte
      "svc_entities", //                  57          // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
      "svc_csqcentities", //        58          // [short] entnum [variable length] entitydata ... [short] 0x0000
      "svc_spawnstaticsound2", //   59          // [coord3] [short] samp [byte] vol [byte] aten
      "svc_trailparticles", //      60          // [short] entnum [short] effectnum [vector] start [vector] end
      "svc_pointparticles", //      61          // [short] effectnum [vector] start [vector] velocity [short] count
      "svc_pointparticles1", //     62          // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
};

const char *qw_svc_strings[128] =
{
      "qw_svc_bad",                             // 0
      "qw_svc_nop",                             // 1
      "qw_svc_disconnect",                // 2
      "qw_svc_updatestat",                // 3  // [byte] [byte]
      "",                                             // 4
      "qw_svc_setview",                   // 5  // [short] entity number
      "qw_svc_sound",                           // 6  // <see code>
      "",                                             // 7
      "qw_svc_print",                           // 8  // [byte] id [string] null terminated string
      "qw_svc_stufftext",                       // 9  // [string] stuffed into client's console buffer
      "qw_svc_setangle",                        // 10 // [angle3] set the view angle to this absolute value
      "qw_svc_serverdata",                // 11 // [long] protocol ...
      "qw_svc_lightstyle",                // 12 // [byte] [string]
      "",                                             // 13
      "qw_svc_updatefrags",               // 14 // [byte] [short]
      "",                                             // 15
      "qw_svc_stopsound",                       // 16 // <see code>
      "",                                             // 17
      "",                                             // 18
      "qw_svc_damage",                    // 19
      "qw_svc_spawnstatic",               // 20
      "",                                             // 21
      "qw_svc_spawnbaseline",             // 22
      "qw_svc_temp_entity",               // 23 // variable
      "qw_svc_setpause",                        // 24 // [byte] on / off
      "",                                             // 25
      "qw_svc_centerprint",               // 26 // [string] to put in center of the screen
      "qw_svc_killedmonster",             // 27
      "qw_svc_foundsecret",               // 28
      "qw_svc_spawnstaticsound",          // 29 // [coord3] [byte] samp [byte] vol [byte] aten
      "qw_svc_intermission",              // 30       // [vec3_t] origin [vec3_t] angle
      "qw_svc_finale",                    // 31       // [string] text
      "qw_svc_cdtrack",                   // 32       // [byte] track
      "qw_svc_sellscreen",                // 33
      "qw_svc_smallkick",                       // 34       // set client punchangle to 2
      "qw_svc_bigkick",                   // 35       // set client punchangle to 4
      "qw_svc_updateping",                // 36       // [byte] [short]
      "qw_svc_updateentertime",           // 37       // [byte] [float]
      "qw_svc_updatestatlong",            // 38       // [byte] [long]
      "qw_svc_muzzleflash",               // 39       // [short] entity
      "qw_svc_updateuserinfo",            // 40       // [byte] slot [long] uid
      "qw_svc_download",                        // 41       // [short] size [size bytes]
      "qw_svc_playerinfo",                // 42       // variable
      "qw_svc_nails",                           // 43       // [byte] num [48 bits] xyzpy 12 12 12 4 8
      "qw_svc_chokecount",                // 44       // [byte] packets choked
      "qw_svc_modellist",                       // 45       // [strings]
      "qw_svc_soundlist",                       // 46       // [strings]
      "qw_svc_packetentities",            // 47       // [...]
      "qw_svc_deltapacketentities", // 48       // [...]
      "qw_svc_maxspeed",                        // 49       // maxspeed change, for prediction
      "qw_svc_entgravity",                // 50       // gravity change, for prediction
      "qw_svc_setinfo",                   // 51       // setinfo on a client
      "qw_svc_serverinfo",                // 52       // serverinfo
      "qw_svc_updatepl",                        // 53       // [byte] [byte]
};

//=============================================================================

cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};

cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};

#define RIC_GUNSHOT           1
#define RIC_GUNSHOTQUAD 2
cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};

static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
static void QW_CL_RequestNextDownload(void);
static void QW_CL_NextUpload(void);
void QW_CL_StartUpload(unsigned char *data, int size);
//static qboolean QW_CL_IsUploading(void);
static void QW_CL_StopUpload(void);
void CL_VM_UpdateIntermissionState(int intermission);
qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);

/*
==================
CL_ParseStartSoundPacket
==================
*/
void CL_ParseStartSoundPacket(int largesoundindex)
{
      vec3_t  pos;
      int   channel, ent;
      int   sound_num;
      int   volume;
      int   field_mask;
      float       attenuation;

      if (cls.protocol == PROTOCOL_QUAKEWORLD)
      {
            channel = MSG_ReadShort();

            if (channel & (1<<15))
                  volume = MSG_ReadByte ();
            else
                  volume = DEFAULT_SOUND_PACKET_VOLUME;

            if (channel & (1<<14))
                  attenuation = MSG_ReadByte () / 64.0;
            else
                  attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;

            ent = (channel>>3)&1023;
            channel &= 7;

            sound_num = MSG_ReadByte ();
      }
      else
      {
            field_mask = MSG_ReadByte();

            if (field_mask & SND_VOLUME)
                  volume = MSG_ReadByte ();
            else
                  volume = DEFAULT_SOUND_PACKET_VOLUME;

            if (field_mask & SND_ATTENUATION)
                  attenuation = MSG_ReadByte () / 64.0;
            else
                  attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;

            if (field_mask & SND_LARGEENTITY)
            {
                  ent = (unsigned short) MSG_ReadShort ();
                  channel = MSG_ReadByte ();
            }
            else
            {
                  channel = (unsigned short) MSG_ReadShort ();
                  ent = channel >> 3;
                  channel &= 7;
            }

            if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                  sound_num = (unsigned short) MSG_ReadShort ();
            else
                  sound_num = MSG_ReadByte ();
      }

      MSG_ReadVector(pos, cls.protocol);

      if (sound_num >= MAX_SOUNDS)
      {
            Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
            return;
      }

      if (ent >= MAX_EDICTS)
      {
            Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
            return;
      }

      if (ent >= cl.max_entities)
            CL_ExpandEntities(ent);

      if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
            S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
}

/*
==================
CL_KeepaliveMessage

When the client is taking a long time to load stuff, send keepalive messages
so the server doesn't disconnect.
==================
*/

static unsigned char olddata[NET_MAXMESSAGE];
void CL_KeepaliveMessage (qboolean readmessages)
{
      float time;
      static double nextmsg = -1;
      static double nextupdate = -1;
#if 0
      static double lasttime = -1;
#endif
      int oldreadcount;
      qboolean oldbadread;
      sizebuf_t old;

      if(cls.state != ca_dedicated)
      {
            if((time = Sys_DoubleTime()) >= nextupdate)
            {
                  SCR_UpdateLoadingScreenIfShown();
                  nextupdate = time + 2;
            }
      }

      // no need if server is local and definitely not if this is a demo
      if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
            return;

      if (readmessages)
      {
            // read messages from server, should just be nops
            oldreadcount = msg_readcount;
            oldbadread = msg_badread;
            old = net_message;
            memcpy(olddata, net_message.data, net_message.cursize);

            NetConn_ClientFrame();

            msg_readcount = oldreadcount;
            msg_badread = oldbadread;
            net_message = old;
            memcpy(net_message.data, olddata, net_message.cursize);
      }

#if 0
      if((time = Sys_DoubleTime()) >= lasttime + 1)
      {
            Con_Printf("long delta: %f\n", time - lasttime);
      }
      lasttime = Sys_DoubleTime();
#endif

      if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
      {
            sizebuf_t   msg;
            unsigned char           buf[4];
            nextmsg = time + 5;
            // write out a nop
            // LordHavoc: must use unreliable because reliable could kill the sigon message!
            Con_Print("--> client to server keepalive\n");
            memset(&msg, 0, sizeof(msg));
            msg.data = buf;
            msg.maxsize = sizeof(buf);
            MSG_WriteChar(&msg, clc_nop);
            NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
      }
}

void CL_ParseEntityLump(char *entdata)
{
      const char *data;
      char key[128], value[MAX_INPUTLINE];
      FOG_clear(); // LordHavoc: no fog until set
      // LordHavoc: default to the map's sky (q3 shader parsing sets this)
      R_SetSkyBox(cl.worldmodel->brush.skybox);
      data = entdata;
      if (!data)
            return;
      if (!COM_ParseToken_Simple(&data, false, false))
            return; // error
      if (com_token[0] != '{')
            return; // error
      while (1)
      {
            if (!COM_ParseToken_Simple(&data, false, false))
                  return; // error
            if (com_token[0] == '}')
                  break; // end of worldspawn
            if (com_token[0] == '_')
                  strlcpy (key, com_token + 1, sizeof (key));
            else
                  strlcpy (key, com_token, sizeof (key));
            while (key[strlen(key)-1] == ' ') // remove trailing spaces
                  key[strlen(key)-1] = 0;
            if (!COM_ParseToken_Simple(&data, false, false))
                  return; // error
            strlcpy (value, com_token, sizeof (value));
            if (!strcmp("sky", key))
                  R_SetSkyBox(value);
            else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
                  R_SetSkyBox(value);
            else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                  R_SetSkyBox(value);
            else if (!strcmp("fog", key))
            {
                  FOG_clear(); // so missing values get good defaults
                  r_refdef.fog_start = 0;
                  r_refdef.fog_alpha = 1;
                  r_refdef.fog_end = 16384;
                  r_refdef.fog_height = 1<<30;
                  r_refdef.fog_fadedepth = 128;
#if _MSC_VER >= 1400
#define sscanf sscanf_s
#endif
                  sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
            }
            else if (!strcmp("fog_density", key))
                  r_refdef.fog_density = atof(value);
            else if (!strcmp("fog_red", key))
                  r_refdef.fog_red = atof(value);
            else if (!strcmp("fog_green", key))
                  r_refdef.fog_green = atof(value);
            else if (!strcmp("fog_blue", key))
                  r_refdef.fog_blue = atof(value);
            else if (!strcmp("fog_alpha", key))
                  r_refdef.fog_alpha = atof(value);
            else if (!strcmp("fog_start", key))
                  r_refdef.fog_start = atof(value);
            else if (!strcmp("fog_end", key))
                  r_refdef.fog_end = atof(value);
            else if (!strcmp("fog_height", key))
                  r_refdef.fog_height = atof(value);
            else if (!strcmp("fog_fadedepth", key))
                  r_refdef.fog_fadedepth = atof(value);
            else if (!strcmp("fog_heighttexture", key))
            {
                  FOG_clear(); // so missing values get good defaults
#if _MSC_VER >= 1400
                  sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
#else
                  sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
#endif
                  r_refdef.fog_height_texturename[63] = 0;
            }
      }
}

extern void CL_Locs_Reload_f(void);
extern void CL_VM_Init (void);
static const vec3_t defaultmins = {-4096, -4096, -4096};
static const vec3_t defaultmaxs = {4096, 4096, 4096};
static void CL_SetupWorldModel(void)
{
      // update the world model
      cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
      CL_UpdateRenderEntity(&cl.entities[0].render);

      // make sure the cl.worldname and related cvars are set up now that we know the world model name
      // set up csqc world for collision culling
      if (cl.worldmodel)
      {
            strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
            FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
            strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
            Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
            Cvar_SetQuick(&cl_worldname, cl.worldname);
            Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
            Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
            World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
      }
      else
      {
            Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
            Cvar_SetQuick(&cl_worldnamenoextension, "");
            Cvar_SetQuick(&cl_worldbasename, "");
            World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
      }
      World_Start(&cl.world);

      // load or reload .loc file for team chat messages
      CL_Locs_Reload_f();

      // make sure we send enough keepalives
      CL_KeepaliveMessage(false);

      // reset particles and other per-level things
      R_Modules_NewMap();

      // make sure we send enough keepalives
      CL_KeepaliveMessage(false);

      // load the team chat beep if possible
      cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");

      // check memory integrity
      Mem_CheckSentinelsGlobal();

      // make menu know
      MR_NewMap();

      // load the csqc now
      if (cl.loadcsqc)
      {
            cl.loadcsqc = false;

            CL_VM_Init();
      }
}

static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
{
      qfile_t *file;

      // see if the file already exists
      file = FS_OpenVirtualFile(filename, true);
      if (file)
      {
            FS_Close(file);
            return true;
      }

      // download messages in a demo would be bad
      if (cls.demorecording)
      {
            Con_Printf("Unable to download \"%s\" when recording.\n", filename);
            return true;
      }

      // don't try to download when playing a demo
      if (!cls.netcon)
            return true;

      strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
      Con_Printf("Downloading %s\n", filename);

      if (!cls.qw_downloadmemory)
      {
            cls.qw_downloadmemory = NULL;
            cls.qw_downloadmemorycursize = 0;
            cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
      }

      MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
      MSG_WriteString(&cls.netcon->message, va("download %s", filename));

      cls.qw_downloadnumber++;
      cls.qw_downloadpercent = 0;
      cls.qw_downloadmemorycursize = 0;

      return false;
}

static void QW_CL_ProcessUserInfo(int slot);
static void QW_CL_RequestNextDownload(void)
{
      int i;

      // clear name of file that just finished
      cls.qw_downloadname[0] = 0;

      switch (cls.qw_downloadtype)
      {
      case dl_single:
            break;
      case dl_skin:
            if (cls.qw_downloadnumber == 0)
                  Con_Printf("Checking skins...\n");
            for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
            {
                  if (!cl.scores[cls.qw_downloadnumber].name[0])
                        continue;
                  // check if we need to download the file, and return if so
                  if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
                        return;
            }

            cls.qw_downloadtype = dl_none;

            // load any newly downloaded skins
            for (i = 0;i < cl.maxclients;i++)
                  QW_CL_ProcessUserInfo(i);

            // if we're still in signon stages, request the next one
            if (cls.signon != SIGNONS)
            {
                  cls.signon = SIGNONS-1;
                  // we'll go to SIGNONS when the first entity update is received
                  MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
                  MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
            }
            break;
      case dl_model:
            if (cls.qw_downloadnumber == 0)
            {
                  Con_Printf("Checking models...\n");
                  cls.qw_downloadnumber = 1;
            }

            for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
            {
                  // skip submodels
                  if (cl.model_name[cls.qw_downloadnumber][0] == '*')
                        continue;
                  if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
                        cl.qw_modelindex_spike = cls.qw_downloadnumber;
                  if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
                        cl.qw_modelindex_player = cls.qw_downloadnumber;
                  if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
                        cl.qw_modelindex_flag = cls.qw_downloadnumber;
                  if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
                        cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
                  // check if we need to download the file, and return if so
                  if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
                        return;
            }

            cls.qw_downloadtype = dl_none;

            // touch all of the precached models that are still loaded so we can free
            // anything that isn't needed
            if (!sv.active)
                  Mod_ClearUsed();
            for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
                  Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
            // precache any models used by the client (this also marks them used)
            cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
            cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
            cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
            cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);

            // we purge the models and sounds later in CL_SignonReply
            //Mod_PurgeUnused();

            // now we try to load everything that is new

            // world model
            cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
            if (cl.model_precache[1]->Draw == NULL)
                  Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);

            // normal models
            for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
                  if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
                        Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);

            // check memory integrity
            Mem_CheckSentinelsGlobal();

            // now that we have a world model, set up the world entity, renderer
            // modules and csqc
            CL_SetupWorldModel();

            // add pmodel/emodel CRCs to userinfo
            CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
            CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);

            // done checking sounds and models, send a prespawn command now
            MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
            MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));

            if (cls.qw_downloadmemory)
            {
                  Mem_Free(cls.qw_downloadmemory);
                  cls.qw_downloadmemory = NULL;
            }

            // done loading
            cl.loadfinished = true;
            break;
      case dl_sound:
            if (cls.qw_downloadnumber == 0)
            {
                  Con_Printf("Checking sounds...\n");
                  cls.qw_downloadnumber = 1;
            }

            for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
            {
                  // check if we need to download the file, and return if so
                  if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
                        return;
            }

            cls.qw_downloadtype = dl_none;

            // clear sound usage flags for purging of unused sounds
            S_ClearUsed();

            // precache any sounds used by the client
            cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
            cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
            cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
            cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
            cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
            cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
            cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);

            // sounds used by the game
            for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
                  cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);

            // we purge the models and sounds later in CL_SignonReply
            //S_PurgeUnused();

            // check memory integrity
            Mem_CheckSentinelsGlobal();

            // done with sound downloads, next we check models
            MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
            MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
            break;
      case dl_none:
      default:
            Con_Printf("Unknown download type.\n");
      }
}

static void QW_CL_ParseDownload(void)
{
      int size = (signed short)MSG_ReadShort();
      int percent = MSG_ReadByte();

      //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);

      // skip the download fragment if playing a demo
      if (!cls.netcon)
      {
            if (size > 0)
                  msg_readcount += size;
            return;
      }

      if (size == -1)
      {
            Con_Printf("File not found.\n");
            QW_CL_RequestNextDownload();
            return;
      }

      if (msg_readcount + (unsigned short)size > net_message.cursize)
            Host_Error("corrupt download message\n");

      // make sure the buffer is big enough to include this new fragment
      if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
      {
            unsigned char *old;
            while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
                  cls.qw_downloadmemorymaxsize *= 2;
            old = cls.qw_downloadmemory;
            cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
            if (old)
            {
                  memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
                  Mem_Free(old);
            }
      }

      // read the fragment out of the packet
      MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
      cls.qw_downloadmemorycursize += size;
      cls.qw_downloadspeedcount += size;

      cls.qw_downloadpercent = percent;

      if (percent != 100)
      {
            // request next fragment
            MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
            MSG_WriteString(&cls.netcon->message, "nextdl");
      }
      else
      {
            // finished file
            Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);

            FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);

            cls.qw_downloadpercent = 0;

            // start downloading the next file (or join the game)
            QW_CL_RequestNextDownload();
      }
}

static void QW_CL_ParseModelList(void)
{
      int n;
      int nummodels = MSG_ReadByte();
      char *str;

      // parse model precache list
      for (;;)
      {
            str = MSG_ReadString();
            if (!str[0])
                  break;
            nummodels++;
            if (nummodels==MAX_MODELS)
                  Host_Error("Server sent too many model precaches");
            if (strlen(str) >= MAX_QPATH)
                  Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
            strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
      }

      n = MSG_ReadByte();
      if (n)
      {
            MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
            MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
            return;
      }

      cls.signon = 2;
      cls.qw_downloadnumber = 0;
      cls.qw_downloadtype = dl_model;
      QW_CL_RequestNextDownload();
}

static void QW_CL_ParseSoundList(void)
{
      int n;
      int numsounds = MSG_ReadByte();
      char *str;

      // parse sound precache list
      for (;;)
      {
            str = MSG_ReadString();
            if (!str[0])
                  break;
            numsounds++;
            if (numsounds==MAX_SOUNDS)
                  Host_Error("Server sent too many sound precaches");
            if (strlen(str) >= MAX_QPATH)
                  Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
            strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
      }

      n = MSG_ReadByte();

      if (n)
      {
            MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
            MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
            return;
      }

      cls.signon = 2;
      cls.qw_downloadnumber = 0;
      cls.qw_downloadtype = dl_sound;
      QW_CL_RequestNextDownload();
}

static void QW_CL_Skins_f(void)
{
      cls.qw_downloadnumber = 0;
      cls.qw_downloadtype = dl_skin;
      QW_CL_RequestNextDownload();
}

static void QW_CL_Changing_f(void)
{
      if (cls.qw_downloadmemory)  // don't change when downloading
            return;

      S_StopAllSounds();
      cl.intermission = 0;
      cls.signon = 1;   // not active anymore, but not disconnected
      Con_Printf("\nChanging map...\n");
}

void QW_CL_NextUpload(void)
{
      int r, percent, size;

      if (!cls.qw_uploaddata)
            return;

      r = cls.qw_uploadsize - cls.qw_uploadpos;
      if (r > 768)
            r = 768;
      size = min(1, cls.qw_uploadsize);
      percent = (cls.qw_uploadpos+r)*100/size;

      MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
      MSG_WriteShort(&cls.netcon->message, r);
      MSG_WriteByte(&cls.netcon->message, percent);
      SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);

      Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);

      cls.qw_uploadpos += r;

      if (cls.qw_uploadpos < cls.qw_uploadsize)
            return;

      Con_Printf("Upload completed\n");

      QW_CL_StopUpload();
}

void QW_CL_StartUpload(unsigned char *data, int size)
{
      // do nothing in demos or if not connected
      if (!cls.netcon)
            return;

      // abort existing upload if in progress
      QW_CL_StopUpload();

      Con_DPrintf("Starting upload of %d bytes...\n", size);

      cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
      memcpy(cls.qw_uploaddata, data, size);
      cls.qw_uploadsize = size;
      cls.qw_uploadpos = 0;

      QW_CL_NextUpload();
}

#if 0
qboolean QW_CL_IsUploading(void)
{
      return cls.qw_uploaddata != NULL;
}
#endif

void QW_CL_StopUpload(void)
{
      if (cls.qw_uploaddata)
            Mem_Free(cls.qw_uploaddata);
      cls.qw_uploaddata = NULL;
      cls.qw_uploadsize = 0;
      cls.qw_uploadpos = 0;
}

static void QW_CL_ProcessUserInfo(int slot)
{
      int topcolor, bottomcolor;
      char temp[2048];
      InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
      InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
      InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
      cl.scores[slot].colors = topcolor * 16 + bottomcolor;
      InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
      cl.scores[slot].qw_spectator = temp[0] != 0;
      InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
      InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
      if (!cl.scores[slot].qw_skin[0])
            strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
      // TODO: skin cache
}

static void QW_CL_UpdateUserInfo(void)
{
      int slot;
      slot = MSG_ReadByte();
      if (slot >= cl.maxclients)
      {
            Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
            MSG_ReadLong();
            MSG_ReadString();
            return;
      }
      cl.scores[slot].qw_userid = MSG_ReadLong();
      strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));

      QW_CL_ProcessUserInfo(slot);
}

static void QW_CL_SetInfo(void)
{
      int slot;
      char key[2048];
      char value[2048];
      slot = MSG_ReadByte();
      strlcpy(key, MSG_ReadString(), sizeof(key));
      strlcpy(value, MSG_ReadString(), sizeof(value));
      if (slot >= cl.maxclients)
      {
            Con_Printf("svc_setinfo >= cl.maxclients\n");
            return;
      }
      InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);

      QW_CL_ProcessUserInfo(slot);
}

static void QW_CL_ServerInfo(void)
{
      char key[2048];
      char value[2048];
      char temp[32];
      strlcpy(key, MSG_ReadString(), sizeof(key));
      strlcpy(value, MSG_ReadString(), sizeof(value));
      Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
      InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
      InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
      cl.qw_teamplay = atoi(temp);
}

static void QW_CL_ParseNails(void)
{
      int i, j;
      int numnails = MSG_ReadByte();
      vec_t *v;
      unsigned char bits[6];
      for (i = 0;i < numnails;i++)
      {
            for (j = 0;j < 6;j++)
                  bits[j] = MSG_ReadByte();
            if (cl.qw_num_nails > 255)
                  continue;
            v = cl.qw_nails[cl.qw_num_nails++];
            v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
            v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
            v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
            v[3] = -360*(bits[4]>>4)/16;
            v[4] = 360*bits[5]/256;
            v[5] = 0;
      }
}

static void CL_UpdateItemsAndWeapon(void)
{
      int j;
      // check for important changes

      // set flash times
      if (cl.olditems != cl.stats[STAT_ITEMS])
            for (j = 0;j < 32;j++)
                  if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
                        cl.item_gettime[j] = cl.time;
      cl.olditems = cl.stats[STAT_ITEMS];

      // GAME_NEXUIZ hud needs weapon change time
      if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
            cl.weapontime = cl.time;
      cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
}

#define LOADPROGRESSWEIGHT_SOUND            1.0
#define LOADPROGRESSWEIGHT_MODEL            4.0
#define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0

void CL_BeginDownloads(qboolean aborteddownload)
{
      // quakeworld works differently
      if (cls.protocol == PROTOCOL_QUAKEWORLD)
            return;

      // this would be a good place to do curl downloads
      if(Curl_Have_forthismap())
      {
            Curl_Register_predownload(); // come back later
            return;
      }

      // if we got here...
      // curl is done, so let's start with the business
      if(!cl.loadbegun)
            SCR_PushLoadingScreen(false, "Loading precaches", 1);
      cl.loadbegun = true;

      // if already downloading something from the previous level, don't stop it
      if (cls.qw_downloadname[0])
            return;

      if (cl.downloadcsqc)
      {
            size_t progsize;
            cl.downloadcsqc = false;
            if (cls.netcon
             && !sv.active
             && csqc_progname.string
             && csqc_progname.string[0]
             && csqc_progcrc.integer >= 0
             && cl_serverextension_download.integer
             && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
             && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
            {
                  Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
                  if(cl_serverextension_download.integer == 2 && FS_HasZlib())
                        Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
                  else
                        Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
                  return;
            }
      }

      if (cl.loadmodel_current < cl.loadmodel_total)
      {
            // loading models
            if(cl.loadmodel_current == 1)
            {
                  // worldmodel counts as 16 models (15 + world model setup), for better progress bar
                  SCR_PushLoadingScreen(false, "Loading precached models",
                        (
                              (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                        ) / (
                              (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                        +     cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                        )
                  );
                  SCR_BeginLoadingPlaque();
            }
            for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
            {
                  SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
                        (
                              (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
                        ) / (
                              (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                        )
                  );
                  if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
                  {
                        SCR_PopLoadingScreen(false);
                        if(cl.loadmodel_current == 1)
                        {
                              SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
                              SCR_PopLoadingScreen(false);
                        }
                        continue;
                  }
                  CL_KeepaliveMessage(true);

                  // if running a local game, calling Mod_ForName is a completely wasted effort...
                  if (sv.active)
                        cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
                  else
                  {
                        if(cl.loadmodel_current == 1)
                        {
                              // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
                              Mod_FreeQ3Shaders();
                        }
                        cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                  }
                  SCR_PopLoadingScreen(false);
                  if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                  {
                        // we now have the worldmodel so we can set up the game world
                        SCR_PushLoadingScreen(true, "world model setup",
                              (
                                    LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                              ) / (
                                    (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
                              +     LOADPROGRESSWEIGHT_WORLDMODEL
                              +     LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                              )
                        );
                        CL_SetupWorldModel();
                        SCR_PopLoadingScreen(true);
                        if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                        {
                              cl.loadfinished = true;
                              // now issue the spawn to move on to signon 2 like normal
                              if (cls.netcon)
                                    Cmd_ForwardStringToServer("prespawn");
                        }
                  }
            }
            SCR_PopLoadingScreen(false);
            // finished loading models
      }

      if (cl.loadsound_current < cl.loadsound_total)
      {
            // loading sounds
            if(cl.loadsound_current == 1)
                  SCR_PushLoadingScreen(false, "Loading precached sounds",
                        (
                              cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                        ) / (
                              (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL
                        +     LOADPROGRESSWEIGHT_WORLDMODEL_INIT
                        +     cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
                        )
                  );
            for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
            {
                  SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
                  if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
                  {
                        SCR_PopLoadingScreen(false);
                        continue;
                  }
                  CL_KeepaliveMessage(true);
                  cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
                  SCR_PopLoadingScreen(false);
            }
            SCR_PopLoadingScreen(false);
            // finished loading sounds
      }

      if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
            Cvar_SetValueQuick(&cl_serverextension_download, false);
            // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
            // of dependencies) anyway, and can mess around with the game directory;
            // until this is fixed, only support pk3 downloads via curl, and turn off
            // individual file downloads other than for CSQC
            // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
            // to dlcache only
            // idea: support download of pk3 files using this protocol later

      // note: the reason these loops skip already-loaded things is that it
      // enables this command to be issued during the game if desired

      if (cl.downloadmodel_current < cl.loadmodel_total)
      {
            // loading models

            for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
            {
                  if (aborteddownload)
                  {

                        if (cl.downloadmodel_current == 1)
                        {
                              // the worldmodel failed, but we need to set up anyway
                              Mod_FreeQ3Shaders();
                              CL_SetupWorldModel();
                              if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                              {
                                    cl.loadfinished = true;
                                    // now issue the spawn to move on to signon 2 like normal
                                    if (cls.netcon)
                                          Cmd_ForwardStringToServer("prespawn");
                              }
                        }
                        aborteddownload = false;
                        continue;
                  }
                  if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
                        continue;
                  CL_KeepaliveMessage(true);
                  if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
                  {
                        if (cl.downloadmodel_current == 1)
                              Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
                        else
                              Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
                        // regarding the * check: don't try to download submodels
                        if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
                        {
                              Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
                              // we'll try loading again when the download finishes
                              return;
                        }
                  }

                  if(cl.downloadmodel_current == 1)
                  {
                        // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
                        Mod_FreeQ3Shaders();
                  }

                  cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                  if (cl.downloadmodel_current == 1)
                  {
                        // we now have the worldmodel so we can set up the game world
                        // or maybe we do not have it (cl_serverextension_download 0)
                        // then we need to continue loading ANYWAY!
                        CL_SetupWorldModel();
                        if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                        {
                              cl.loadfinished = true;
                              // now issue the spawn to move on to signon 2 like normal
                              if (cls.netcon)
                                    Cmd_ForwardStringToServer("prespawn");
                        }
                  }
            }

            // finished loading models
      }

      if (cl.downloadsound_current < cl.loadsound_total)
      {
            // loading sounds

            for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
            {
                  char soundname[MAX_QPATH];
                  if (aborteddownload)
                  {
                        aborteddownload = false;
                        continue;
                  }
                  if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
                        continue;
                  CL_KeepaliveMessage(true);
                  dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
                  if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
                  {
                        Con_Printf("Sound %s not found\n", soundname);
                        if (cl_serverextension_download.integer && cls.netcon && !sv.active)
                        {
                              Cmd_ForwardStringToServer(va("download %s", soundname));
                              // we'll try loading again when the download finishes
                              return;
                        }
                  }
                  cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
            }

            // finished loading sounds
      }

      SCR_PopLoadingScreen(false);

      if (!cl.loadfinished)
      {
            cl.loadfinished = true;

            // check memory integrity
            Mem_CheckSentinelsGlobal();

            // now issue the spawn to move on to signon 2 like normal
            if (cls.netcon)
                  Cmd_ForwardStringToServer("prespawn");
      }
}

void CL_BeginDownloads_f(void)
{
      // prevent cl_begindownloads from being issued multiple times in one match
      // to prevent accidentally cancelled downloads
      if(cl.loadbegun)
            Con_Printf("cl_begindownloads is only valid once per match\n");
      else
            CL_BeginDownloads(false);
}

void CL_StopDownload(int size, int crc)
{
      if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
      {
            int existingcrc;
            size_t existingsize;
            const char *extension;

            if(cls.qw_download_deflate)
            {
                  unsigned char *out;
                  size_t inflated_size;
                  out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
                  Mem_Free(cls.qw_downloadmemory);
                  if(out)
                  {
                        Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
                        cls.qw_downloadmemory = out;
                        cls.qw_downloadmemorycursize = inflated_size;
                  }
                  else
                  {
                        cls.qw_downloadmemory = NULL;
                        cls.qw_downloadmemorycursize = 0;
                        Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
                  }
            }

            if(!cls.qw_downloadmemory)
            {
                  Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
            }
            else
            {
                  crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
                  size = cls.qw_downloadmemorycursize;
                  // finished file
                  // save to disk only if we don't already have it
                  // (this is mainly for playing back demos)
                  existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
                  if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
                        // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
                  {
                        if ((int)existingsize != size || existingcrc != crc)
                        {
                              // we have a mismatching file, pick another name for it
                              char name[MAX_QPATH*2];
                              dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
                              if (!FS_FileExists(name))
                              {
                                    Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
                                    FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
                              }
                        }
                  }
                  else
                  {
                        // we either don't have it or have a mismatching file...
                        // so it's time to accept the file
                        // but if we already have a mismatching file we need to rename
                        // this new one, and if we already have this file in renamed form,
                        // we do nothing
                        Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
                        FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
                        extension = FS_FileExtension(cls.qw_downloadname);
                        if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
                              FS_Rescan();
                  }
            }
      }
      else if (cls.qw_downloadmemory && size)
      {
            Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
            CL_BeginDownloads(true);
      }

      if (cls.qw_downloadmemory)
            Mem_Free(cls.qw_downloadmemory);
      cls.qw_downloadmemory = NULL;
      cls.qw_downloadname[0] = 0;
      cls.qw_downloadmemorymaxsize = 0;
      cls.qw_downloadmemorycursize = 0;
      cls.qw_downloadpercent = 0;
}

void CL_ParseDownload(void)
{
      int i, start, size;
      static unsigned char data[NET_MAXMESSAGE];
      start = MSG_ReadLong();
      size = (unsigned short)MSG_ReadShort();

      // record the start/size information to ack in the next input packet
      for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
      {
            if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
            {
                  cls.dp_downloadack[i].start = start;
                  cls.dp_downloadack[i].size = size;
                  break;
            }
      }

      MSG_ReadBytes(size, data);

      if (!cls.qw_downloadname[0])
      {
            if (size > 0)
                  Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
            return;
      }

      if (start + size > cls.qw_downloadmemorymaxsize)
            Host_Error("corrupt download message\n");

      // only advance cursize if the data is at the expected position
      // (gaps are unacceptable)
      memcpy(cls.qw_downloadmemory + start, data, size);
      cls.qw_downloadmemorycursize = start + size;
      cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
      cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
      cls.qw_downloadspeedcount += size;
}

void CL_DownloadBegin_f(void)
{
      int size = atoi(Cmd_Argv(1));

      if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
      {
            Con_Printf("cl_downloadbegin: received bogus information\n");
            CL_StopDownload(0, 0);
            return;
      }

      if (cls.qw_downloadname[0])
            Con_Printf("Download of %s aborted\n", cls.qw_downloadname);

      CL_StopDownload(0, 0);

      // we're really beginning a download now, so initialize stuff
      strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
      cls.qw_downloadmemorymaxsize = size;
      cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
      cls.qw_downloadnumber++;

      cls.qw_download_deflate = false;
      if(Cmd_Argc() >= 4)
      {
            if(!strcmp(Cmd_Argv(3), "deflate"))
                  cls.qw_download_deflate = true;
            // check further encodings here
      }

      Cmd_ForwardStringToServer("sv_startdownload");
}

void CL_StopDownload_f(void)
{
      Curl_CancelAll();
      if (cls.qw_downloadname[0])
      {
            Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
            CL_StopDownload(0, 0);
      }
      CL_BeginDownloads(true);
}

void CL_DownloadFinished_f(void)
{
      if (Cmd_Argc() < 3)
      {
            Con_Printf("Malformed cl_downloadfinished command\n");
            return;
      }
      CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
      CL_BeginDownloads(false);
}

static void CL_SendPlayerInfo(void)
{
      MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
      MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));

      MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
      MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));

      MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
      MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));

      if (cl_pmodel.integer)
      {
            MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
            MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
      }
      if (*cl_playermodel.string)
      {
            MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
            MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
      }
      if (*cl_playerskin.string)
      {
            MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
            MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
      }
}

/*
=====================
CL_SignonReply

An svc_signonnum has been received, perform a client side setup
=====================
*/
static void CL_SignonReply (void)
{
      Con_DPrintf("CL_SignonReply: %i\n", cls.signon);

      switch (cls.signon)
      {
      case 1:
            if (cls.netcon)
            {
                  // send player info before we begin downloads
                  // (so that the server can see the player name while downloading)
                  CL_SendPlayerInfo();

                  // execute cl_begindownloads next frame
                  // (after any commands added by svc_stufftext have been executed)
                  // when done with downloads the "prespawn" will be sent
                  Cbuf_AddText("\ncl_begindownloads\n");

                  //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
                  //MSG_WriteString (&cls.netcon->message, "prespawn");
            }
            else // playing a demo...  make sure loading occurs as soon as possible
                  CL_BeginDownloads(false);
            break;

      case 2:
            if (cls.netcon)
            {
                  // LordHavoc: quake sent the player info here but due to downloads
                  // it is sent earlier instead
                  // CL_SendPlayerInfo();

                  // LordHavoc: changed to begin a loading stage and issue this when done
                  MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
                  MSG_WriteString (&cls.netcon->message, "spawn");
            }
            break;

      case 3:
            if (cls.netcon)
            {
                  MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
                  MSG_WriteString (&cls.netcon->message, "begin");
            }
            break;

      case 4:
            // after the level has been loaded, we shouldn't need the shaders, and
            // if they are needed again they will be automatically loaded...
            // we also don't need the unused models or sounds from the last level
            Mod_FreeQ3Shaders();
            Mod_PurgeUnused();
            S_PurgeUnused();

            Con_ClearNotify();
            if (COM_CheckParm("-profilegameonly"))
                  Sys_AllowProfiling(true);
            break;
      }
}

/*
==================
CL_ParseServerInfo
==================
*/
void CL_ParseServerInfo (void)
{
      char *str;
      int i;
      protocolversion_t protocol;
      int nummodels, numsounds;

      // if we start loading a level and a video is still playing, stop it
      CL_VideoStop();

      Con_DPrint("Serverinfo packet received.\n");
      Collision_Cache_Reset(true);

      // if server is active, we already began a loading plaque
      if (!sv.active)
      {
            SCR_BeginLoadingPlaque();
            S_StopAllSounds();
            // free q3 shaders so that any newly downloaded shaders will be active
            Mod_FreeQ3Shaders();
      }

      // check memory integrity
      Mem_CheckSentinelsGlobal();

      // clear cl_serverextension cvars
      Cvar_SetValueQuick(&cl_serverextension_download, 0);

//
// wipe the client_state_t struct
//
      CL_ClearState ();

// parse protocol version number
      i = MSG_ReadLong ();
      protocol = Protocol_EnumForNumber(i);
      if (protocol == PROTOCOL_UNKNOWN)
      {
            Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
            return;
      }
      // hack for unmarked Nehahra movie demos which had a custom protocol
      if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
            protocol = PROTOCOL_NEHAHRAMOVIE;
      cls.protocol = protocol;
      Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));

      cl.num_entities = 1;

      if (protocol == PROTOCOL_QUAKEWORLD)
      {
            char gamedir[1][MAX_QPATH];

            cl.qw_servercount = MSG_ReadLong();

            str = MSG_ReadString();
            Con_Printf("server gamedir is %s\n", str);
            strlcpy(gamedir[0], str, sizeof(gamedir[0]));

            // change gamedir if needed
            if (!FS_ChangeGameDirs(1, gamedir, true, false))
                  Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");

            cl.gametype = GAME_DEATHMATCH;
            cl.maxclients = 32;

            // parse player number
            i = MSG_ReadByte();
            // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
            //cl.qw_spectator = (i & 128) != 0;
            cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
            cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));

            // get the full level name
            str = MSG_ReadString ();
            strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));

            // get the movevars that are defined in the qw protocol
            cl.movevars_gravity            = MSG_ReadFloat();
            cl.movevars_stopspeed          = MSG_ReadFloat();
            cl.movevars_maxspeed           = MSG_ReadFloat();
            cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
            cl.movevars_accelerate         = MSG_ReadFloat();
            cl.movevars_airaccelerate      = MSG_ReadFloat();
            cl.movevars_wateraccelerate    = MSG_ReadFloat();
            cl.movevars_friction           = MSG_ReadFloat();
            cl.movevars_waterfriction      = MSG_ReadFloat();
            cl.movevars_entgravity         = MSG_ReadFloat();

            // other movevars not in the protocol...
            cl.movevars_wallfriction = 0;
            cl.movevars_timescale = 1;
            cl.movevars_jumpvelocity = 270;
            cl.movevars_edgefriction = 1;
            cl.movevars_maxairspeed = 30;
            cl.movevars_stepheight = 18;
            cl.movevars_airaccel_qw = 1;
            cl.movevars_airaccel_sideways_friction = 0;

            // seperate the printfs so the server message can have a color
            Con_Printf("\n\n<===================================>\n\n\2%s\n", str);

            // check memory integrity
            Mem_CheckSentinelsGlobal();

            if (cls.netcon)
            {
                  MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
                  MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
            }

            cl.loadbegun = false;
            cl.loadfinished = false;

            cls.state = ca_connected;
            cls.signon = 1;

            // note: on QW protocol we can't set up the gameworld until after
            // downloads finish...
            // (we don't even know the name of the map yet)
            // this also means cl_autodemo does not work on QW protocol...

            strlcpy(cl.worldname, "", sizeof(cl.worldname));
            strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
            strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
            Cvar_SetQuick(&cl_worldname, cl.worldname);
            Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
            Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);

            // check memory integrity
            Mem_CheckSentinelsGlobal();
      }
      else
      {
      // parse maxclients
            cl.maxclients = MSG_ReadByte ();
            if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
            {
                  Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                  return;
            }
            cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));

      // parse gametype
            cl.gametype = MSG_ReadByte ();
            // the original id singleplayer demos are bugged and contain
            // GAME_DEATHMATCH even for singleplayer
            if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
                  cl.gametype = GAME_COOP;

      // parse signon message
            str = MSG_ReadString ();
            strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));

      // seperate the printfs so the server message can have a color
            if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
                  Con_Printf("\n<===================================>\n\n\2%s\n", str);

            // check memory integrity
            Mem_CheckSentinelsGlobal();

            // parse model precache list
            for (nummodels=1 ; ; nummodels++)
            {
                  str = MSG_ReadString();
                  if (!str[0])
                        break;
                  if (nummodels==MAX_MODELS)
                        Host_Error ("Server sent too many model precaches");
                  if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
                  strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
            }
            // parse sound precache list
            for (numsounds=1 ; ; numsounds++)
            {
                  str = MSG_ReadString();
                  if (!str[0])
                        break;
                  if (numsounds==MAX_SOUNDS)
                        Host_Error("Server sent too many sound precaches");
                  if (strlen(str) >= MAX_QPATH)
                        Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
                  strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
            }

            // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
            strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
            FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
            strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
            Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
            Cvar_SetQuick(&cl_worldname, cl.worldname);
            Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
            Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);

            // touch all of the precached models that are still loaded so we can free
            // anything that isn't needed
            if (!sv.active)
                  Mod_ClearUsed();
            for (i = 1;i < nummodels;i++)
                  Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
            // precache any models used by the client (this also marks them used)
            cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
            cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
            cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
            cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);

            // we purge the models and sounds later in CL_SignonReply
            //Mod_PurgeUnused();
            //S_PurgeUnused();

            // clear sound usage flags for purging of unused sounds
            S_ClearUsed();

            // precache any sounds used by the client
            cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
            cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
            cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
            cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
            cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
            cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
            cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);

            // sounds used by the game
            for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
                  cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);

            // now we try to load everything that is new
            cl.loadmodel_current = 1;
            cl.downloadmodel_current = 1;
            cl.loadmodel_total = nummodels;
            cl.loadsound_current = 1;
            cl.downloadsound_current = 1;
            cl.loadsound_total = numsounds;
            cl.downloadcsqc = true;
            cl.loadbegun = false;
            cl.loadfinished = false;
            cl.loadcsqc = true;

            // check memory integrity
            Mem_CheckSentinelsGlobal();

      // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
            if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
            {
                  char demofile[MAX_OSPATH];

                  if (cls.demorecording)
                  {
                        // finish the previous level's demo file
                        CL_Stop_f();
                  }

                  // start a new demo file
                  dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);

                  Con_Printf ("Auto-recording to %s.\n", demofile);

                  // Reset bit 0 for every new demo
                  Cvar_SetValueQuick(&cl_autodemo_delete,
                        (cl_autodemo_delete.integer & ~0x1)
                        |
                        ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
                  );

                  cls.demofile = FS_OpenRealFile(demofile, "wb", false);
                  if (cls.demofile)
                  {
                        cls.forcetrack = -1;
                        FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
                        cls.demorecording = true;
                        strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
                        cls.demo_lastcsprogssize = -1;
                        cls.demo_lastcsprogscrc = -1;
                  }
                  else
                        Con_Print ("ERROR: couldn't open.\n");
            }
      }
}

void CL_ValidateState(entity_state_t *s)
{
      dp_model_t *model;

      if (!s->active)
            return;

      if (s->modelindex >= MAX_MODELS)
            Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);

      // these warnings are only warnings, no corrections are made to the state
      // because states are often copied for decoding, which otherwise would
      // propogate some of the corrections accidentally
      // (this used to happen, sometimes affecting skin and frame)

      // colormap is client index + 1
      if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
            Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);

      if (developer_extra.integer)
      {
            model = CL_GetModelByIndex(s->modelindex);
            if (model && model->type && s->frame >= model->numframes)
                  Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
            if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
                  Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
      }
}

void CL_MoveLerpEntityStates(entity_t *ent)
{
      float odelta[3], adelta[3];
      VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
      VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
      if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
      {
            // reset all persistent stuff if this is a new entity
            ent->persistent.lerpdeltatime = 0;
            ent->persistent.lerpstarttime = cl.mtime[1];
            VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
            VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
            VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
            VectorCopy(ent->state_current.angles, ent->persistent.newangles);
            // reset animation interpolation as well
            ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
            ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
            ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
            ent->render.shadertime = cl.time;
            // reset various persistent stuff
            ent->persistent.muzzleflash = 0;
            ent->persistent.trail_allowed = false;
      }
      else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
      {
            // don't interpolate the move
            ent->persistent.lerpdeltatime = 0;
            ent->persistent.lerpstarttime = cl.mtime[1];
            VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
            VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
            VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
            VectorCopy(ent->state_current.angles, ent->persistent.newangles);
            ent->persistent.trail_allowed = false;

            // if(ent->state_current.frame != ent->state_previous.frame)
            // do this even if we did change the frame
            // teleport bit is only used if an animation restart, or a jump, is necessary
            // so it should be always harmless to do this
            {
                  ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
                  ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
                  ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
            }

            // note that this case must do everything the following case does too
      }
      else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
      {
            ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
            ent->render.framegroupblend[1].lerp = 1;
            ent->render.framegroupblend[0].frame = ent->state_current.frame;
            ent->render.framegroupblend[0].start = cl.time;
            ent->render.framegroupblend[0].lerp = 0;
      }
      else if (DotProduct(odelta, odelta) > 1000*1000
            || (cl.fixangle[0] && !cl.fixangle[1])
            || (ent->state_previous.tagindex != ent->state_current.tagindex)
            || (ent->state_previous.tagentity != ent->state_current.tagentity))
      {
            // don't interpolate the move
            // (the fixangle[] check detects teleports, but not constant fixangles
            //  such as when spectating)
            ent->persistent.lerpdeltatime = 0;
            ent->persistent.lerpstarttime = cl.mtime[1];
            VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
            VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
            VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
            VectorCopy(ent->state_current.angles, ent->persistent.newangles);
            ent->persistent.trail_allowed = false;
      }
      else if (ent->state_current.flags & RENDER_STEP)
      {
            // monster interpolation
            if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
            {
                  ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
                  ent->persistent.lerpstarttime = cl.mtime[1];
                  VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
                  VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
                  VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                  VectorCopy(ent->state_current.angles, ent->persistent.newangles);
            }
      }
      else
      {
            // not a monster
            ent->persistent.lerpstarttime = ent->state_previous.time;
            // no lerp if it's singleplayer
            if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
                  ent->persistent.lerpdeltatime = 0;
            else
                  ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
            VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
            VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
            VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
            VectorCopy(ent->state_current.angles, ent->persistent.newangles);
      }
      // trigger muzzleflash effect if necessary
      if (ent->state_current.effects & EF_MUZZLEFLASH)
            ent->persistent.muzzleflash = 1;

      // restart animation bit
      if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
      {
            ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
            ent->render.framegroupblend[1].lerp = 1;
            ent->render.framegroupblend[0].frame = ent->state_current.frame;
            ent->render.framegroupblend[0].start = cl.time;
            ent->render.framegroupblend[0].lerp = 0;
      }
}

/*
==================
CL_ParseBaseline
==================
*/
void CL_ParseBaseline (entity_t *ent, int large)
{
      int i;

      ent->state_baseline = defaultstate;
      // FIXME: set ent->state_baseline.number?
      ent->state_baseline.active = true;
      if (large)
      {
            ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
            ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
      }
      else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
      {
            ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
            ent->state_baseline.frame = MSG_ReadByte ();
      }
      else
      {
            ent->state_baseline.modelindex = MSG_ReadByte ();
            ent->state_baseline.frame = MSG_ReadByte ();
      }
      ent->state_baseline.colormap = MSG_ReadByte();
      ent->state_baseline.skin = MSG_ReadByte();
      for (i = 0;i < 3;i++)
      {
            ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
            ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
      }
      ent->state_previous = ent->state_current = ent->state_baseline;
}


/*
==================
CL_ParseClientdata

Server information pertaining to this client only
==================
*/
void CL_ParseClientdata (void)
{
      int i, bits;

      VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
      VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
      VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
      cl.mviewzoom[1] = cl.mviewzoom[0];

      if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
      {
            cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
            cl.stats[STAT_ITEMS] = 0;
            cl.stats[STAT_VIEWZOOM] = 255;
      }
      cl.idealpitch = 0;
      cl.mpunchangle[0][0] = 0;
      cl.mpunchangle[0][1] = 0;
      cl.mpunchangle[0][2] = 0;
      cl.mpunchvector[0][0] = 0;
      cl.mpunchvector[0][1] = 0;
      cl.mpunchvector[0][2] = 0;
      cl.mvelocity[0][0] = 0;
      cl.mvelocity[0][1] = 0;
      cl.mvelocity[0][2] = 0;
      cl.mviewzoom[0] = 1;

      bits = (unsigned short) MSG_ReadShort ();
      if (bits & SU_EXTEND1)
            bits |= (MSG_ReadByte() << 16);
      if (bits & SU_EXTEND2)
            bits |= (MSG_ReadByte() << 24);

      if (bits & SU_VIEWHEIGHT)
            cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();

      if (bits & SU_IDEALPITCH)
            cl.idealpitch = MSG_ReadChar ();

      for (i = 0;i < 3;i++)
      {
            if (bits & (SU_PUNCH1<<i) )
            {
                  if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                        cl.mpunchangle[0][i] = MSG_ReadChar();
                  else
                        cl.mpunchangle[0][i] = MSG_ReadAngle16i();
            }
            if (bits & (SU_PUNCHVEC1<<i))
            {
                  if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
                        cl.mpunchvector[0][i] = MSG_ReadCoord16i();
                  else
                        cl.mpunchvector[0][i] = MSG_ReadCoord32f();
            }
            if (bits & (SU_VELOCITY1<<i) )
            {
                  if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
                        cl.mvelocity[0][i] = MSG_ReadChar()*16;
                  else
                        cl.mvelocity[0][i] = MSG_ReadCoord32f();
            }
      }

      // LordHavoc: hipnotic demos don't have this bit set but should
      if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
            cl.stats[STAT_ITEMS] = MSG_ReadLong ();

      cl.onground = (bits & SU_ONGROUND) != 0;
      cl.inwater = (bits & SU_INWATER) != 0;

      if (cls.protocol == PROTOCOL_DARKPLACES5)
      {
            cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
            cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
            cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
            cl.stats[STAT_HEALTH] = MSG_ReadShort();
            cl.stats[STAT_AMMO] = MSG_ReadShort();
            cl.stats[STAT_SHELLS] = MSG_ReadShort();
            cl.stats[STAT_NAILS] = MSG_ReadShort();
            cl.stats[STAT_ROCKETS] = MSG_ReadShort();
            cl.stats[STAT_CELLS] = MSG_ReadShort();
            cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
      }
      else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
      {
            cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
            cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
            if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                  cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
            else
                  cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
            cl.stats[STAT_HEALTH] = MSG_ReadShort();
            cl.stats[STAT_AMMO] = MSG_ReadByte();
            cl.stats[STAT_SHELLS] = MSG_ReadByte();
            cl.stats[STAT_NAILS] = MSG_ReadByte();
            cl.stats[STAT_ROCKETS] = MSG_ReadByte();
            cl.stats[STAT_CELLS] = MSG_ReadByte();
            if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
                  cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
            else
                  cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
      }

      if (bits & SU_VIEWZOOM)
      {
            if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
                  cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
            else
                  cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
      }

      // viewzoom interpolation
      cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
}

/*
=====================
CL_ParseStatic
=====================
*/
void CL_ParseStatic (int large)
{
      entity_t *ent;

      if (cl.num_static_entities >= cl.max_static_entities)
            Host_Error ("Too many static entities");
      ent = &cl.static_entities[cl.num_static_entities++];
      CL_ParseBaseline (ent, large);

      if (ent->state_baseline.modelindex == 0)
      {
            Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
            cl.num_static_entities--;
            // This is definitely a cheesy way to conserve resources...
            return;
      }

// copy it to the current state
      ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
      ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
      ent->render.framegroupblend[0].lerp = 1;
      // make torchs play out of sync
      ent->render.framegroupblend[0].start = lhrandom(-10, -1);
      ent->render.skinnum = ent->state_baseline.skin;
      ent->render.effects = ent->state_baseline.effects;
      ent->render.alpha = 1;

      //VectorCopy (ent->state_baseline.origin, ent->render.origin);
      //VectorCopy (ent->state_baseline.angles, ent->render.angles);

      Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
      ent->render.allowdecals = true;
      CL_UpdateRenderEntity(&ent->render);
}

/*
===================
CL_ParseStaticSound
===================
*/
void CL_ParseStaticSound (int large)
{
      vec3_t            org;
      int               sound_num, vol, atten;

      MSG_ReadVector(org, cls.protocol);
      if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
            sound_num = (unsigned short) MSG_ReadShort ();
      else
            sound_num = MSG_ReadByte ();
      vol = MSG_ReadByte ();
      atten = MSG_ReadByte ();

      S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
}

void CL_ParseEffect (void)
{
      vec3_t            org;
      int               modelindex, startframe, framecount, framerate;

      MSG_ReadVector(org, cls.protocol);
      modelindex = MSG_ReadByte ();
      startframe = MSG_ReadByte ();
      framecount = MSG_ReadByte ();
      framerate = MSG_ReadByte ();

      CL_Effect(org, modelindex, startframe, framecount, framerate);
}

void CL_ParseEffect2 (void)
{
      vec3_t            org;
      int               modelindex, startframe, framecount, framerate;

      MSG_ReadVector(org, cls.protocol);
      modelindex = (unsigned short) MSG_ReadShort ();
      startframe = (unsigned short) MSG_ReadShort ();
      framecount = MSG_ReadByte ();
      framerate = MSG_ReadByte ();

      CL_Effect(org, modelindex, startframe, framecount, framerate);
}

void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
{
      int i;
      beam_t *b = NULL;

      if (ent >= MAX_EDICTS)
      {
            Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
            ent = 0;
      }

      if (ent >= cl.max_entities)
            CL_ExpandEntities(ent);

      // override any beam with the same entity
      i = cl.max_beams;
      if (ent)
            for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
                  if (b->entity == ent)
                        break;
      // if the entity was not found then just replace an unused beam
      if (i == cl.max_beams)
            for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
                  if (!b->model)
                        break;
      if (i < cl.max_beams)
      {
            cl.num_beams = max(cl.num_beams, i + 1);
            b->entity = ent;
            b->lightning = lightning;
            b->model = m;
            b->endtime = cl.mtime[0] + 0.2;
            VectorCopy (start, b->start);
            VectorCopy (end, b->end);
      }
      else
            Con_Print("beam list overflow!\n");
}

void CL_ParseBeam (dp_model_t *m, int lightning)
{
      int ent;
      vec3_t start, end;

      ent = (unsigned short) MSG_ReadShort ();
      MSG_ReadVector(start, cls.protocol);
      MSG_ReadVector(end, cls.protocol);

      if (ent >= MAX_EDICTS)
      {
            Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
            ent = 0;
      }

      CL_NewBeam(ent, start, end, m, lightning);
}

void CL_ParseTempEntity(void)
{
      int type;
      vec3_t pos, pos2;
      vec3_t vel1, vel2;
      vec3_t dir;
      vec3_t color;
      int rnd;
      int colorStart, colorLength, count;
      float velspeed, radius;
      unsigned char *tempcolor;
      matrix4x4_t tempmatrix;

      if (cls.protocol == PROTOCOL_QUAKEWORLD)
      {
            type = MSG_ReadByte();
            switch (type)
            {
            case QW_TE_WIZSPIKE:
                  // spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                  break;

            case QW_TE_KNIGHTSPIKE:
                  // spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                  break;

            case QW_TE_SPIKE:
                  // spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                  else
                  {
                        rnd = rand() & 3;
                        if (rnd == 1)
                              S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
                              S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
                              S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                  }
                  break;
            case QW_TE_SUPERSPIKE:
                  // super spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                  else
                  {
                        rnd = rand() & 3;
                        if (rnd == 1)
                              S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
                              S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
                              S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                  }
                  break;

            case QW_TE_EXPLOSION:
                  // rocket explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
                  break;

            case QW_TE_TAREXPLOSION:
                  // tarbaby explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case QW_TE_LIGHTNING1:
                  // lightning bolts
                  CL_ParseBeam(cl.model_bolt, true);
                  break;

            case QW_TE_LIGHTNING2:
                  // lightning bolts
                  CL_ParseBeam(cl.model_bolt2, true);
                  break;

            case QW_TE_LIGHTNING3:
                  // lightning bolts
                  CL_ParseBeam(cl.model_bolt3, false);
                  break;

            case QW_TE_LAVASPLASH:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            case QW_TE_TELEPORT:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            case QW_TE_GUNSHOT:
                  // bullet hitting wall
                  radius = MSG_ReadByte();
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
                  VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
                  CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
                  if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
                  {
                        if (rand() % 5)
                              S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
                        {
                              rnd = rand() & 3;
                              if (rnd == 1)
                                    S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                              else if (rnd == 2)
                                    S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                              else
                                    S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                        }
                  }
                  break;

            case QW_TE_BLOOD:
                  count = MSG_ReadByte();
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            case QW_TE_LIGHTNINGBLOOD:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            default:
                  Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
            }
      }
      else
      {
            type = MSG_ReadByte();
            switch (type)
            {
            case TE_WIZSPIKE:
                  // spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                  break;

            case TE_KNIGHTSPIKE:
                  // spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                  break;

            case TE_SPIKE:
                  // spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                  else
                  {
                        rnd = rand() & 3;
                        if (rnd == 1)
                              S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
                              S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
                              S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                  }
                  break;
            case TE_SPIKEQUAD:
                  // quad spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                  else
                  {
                        rnd = rand() & 3;
                        if (rnd == 1)
                              S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
                              S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
                              S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                  }
                  break;
            case TE_SUPERSPIKE:
                  // super spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                  else
                  {
                        rnd = rand() & 3;
                        if (rnd == 1)
                              S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
                              S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
                              S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                  }
                  break;
            case TE_SUPERSPIKEQUAD:
                  // quad super spike hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                  else
                  {
                        rnd = rand() & 3;
                        if (rnd == 1)
                              S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
                              S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
                              S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                  }
                  break;
                  // LordHavoc: added for improved blood splatters
            case TE_BLOOD:
                  // blood puff
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  dir[0] = MSG_ReadChar();
                  dir[1] = MSG_ReadChar();
                  dir[2] = MSG_ReadChar();
                  count = MSG_ReadByte();
                  CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
                  break;
            case TE_SPARK:
                  // spark shower
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  dir[0] = MSG_ReadChar();
                  dir[1] = MSG_ReadChar();
                  dir[2] = MSG_ReadChar();
                  count = MSG_ReadByte();
                  CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
                  break;
            case TE_PLASMABURN:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;
                  // LordHavoc: added for improved gore
            case TE_BLOODSHOWER:
                  // vaporized body
                  MSG_ReadVector(pos, cls.protocol); // mins
                  MSG_ReadVector(pos2, cls.protocol); // maxs
                  velspeed = MSG_ReadCoord(cls.protocol); // speed
                  count = (unsigned short) MSG_ReadShort(); // number of particles
                  vel1[0] = -velspeed;
                  vel1[1] = -velspeed;
                  vel1[2] = -velspeed;
                  vel2[0] = velspeed;
                  vel2[1] = velspeed;
                  vel2[2] = velspeed;
                  CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
                  break;

            case TE_PARTICLECUBE:
                  // general purpose particle effect
                  MSG_ReadVector(pos, cls.protocol); // mins
                  MSG_ReadVector(pos2, cls.protocol); // maxs
                  MSG_ReadVector(dir, cls.protocol); // dir
                  count = (unsigned short) MSG_ReadShort(); // number of particles
                  colorStart = MSG_ReadByte(); // color
                  colorLength = MSG_ReadByte(); // gravity (1 or 0)
                  velspeed = MSG_ReadCoord(cls.protocol); // randomvel
                  CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
                  break;

            case TE_PARTICLERAIN:
                  // general purpose particle effect
                  MSG_ReadVector(pos, cls.protocol); // mins
                  MSG_ReadVector(pos2, cls.protocol); // maxs
                  MSG_ReadVector(dir, cls.protocol); // dir
                  count = (unsigned short) MSG_ReadShort(); // number of particles
                  colorStart = MSG_ReadByte(); // color
                  CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
                  break;

            case TE_PARTICLESNOW:
                  // general purpose particle effect
                  MSG_ReadVector(pos, cls.protocol); // mins
                  MSG_ReadVector(pos2, cls.protocol); // maxs
                  MSG_ReadVector(dir, cls.protocol); // dir
                  count = (unsigned short) MSG_ReadShort(); // number of particles
                  colorStart = MSG_ReadByte(); // color
                  CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
                  break;

            case TE_GUNSHOT:
                  // bullet hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
                  {
                        if (rand() % 5)
                              S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
                        {
                              rnd = rand() & 3;
                              if (rnd == 1)
                                    S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                              else if (rnd == 2)
                                    S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                              else
                                    S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                        }
                  }
                  break;

            case TE_GUNSHOTQUAD:
                  // quad bullet hitting wall
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
                  {
                        if (rand() % 5)
                              S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
                        {
                              rnd = rand() & 3;
                              if (rnd == 1)
                                    S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                              else if (rnd == 2)
                                    S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                              else
                                    S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                        }
                  }
                  break;

            case TE_EXPLOSION:
                  // rocket explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case TE_EXPLOSIONQUAD:
                  // quad rocket explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case TE_EXPLOSION3:
                  // Nehahra movie colored lighting explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                  color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                  color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                  CL_ParticleExplosion(pos);
                  Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                  CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case TE_EXPLOSIONRGB:
                  // colored lighting explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleExplosion(pos);
                  color[0] = MSG_ReadByte() * (2.0f / 255.0f);
                  color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                  color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                  Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                  CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case TE_TAREXPLOSION:
                  // tarbaby explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case TE_SMALLFLASH:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            case TE_CUSTOMFLASH:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 4);
                  radius = (MSG_ReadByte() + 1) * 8;
                  velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
                  color[0] = MSG_ReadByte() * (2.0f / 255.0f);
                  color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                  color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                  Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                  CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                  break;

            case TE_FLAMEJET:
                  MSG_ReadVector(pos, cls.protocol);
                  MSG_ReadVector(dir, cls.protocol);
                  count = MSG_ReadByte();
                  CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
                  break;

            case TE_LIGHTNING1:
                  // lightning bolts
                  CL_ParseBeam(cl.model_bolt, true);
                  break;

            case TE_LIGHTNING2:
                  // lightning bolts
                  CL_ParseBeam(cl.model_bolt2, true);
                  break;

            case TE_LIGHTNING3:
                  // lightning bolts
                  CL_ParseBeam(cl.model_bolt3, false);
                  break;

      // PGM 01/21/97
            case TE_BEAM:
                  // grappling hook beam
                  CL_ParseBeam(cl.model_beam, false);
                  break;
      // PGM 01/21/97

      // LordHavoc: for compatibility with the Nehahra movie...
            case TE_LIGHTNING4NEH:
                  CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
                  break;

            case TE_LAVASPLASH:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            case TE_TELEPORT:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            case TE_EXPLOSION2:
                  // color mapped explosion
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  colorStart = MSG_ReadByte();
                  colorLength = MSG_ReadByte();
                  CL_ParticleExplosion2(pos, colorStart, colorLength);
                  tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
                  color[0] = tempcolor[0] * (2.0f / 255.0f);
                  color[1] = tempcolor[1] * (2.0f / 255.0f);
                  color[2] = tempcolor[2] * (2.0f / 255.0f);
                  Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                  CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case TE_TEI_G3:
                  MSG_ReadVector(pos, cls.protocol);
                  MSG_ReadVector(pos2, cls.protocol);
                  MSG_ReadVector(dir, cls.protocol);
                  CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
                  break;

            case TE_TEI_SMOKE:
                  MSG_ReadVector(pos, cls.protocol);
                  MSG_ReadVector(dir, cls.protocol);
                  count = MSG_ReadByte();
                  CL_FindNonSolidLocation(pos, pos, 4);
                  CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            case TE_TEI_BIGEXPLOSION:
                  MSG_ReadVector(pos, cls.protocol);
                  CL_FindNonSolidLocation(pos, pos, 10);
                  CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                  break;

            case TE_TEI_PLASMAHIT:
                  MSG_ReadVector(pos, cls.protocol);
                  MSG_ReadVector(dir, cls.protocol);
                  count = MSG_ReadByte();
                  CL_FindNonSolidLocation(pos, pos, 5);
                  CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                  break;

            default:
                  Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
            }
      }
}

void CL_ParseTrailParticles(void)
{
      int entityindex;
      int effectindex;
      vec3_t start, end;
      entityindex = (unsigned short)MSG_ReadShort();
      if (entityindex >= MAX_EDICTS)
            entityindex = 0;
      if (entityindex >= cl.max_entities)
            CL_ExpandEntities(entityindex);
      effectindex = (unsigned short)MSG_ReadShort();
      MSG_ReadVector(start, cls.protocol);
      MSG_ReadVector(end, cls.protocol);
      CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
}

void CL_ParsePointParticles(void)
{
      int effectindex, count;
      vec3_t origin, velocity;
      effectindex = (unsigned short)MSG_ReadShort();
      MSG_ReadVector(origin, cls.protocol);
      MSG_ReadVector(velocity, cls.protocol);
      count = (unsigned short)MSG_ReadShort();
      CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
}

void CL_ParsePointParticles1(void)
{
      int effectindex;
      vec3_t origin;
      effectindex = (unsigned short)MSG_ReadShort();
      MSG_ReadVector(origin, cls.protocol);
      CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
}

02911 typedef struct cl_iplog_item_s
{
      char *address;
      char *name;
}
cl_iplog_item_t;

static qboolean cl_iplog_loaded = false;
static int cl_iplog_numitems = 0;
static int cl_iplog_maxitems = 0;
static cl_iplog_item_t *cl_iplog_items;

static void CL_IPLog_Load(void);
static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
{
      int i;
      if (!address || !address[0] || !name || !name[0])
            return;
      if (!cl_iplog_loaded)
            CL_IPLog_Load();
      if (developer_extra.integer)
            Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
      // see if it already exists
      if (checkexisting)
      {
            for (i = 0;i < cl_iplog_numitems;i++)
            {
                  if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
                  {
                        if (developer_extra.integer)
                              Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
                        return;
                  }
            }
      }
      // it does not already exist in the iplog, so add it
      if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
      {
            cl_iplog_item_t *olditems = cl_iplog_items;
            cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
            cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
            if (olditems)
            {
                  if (cl_iplog_numitems)
                        memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
                  Mem_Free(olditems);
            }
      }
      cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
      cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
      strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
      // TODO: maybe it would be better to strip weird characters from name when
      // copying it here rather than using a straight strcpy?
      strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
      cl_iplog_numitems++;
      if (addtofile)
      {
            // add it to the iplog.txt file
            // TODO: this ought to open the one in the userpath version of the base
            // gamedir, not the current gamedir
            Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
            if (developer_extra.integer)
                  Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
      }
}

static void CL_IPLog_Load(void)
{
      int i, len, linenumber;
      char *text, *textend;
      unsigned char *filedata;
      fs_offset_t filesize;
      char line[MAX_INPUTLINE];
      char address[MAX_INPUTLINE];
      cl_iplog_loaded = true;
      // TODO: this ought to open the one in the userpath version of the base
      // gamedir, not the current gamedir
      filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
      if (!filedata)
            return;
      text = (char *)filedata;
      textend = text + filesize;
      for (linenumber = 1;text < textend;linenumber++)
      {
            for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
                  if (len < (int)sizeof(line) - 1)
                        line[len++] = *text;
            line[len] = 0;
            if (text < textend && *text == '\r' && text[1] == '\n')
                  text++;
            if (text < textend && *text == '\n')
                  text++;
            if (line[0] == '/' && line[1] == '/')
                  continue; // skip comments if anyone happens to add them
            for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
                  address[i] = line[i];
            address[i] = 0;
            // skip exactly one space character
            i++;
            // address contains the address with termination,
            // line + i contains the name with termination
            if (address[0] && line[i])
                  CL_IPLog_Add(address, line + i, false, false);
            else
                  Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
      }
}

static void CL_IPLog_List_f(void)
{
      int i, j;
      const char *addressprefix;
      if (Cmd_Argc() > 2)
      {
            Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
            return;
      }
      addressprefix = "";
      if (Cmd_Argc() >= 2)
            addressprefix = Cmd_Argv(1);
      if (!cl_iplog_loaded)
            CL_IPLog_Load();
      if (addressprefix && addressprefix[0])
            Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
      else
            Con_Printf("Listing all iplog entries\n");
      Con_Printf("address         name\n");
      for (i = 0;i < cl_iplog_numitems;i++)
      {
            if (addressprefix && addressprefix[0])
            {
                  for (j = 0;addressprefix[j];j++)
                        if (addressprefix[j] != cl_iplog_items[i].address[j])
                              break;
                  // if this address does not begin with the addressprefix string
                  // simply omit it from the output
                  if (addressprefix[j])
                        continue;
            }
            // if name is less than 15 characters, left justify it and pad
            // if name is more than 15 characters, print all of it, not worrying
            // about the fact it will misalign the columns
            if (strlen(cl_iplog_items[i].address) < 15)
                  Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
            else
                  Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
      }
}

// look for anything interesting like player IP addresses or ping reports
qboolean CL_ExaminePrintString(const char *text)
{
      int len;
      const char *t;
      char temp[MAX_INPUTLINE];
      if (!strcmp(text, "Client ping times:\n"))
      {
            cl.parsingtextmode = CL_PARSETEXTMODE_PING;
            // hide ping reports in demos
            if (cls.demoplayback)
                  cl.parsingtextexpectingpingforscores = 1;
            for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
                  ;
            if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
            {
                  Con_Printf("ping reply but empty scoreboard?!?\n");
                  cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
                  cl.parsingtextexpectingpingforscores = 0;
            }
            cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
            return !cl.parsingtextexpectingpingforscores;
      }
      if (!strncmp(text, "host:    ", 9))
      {
            // cl.parsingtextexpectingpingforscores = false; // really?
            cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
            cl.parsingtextplayerindex = 0;
            return true;
      }
      if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
      {
            // if anything goes wrong, we'll assume this is not a ping report
            qboolean expected = cl.parsingtextexpectingpingforscores != 0;
            cl.parsingtextexpectingpingforscores = 0;
            cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
            t = text;
            while (*t == ' ')
                  t++;
            if ((*t >= '0' && *t <= '9') || *t == '-')
            {
                  int ping = atoi(t);
                  while ((*t >= '0' && *t <= '9') || *t == '-')
                        t++;
                  if (*t == ' ')
                  {
                        int charindex = 0;
                        t++;
                        if(cl.parsingtextplayerindex < cl.maxclients)
                        {
                              for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
                                    ;
                              // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
                              //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
                              if (t[charindex] == '\n')
                              {
                                    cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
                                    for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
                                          ;
                                    //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
                                    {
                                          // we parsed a valid ping entry, so expect another to follow
                                          cl.parsingtextmode = CL_PARSETEXTMODE_PING;
                                          cl.parsingtextexpectingpingforscores = expected;
                                    }
                                    return !expected;
                              }
                        }
                        if (!strncmp(t, "unconnected\n", 12))
                        {
                              // just ignore
                              cl.parsingtextmode = CL_PARSETEXTMODE_PING;
                              cl.parsingtextexpectingpingforscores = expected;
                              return !expected;
                        }
                        else
                              Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
                  }
            }
      }
      if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
      {
            if (!strncmp(text, "players: ", 9))
            {
                  cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
                  cl.parsingtextplayerindex = 0;
                  return true;
            }
            else if (!strstr(text, ": "))
            {
                  cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
                  return true;
            }
      }
      if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
      {
            // if anything goes wrong, we'll assume this is not a status report
            cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
            if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
            {
                  t = text + 1;
                  cl.parsingtextplayerindex = atoi(t) - 1;
                  while (*t >= '0' && *t <= '9')
                        t++;
                  if (*t == ' ')
                  {
                        cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
                        return true;
                  }
                  // the player name follows here, along with frags and time
            }
      }
      if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
      {
            // if anything goes wrong, we'll assume this is not a status report
            cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
            if (text[0] == ' ')
            {
                  t = text;
                  while (*t == ' ')
                        t++;
                  for (len = 0;*t && *t != '\n';t++)
                        if (len < (int)sizeof(temp) - 1)
                              temp[len++] = *t;
                  temp[len] = 0;
                  // botclient is perfectly valid, but we don't care about bots
                  // also don't try to look up the name of an invalid player index
                  if (strcmp(temp, "botclient")
                   && cl.parsingtextplayerindex >= 0
                   && cl.parsingtextplayerindex < cl.maxclients
                   && cl.scores[cl.parsingtextplayerindex].name[0])
                  {
                        // log the player name and IP address string
                        // (this operates entirely on strings to avoid issues with the
                        //  nature of a network address)
                        CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
                  }
                  cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
                  return true;
            }
      }
      return true;
}

extern cvar_t slowmo;
extern cvar_t cl_lerpexcess;
extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
static void CL_NetworkTimeReceived(double newtime)
{
      double timehigh;
      cl.mtime[1] = cl.mtime[0];
      cl.mtime[0] = newtime;
      if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
            cl.time = cl.mtime[1] = newtime;
      else if (cls.demoplayback)
      {
            // when time falls behind during demo playback it means the cl.mtime[1] was altered
            // due to a large time gap, so treat it as an instant change in time
            // (this can also happen during heavy packet loss in the demo)
            if (cl.time < newtime - 0.1)
                  cl.mtime[1] = cl.time = newtime;
      }
      else if (cls.protocol != PROTOCOL_QUAKEWORLD)
      {
            cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
            if (developer_extra.integer && vid_activewindow)
            {
                  if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
                        Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
                  else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
                        Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
            }
            cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
            timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
            if (cl_nettimesyncboundmode.integer == 1)
                  cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
            else if (cl_nettimesyncboundmode.integer == 2)
            {
                  if (cl.time < cl.mtime[1] || cl.time > timehigh)
                        cl.time = cl.mtime[1];
            }
            else if (cl_nettimesyncboundmode.integer == 3)
            {
                  if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
                        cl.time = cl.mtime[1];
            }
            else if (cl_nettimesyncboundmode.integer == 4)
            {
                  if (fabs(cl.time - cl.mtime[1]) > 0.5)
                        cl.time = cl.mtime[1]; // reset
                  else if (fabs(cl.time - cl.mtime[1]) > 0.1)
                        cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
                  else if (cl.time > cl.mtime[1])
                        cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
                  else
                        cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
            }
            else if (cl_nettimesyncboundmode.integer == 5)
            {
                  if (fabs(cl.time - cl.mtime[1]) > 0.5)
                        cl.time = cl.mtime[1]; // reset
                  else if (fabs(cl.time - cl.mtime[1]) > 0.1)
                        cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
                  else
                        cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
            }
            else if (cl_nettimesyncboundmode.integer == 6)
            {
                  cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
                  cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
            }
      }
      // this packet probably contains a player entity update, so we will need
      // to update the prediction
      cl.movement_replay = true;
      // this may get updated later in parsing by svc_clientdata
      cl.onground = false;
      // if true the cl.viewangles are interpolated from cl.mviewangles[]
      // during this frame
      // (makes spectating players much smoother and prevents mouse movement from turning)
      cl.fixangle[1] = cl.fixangle[0];
      cl.fixangle[0] = false;
      if (!cls.demoplayback)
            VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
      // update the csqc's server timestamps, critical for proper sync
      CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);

      if (cl.mtime[0] > cl.mtime[1])
            World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);

      // only lerp entities that also get an update in this frame, when lerp excess is used
      if(cl_lerpexcess.value > 0)
      {
            int i;
            for (i = 1;i < cl.num_entities;i++)
            {
                  if (cl.entities_active[i])
                  {
                        entity_t *ent = cl.entities + i;
                        ent->persistent.lerpdeltatime = 0;
                  }
            }
      }
}

#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);

//[515]: csqc
qboolean CL_VM_Parse_TempEntity (void);
void CL_VM_Parse_StuffCmd (const char *msg);
void CL_VM_Parse_CenterPrint (const char *msg);
void CSQC_AddPrintText (const char *msg);
void CSQC_ReadEntities (void);

/*
=====================
CL_ParseServerMessage
=====================
*/
int parsingerror = false;
extern void CL_UpdateMoveVars(void);
void CL_ParseServerMessage(void)
{
      int               cmd;
      int               i;
      protocolversion_t protocol;
      unsigned char           cmdlog[32];
      const char        *cmdlogname[32], *temp;
      int               cmdindex, cmdcount = 0;
      qboolean    qwplayerupdatereceived;
      qboolean    strip_pqc;

      // LordHavoc: moved demo message writing from before the packet parse to
      // after the packet parse so that CL_Stop_f can be called by cl_autodemo
      // code in CL_ParseServerinfo
      //if (cls.demorecording)
      //    CL_WriteDemoMessage (&net_message);

      cl.last_received_message = realtime;

      CL_KeepaliveMessage(false);

//
// if recording demos, copy the message out
//
      if (cl_shownet.integer == 1)
            Con_Printf("%f %i\n", realtime, net_message.cursize);
      else if (cl_shownet.integer == 2)
            Con_Print("------------------\n");

//
// parse the message
//
      //MSG_BeginReading ();

      parsingerror = true;

      if (cls.protocol == PROTOCOL_QUAKEWORLD)
      {
            CL_NetworkTimeReceived(realtime); // qw has no clock

            // kill all qw nails
            cl.qw_num_nails = 0;

            // fade weapon view kick
            cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);

            cls.servermovesequence = cls.netcon->qw.incoming_sequence;

            qwplayerupdatereceived = false;

            while (1)
            {
                  if (msg_badread)
                        Host_Error ("CL_ParseServerMessage: Bad QW server message");

                  cmd = MSG_ReadByte ();

                  if (cmd == -1)
                  {
                        SHOWNET("END OF MESSAGE");
                        break;            // end of message
                  }

                  cmdindex = cmdcount & 31;
                  cmdcount++;
                  cmdlog[cmdindex] = cmd;

                  SHOWNET(qw_svc_strings[cmd]);
                  cmdlogname[cmdindex] = qw_svc_strings[cmd];
                  if (!cmdlogname[cmdindex])
                  {
                        // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
                        temp = "<unknown>";
                        cmdlogname[cmdindex] = temp;
                  }

                  // other commands
                  switch (cmd)
                  {
                  default:
                        {
                              char description[32*64], temp[64];
                              int count;
                              strlcpy(description, "packet dump: ", sizeof(description));
                              i = cmdcount - 32;
                              if (i < 0)
                                    i = 0;
                              count = cmdcount - i;
                              i &= 31;
                              while(count > 0)
                              {
                                    dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
                                    strlcat(description, temp, sizeof(description));
                                    count--;
                                    i++;
                                    i &= 31;
                              }
                              description[strlen(description)-1] = '\n'; // replace the last space with a newline
                              Con_Print(description);
                              Host_Error("CL_ParseServerMessage: Illegible server message");
                        }
                        break;

                  case qw_svc_nop:
                        //Con_Printf("qw_svc_nop\n");
                        break;

                  case qw_svc_disconnect:
                        Con_Printf("Server disconnected\n");
                        if (cls.demonum != -1)
                              CL_NextDemo();
                        else
                              CL_Disconnect();
                        return;

                  case qw_svc_print:
                        i = MSG_ReadByte();
                        temp = MSG_ReadString();
                        if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
                        {
                              if (i == 3) // chat
                                    CSQC_AddPrintText(va("\1%s", temp));      //[515]: csqc
                              else
                                    CSQC_AddPrintText(temp);
                        }
                        break;

                  case qw_svc_centerprint:
                        CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
                        break;

                  case qw_svc_stufftext:
                        CL_VM_Parse_StuffCmd(MSG_ReadString ());  //[515]: csqc
                        break;

                  case qw_svc_damage:
                        // svc_damage protocol is identical to nq
                        V_ParseDamage ();
                        break;

                  case qw_svc_serverdata:
                        //Cbuf_Execute(); // make sure any stuffed commands are done
                        CL_ParseServerInfo();
                        break;

                  case qw_svc_setangle:
                        for (i=0 ; i<3 ; i++)
                              cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
                        if (!cls.demoplayback)
                        {
                              cl.fixangle[0] = true;
                              VectorCopy(cl.viewangles, cl.mviewangles[0]);
                              // disable interpolation if this is new
                              if (!cl.fixangle[1])
                                    VectorCopy(cl.viewangles, cl.mviewangles[1]);
                        }
                        break;

                  case qw_svc_lightstyle:
                        i = MSG_ReadByte ();
                        if (i >= cl.max_lightstyle)
                        {
                              Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                              break;
                        }
                        strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
                        cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                        break;

                  case qw_svc_sound:
                        CL_ParseStartSoundPacket(false);
                        break;

                  case qw_svc_stopsound:
                        i = (unsigned short) MSG_ReadShort();
                        S_StopSound(i>>3, i&7);
                        break;

                  case qw_svc_updatefrags:
                        i = MSG_ReadByte();
                        if (i >= cl.maxclients)
                              Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
                        cl.scores[i].frags = (signed short) MSG_ReadShort();
                        break;

                  case qw_svc_updateping:
                        i = MSG_ReadByte();
                        if (i >= cl.maxclients)
                              Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
                        cl.scores[i].qw_ping = MSG_ReadShort();
                        break;

                  case qw_svc_updatepl:
                        i = MSG_ReadByte();
                        if (i >= cl.maxclients)
                              Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
                        cl.scores[i].qw_packetloss = MSG_ReadByte();
                        break;

                  case qw_svc_updateentertime:
                        i = MSG_ReadByte();
                        if (i >= cl.maxclients)
                              Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
                        // seconds ago
                        cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
                        break;

                  case qw_svc_spawnbaseline:
                        i = (unsigned short) MSG_ReadShort();
                        if (i < 0 || i >= MAX_EDICTS)
                              Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
                        if (i >= cl.max_entities)
                              CL_ExpandEntities(i);
                        CL_ParseBaseline(cl.entities + i, false);
                        break;
                  case qw_svc_spawnstatic:
                        CL_ParseStatic(false);
                        break;
                  case qw_svc_temp_entity:
                        if(!CL_VM_Parse_TempEntity())
                              CL_ParseTempEntity ();
                        break;

                  case qw_svc_killedmonster:
                        cl.stats[STAT_MONSTERS]++;
                        break;

                  case qw_svc_foundsecret:
                        cl.stats[STAT_SECRETS]++;
                        break;

                  case qw_svc_updatestat:
                        i = MSG_ReadByte ();
                        if (i < 0 || i >= MAX_CL_STATS)
                              Host_Error ("svc_updatestat: %i is invalid", i);
                        cl.stats[i] = MSG_ReadByte ();
                        break;

                  case qw_svc_updatestatlong:
                        i = MSG_ReadByte ();
                        if (i < 0 || i >= MAX_CL_STATS)
                              Host_Error ("svc_updatestatlong: %i is invalid", i);
                        cl.stats[i] = MSG_ReadLong ();
                        break;

                  case qw_svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;

                  case qw_svc_cdtrack:
                        cl.cdtrack = cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
                              CDAudio_Play ((unsigned char)cls.forcetrack, true);
                        else
                              CDAudio_Play ((unsigned char)cl.cdtrack, true);
                        break;

                  case qw_svc_intermission:
                        if(!cl.intermission)
                              cl.completed_time = cl.time;
                        cl.intermission = 1;
                        MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
                        for (i = 0;i < 3;i++)
                              cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
                        break;

                  case qw_svc_finale:
                        if(!cl.intermission)
                              cl.completed_time = cl.time;
                        cl.intermission = 2;
                        SCR_CenterPrint(MSG_ReadString ());
                        break;

                  case qw_svc_sellscreen:
                        Cmd_ExecuteString ("help", src_command);
                        break;

                  case qw_svc_smallkick:
                        cl.qw_weaponkick = -2;
                        break;
                  case qw_svc_bigkick:
                        cl.qw_weaponkick = -4;
                        break;

                  case qw_svc_muzzleflash:
                        i = (unsigned short) MSG_ReadShort();
                        // NOTE: in QW this only worked on clients
                        if (i < 0 || i >= MAX_EDICTS)
                              Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
                        if (i >= cl.max_entities)
                              CL_ExpandEntities(i);
                        cl.entities[i].persistent.muzzleflash = 1.0f;
                        break;

                  case qw_svc_updateuserinfo:
                        QW_CL_UpdateUserInfo();
                        break;

                  case qw_svc_setinfo:
                        QW_CL_SetInfo();
                        break;

                  case qw_svc_serverinfo:
                        QW_CL_ServerInfo();
                        break;

                  case qw_svc_download:
                        QW_CL_ParseDownload();
                        break;

                  case qw_svc_playerinfo:
                        // slightly kill qw player entities now that we know there is
                        // an update of player entities this frame...
                        if (!qwplayerupdatereceived)
                        {
                              qwplayerupdatereceived = true;
                              for (i = 1;i < cl.maxclients;i++)
                                    cl.entities_active[i] = false;
                        }
                        EntityStateQW_ReadPlayerUpdate();
                        break;

                  case qw_svc_nails:
                        QW_CL_ParseNails();
                        break;

                  case qw_svc_chokecount:
                        i = MSG_ReadByte();
                        // FIXME: apply to netgraph
                        //for (j = 0;j < i;j++)
                        //    cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
                        break;

                  case qw_svc_modellist:
                        QW_CL_ParseModelList();
                        break;

                  case qw_svc_soundlist:
                        QW_CL_ParseSoundList();
                        break;

                  case qw_svc_packetentities:
                        EntityFrameQW_CL_ReadFrame(false);
                        // first update is the final signon stage
                        if (cls.signon == SIGNONS - 1)
                        {
                              cls.signon = SIGNONS;
                              CL_SignonReply ();
                        }
                        break;

                  case qw_svc_deltapacketentities:
                        EntityFrameQW_CL_ReadFrame(true);
                        // first update is the final signon stage
                        if (cls.signon == SIGNONS - 1)
                        {
                              cls.signon = SIGNONS;
                              CL_SignonReply ();
                        }
                        break;

                  case qw_svc_maxspeed:
                        cl.movevars_maxspeed = MSG_ReadFloat();
                        break;

                  case qw_svc_entgravity:
                        cl.movevars_entgravity = MSG_ReadFloat();
                        if (!cl.movevars_entgravity)
                              cl.movevars_entgravity = 1.0f;
                        break;

                  case qw_svc_setpause:
                        cl.paused = MSG_ReadByte () != 0;
                        if (cl.paused)
                              CDAudio_Pause ();
                        else
                              CDAudio_Resume ();
                        S_PauseGameSounds (cl.paused);
                        break;
                  }
            }

            if (qwplayerupdatereceived)
            {
                  // fully kill any player entities that were not updated this frame
                  for (i = 1;i <= cl.maxclients;i++)
                        if (!cl.entities_active[i])
                              cl.entities[i].state_current.active = false;
            }
      }
      else
      {
            while (1)
            {
                  if (msg_badread)
                        Host_Error ("CL_ParseServerMessage: Bad server message");

                  cmd = MSG_ReadByte ();

                  if (cmd == -1)
                  {
//                      R_TimeReport("END OF MESSAGE");
                        SHOWNET("END OF MESSAGE");
                        break;            // end of message
                  }

                  cmdindex = cmdcount & 31;
                  cmdcount++;
                  cmdlog[cmdindex] = cmd;

                  // if the high bit of the command byte is set, it is a fast update
                  if (cmd & 128)
                  {
                        // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
                        temp = "entity";
                        cmdlogname[cmdindex] = temp;
                        SHOWNET("fast update");
                        if (cls.signon == SIGNONS - 1)
                        {
                              // first update is the final signon stage
                              cls.signon = SIGNONS;
                              CL_SignonReply ();
                        }
                        EntityFrameQuake_ReadEntity (cmd&127);
                        continue;
                  }

                  SHOWNET(svc_strings[cmd]);
                  cmdlogname[cmdindex] = svc_strings[cmd];
                  if (!cmdlogname[cmdindex])
                  {
                        // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
                        temp = "<unknown>";
                        cmdlogname[cmdindex] = temp;
                  }

                  // other commands
                  switch (cmd)
                  {
                  default:
                        {
                              char description[32*64], temp[64];
                              int count;
                              strlcpy (description, "packet dump: ", sizeof(description));
                              i = cmdcount - 32;
                              if (i < 0)
                                    i = 0;
                              count = cmdcount - i;
                              i &= 31;
                              while(count > 0)
                              {
                                    dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
                                    strlcat (description, temp, sizeof (description));
                                    count--;
                                    i++;
                                    i &= 31;
                              }
                              description[strlen(description)-1] = '\n'; // replace the last space with a newline
                              Con_Print(description);
                              Host_Error ("CL_ParseServerMessage: Illegible server message");
                        }
                        break;

                  case svc_nop:
                        if (cls.signon < SIGNONS)
                              Con_Print("<-- server to client keepalive\n");
                        break;

                  case svc_time:
                        CL_NetworkTimeReceived(MSG_ReadFloat());
                        break;

                  case svc_clientdata:
                        CL_ParseClientdata();
                        break;

                  case svc_version:
                        i = MSG_ReadLong ();
                        protocol = Protocol_EnumForNumber(i);
                        if (protocol == PROTOCOL_UNKNOWN)
                              Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
                        // hack for unmarked Nehahra movie demos which had a custom protocol
                        if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
                              protocol = PROTOCOL_NEHAHRAMOVIE;
                        cls.protocol = protocol;
                        break;

                  case svc_disconnect:
                        Con_Printf ("Server disconnected\n");
                        if (cls.demonum != -1)
                              CL_NextDemo ();
                        else
                              CL_Disconnect ();
                        break;

                  case svc_print:
                        temp = MSG_ReadString();
                        if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
                              CSQC_AddPrintText(temp);      //[515]: csqc
                        break;

                  case svc_centerprint:
                        CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
                        break;

                  case svc_stufftext:
                        temp = MSG_ReadString();
                        /* if(utf8_enable.integer)
                        {
                              strip_pqc = true;
                              // we can safely strip and even
                              // interpret these in utf8 mode
                        }
                        else */ switch(cls.protocol)
                        {
                              case PROTOCOL_QUAKE:
                              case PROTOCOL_QUAKEDP:
                                    // maybe add other protocols if
                                    // so desired, but not DP7
                                    strip_pqc = true;
                                    break;
                              case PROTOCOL_DARKPLACES7:
                              default:
                                    // ProQuake does not support
                                    // these protocols
                                    strip_pqc = false;
                                    break;
                        }
                        if(strip_pqc)
                        {
                              // skip over ProQuake messages,
                              // TODO actually interpret them
                              // (they are sbar team score
                              // updates), see proquake cl_parse.c
                              if(*temp == 0x01)
                              {
                                    ++temp;
                                    while(*temp >= 0x01 && *temp <= 0x1F)
                                          ++temp;
                              }
                        }
                        CL_VM_Parse_StuffCmd(temp);   //[515]: csqc
                        break;

                  case svc_damage:
                        V_ParseDamage ();
                        break;

                  case svc_serverinfo:
                        CL_ParseServerInfo ();
                        break;

                  case svc_setangle:
                        for (i=0 ; i<3 ; i++)
                              cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
                        if (!cls.demoplayback)
                        {
                              cl.fixangle[0] = true;
                              VectorCopy(cl.viewangles, cl.mviewangles[0]);
                              // disable interpolation if this is new
                              if (!cl.fixangle[1])
                                    VectorCopy(cl.viewangles, cl.mviewangles[1]);
                        }
                        break;

                  case svc_setview:
                        cl.viewentity = (unsigned short)MSG_ReadShort ();
                        if (cl.viewentity >= MAX_EDICTS)
                              Host_Error("svc_setview >= MAX_EDICTS");
                        if (cl.viewentity >= cl.max_entities)
                              CL_ExpandEntities(cl.viewentity);
                        // LordHavoc: assume first setview recieved is the real player entity
                        if (!cl.realplayerentity)
                              cl.realplayerentity = cl.viewentity;
                        // update cl.playerentity to this one if it is a valid player
                        if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
                              cl.playerentity = cl.viewentity;
                        break;

                  case svc_lightstyle:
                        i = MSG_ReadByte ();
                        if (i >= cl.max_lightstyle)
                        {
                              Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                              break;
                        }
                        strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
                        cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                        break;

                  case svc_sound:
                        CL_ParseStartSoundPacket(false);
                        break;

                  case svc_precache:
                        if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
                        {
                              // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
                              CL_ParseStartSoundPacket(true);
                        }
                        else
                        {
                              int i = (unsigned short)MSG_ReadShort();
                              char *s = MSG_ReadString();
                              if (i < 32768)
                              {
                                    if (i >= 1 && i < MAX_MODELS)
                                    {
                                          dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
                                          if (!model)
                                                Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                          cl.model_precache[i] = model;
                                    }
                                    else
                                          Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
                              }
                              else
                              {
                                    i -= 32768;
                                    if (i >= 1 && i < MAX_SOUNDS)
                                    {
                                          sfx_t *sfx = S_PrecacheSound (s, true, true);
                                          if (!sfx && snd_initialized.integer)
                                                Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
                                          cl.sound_precache[i] = sfx;
                                    }
                                    else
                                          Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
                              }
                        }
                        break;

                  case svc_stopsound:
                        i = (unsigned short) MSG_ReadShort();
                        S_StopSound(i>>3, i&7);
                        break;

                  case svc_updatename:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                              Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
                        strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
                        break;

                  case svc_updatefrags:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                              Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
                        cl.scores[i].frags = (signed short) MSG_ReadShort ();
                        break;

                  case svc_updatecolors:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                              Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
                        cl.scores[i].colors = MSG_ReadByte ();
                        break;

                  case svc_particle:
                        CL_ParseParticleEffect ();
                        break;

                  case svc_effect:
                        CL_ParseEffect ();
                        break;

                  case svc_effect2:
                        CL_ParseEffect2 ();
                        break;

                  case svc_spawnbaseline:
                        i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                              Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
                        if (i >= cl.max_entities)
                              CL_ExpandEntities(i);
                        CL_ParseBaseline (cl.entities + i, false);
                        break;
                  case svc_spawnbaseline2:
                        i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                              Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
                        if (i >= cl.max_entities)
                              CL_ExpandEntities(i);
                        CL_ParseBaseline (cl.entities + i, true);
                        break;
                  case svc_spawnstatic:
                        CL_ParseStatic (false);
                        break;
                  case svc_spawnstatic2:
                        CL_ParseStatic (true);
                        break;
                  case svc_temp_entity:
                        if(!CL_VM_Parse_TempEntity())
                              CL_ParseTempEntity ();
                        break;

                  case svc_setpause:
                        cl.paused = MSG_ReadByte () != 0;
                        if (cl.paused)
                              CDAudio_Pause ();
                        else
                              CDAudio_Resume ();
                        S_PauseGameSounds (cl.paused);
                        break;

                  case svc_signonnum:
                        i = MSG_ReadByte ();
                        // LordHavoc: it's rude to kick off the client if they missed the
                        // reconnect somehow, so allow signon 1 even if at signon 1
                        if (i <= cls.signon && i != 1)
                              Host_Error ("Received signon %i when at %i", i, cls.signon);
                        cls.signon = i;
                        CL_SignonReply ();
                        break;

                  case svc_killedmonster:
                        cl.stats[STAT_MONSTERS]++;
                        break;

                  case svc_foundsecret:
                        cl.stats[STAT_SECRETS]++;
                        break;

                  case svc_updatestat:
                        i = MSG_ReadByte ();
                        if (i < 0 || i >= MAX_CL_STATS)
                              Host_Error ("svc_updatestat: %i is invalid", i);
                        cl.stats[i] = MSG_ReadLong ();
                        break;

                  case svc_updatestatubyte:
                        i = MSG_ReadByte ();
                        if (i < 0 || i >= MAX_CL_STATS)
                              Host_Error ("svc_updatestat: %i is invalid", i);
                        cl.stats[i] = MSG_ReadByte ();
                        break;

                  case svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;

                  case svc_spawnstaticsound2:
                        CL_ParseStaticSound (true);
                        break;

                  case svc_cdtrack:
                        cl.cdtrack = MSG_ReadByte ();
                        cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
                              CDAudio_Play ((unsigned char)cls.forcetrack, true);
                        else
                              CDAudio_Play ((unsigned char)cl.cdtrack, true);
                        break;

                  case svc_intermission:
                        if(!cl.intermission)
                              cl.completed_time = cl.time;
                        cl.intermission = 1;
                        CL_VM_UpdateIntermissionState(cl.intermission);
                        break;

                  case svc_finale:
                        if(!cl.intermission)
                              cl.completed_time = cl.time;
                        cl.intermission = 2;
                        CL_VM_UpdateIntermissionState(cl.intermission);
                        SCR_CenterPrint(MSG_ReadString ());
                        break;

                  case svc_cutscene:
                        if(!cl.intermission)
                              cl.completed_time = cl.time;
                        cl.intermission = 3;
                        CL_VM_UpdateIntermissionState(cl.intermission);
                        SCR_CenterPrint(MSG_ReadString ());
                        break;

                  case svc_sellscreen:
                        Cmd_ExecuteString ("help", src_command);
                        break;
                  case svc_hidelmp:
                        if (gamemode == GAME_TENEBRAE)
                        {
                              // repeating particle effect
                              MSG_ReadCoord(cls.protocol);
                              MSG_ReadCoord(cls.protocol);
                              MSG_ReadCoord(cls.protocol);
                              MSG_ReadCoord(cls.protocol);
                              MSG_ReadCoord(cls.protocol);
                              MSG_ReadCoord(cls.protocol);
                              (void) MSG_ReadByte();
                              MSG_ReadLong();
                              MSG_ReadLong();
                              MSG_ReadString();
                        }
                        else
                              SHOWLMP_decodehide();
                        break;
                  case svc_showlmp:
                        if (gamemode == GAME_TENEBRAE)
                        {
                              // particle effect
                              MSG_ReadCoord(cls.protocol);
                              MSG_ReadCoord(cls.protocol);
                              MSG_ReadCoord(cls.protocol);
                              (void) MSG_ReadByte();
                              MSG_ReadString();
                        }
                        else
                              SHOWLMP_decodeshow();
                        break;
                  case svc_skybox:
                        R_SetSkyBox(MSG_ReadString());
                        break;
                  case svc_entities:
                        if (cls.signon == SIGNONS - 1)
                        {
                              // first update is the final signon stage
                              cls.signon = SIGNONS;
                              CL_SignonReply ();
                        }
                        if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
                              EntityFrame_CL_ReadFrame();
                        else if (cls.protocol == PROTOCOL_DARKPLACES4)
                              EntityFrame4_CL_ReadFrame();
                        else
                              EntityFrame5_CL_ReadFrame();
                        break;
                  case svc_csqcentities:
                        CSQC_ReadEntities();
                        break;
                  case svc_downloaddata:
                        CL_ParseDownload();
                        break;
                  case svc_trailparticles:
                        CL_ParseTrailParticles();
                        break;
                  case svc_pointparticles:
                        CL_ParsePointParticles();
                        break;
                  case svc_pointparticles1:
                        CL_ParsePointParticles1();
                        break;
                  }
//                R_TimeReport(svc_strings[cmd]);
            }
      }

      if (cls.signon == SIGNONS)
            CL_UpdateItemsAndWeapon();
//    R_TimeReport("UpdateItems");

      EntityFrameQuake_ISeeDeadEntities();
//    R_TimeReport("ISeeDeadEntities");

      CL_UpdateMoveVars();
//    R_TimeReport("UpdateMoveVars");

      parsingerror = false;

      // LordHavoc: this was at the start of the function before cl_autodemo was
      // implemented
      if (cls.demorecording)
      {
            CL_WriteDemoMessage (&net_message);
//          R_TimeReport("WriteDemo");
      }
}

void CL_Parse_DumpPacket(void)
{
      if (!parsingerror)
            return;
      Con_Print("Packet dump:\n");
      SZ_HexDumpToConsole(&net_message);
      parsingerror = false;
}

void CL_Parse_ErrorCleanUp(void)
{
      CL_StopDownload(0, 0);
      QW_CL_StopUpload();
}

void CL_Parse_Init(void)
{
      Cvar_RegisterVariable(&cl_worldmessage);
      Cvar_RegisterVariable(&cl_worldname);
      Cvar_RegisterVariable(&cl_worldnamenoextension);
      Cvar_RegisterVariable(&cl_worldbasename);

      Cvar_RegisterVariable(&developer_networkentities);
      Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);

      Cvar_RegisterVariable(&cl_sound_wizardhit);
      Cvar_RegisterVariable(&cl_sound_hknighthit);
      Cvar_RegisterVariable(&cl_sound_tink1);
      Cvar_RegisterVariable(&cl_sound_ric1);
      Cvar_RegisterVariable(&cl_sound_ric2);
      Cvar_RegisterVariable(&cl_sound_ric3);
      Cvar_RegisterVariable(&cl_sound_ric_gunshot);
      Cvar_RegisterVariable(&cl_sound_r_exp3);

      Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);

      // server extension cvars set by commands issued from the server during connect
      Cvar_RegisterVariable(&cl_serverextension_download);

      Cvar_RegisterVariable(&cl_nettimesyncfactor);
      Cvar_RegisterVariable(&cl_nettimesyncboundmode);
      Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
      Cvar_RegisterVariable(&cl_iplog_name);
      Cvar_RegisterVariable(&cl_readpicture_force);

      Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
      Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
      Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
      Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
      Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
      Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
      Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
      Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
      Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
}

void CL_Parse_Shutdown(void)
{
}

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